This formula is only calculated based on non-lead passing which i believe is the best way to take advantage of EA's assigned in game ratings for all QB's
I don't have all the starters done yet but for an example I'll use Ton Brady and Drew Brees
Brady's avg accuarcy rating based on Accuarcy, Short, Medium, Long and Throw on the Run is 86.2 between the 5 ratings
Based on the 100 QBA range the Human would utilize the lower end of the scale and the CPU would utilize the higher end of the game to simulate true in game accuarcy
Brady's Human setting would be 13.8 rounded up to 14....Human slider would be set at 14 if you control Tom Brady
CPU Tom Brady setting would be 86 on the slider if you play against New England
Drew Brees avg was 89.8 overall accuarcy rounded up to 90 which translates to 10.2 on the human slider basically 10
The CPU controlled Brees would get a 90 QBA setting
Now here's how the defense would be set up to show you what i'm speaking about in these formulas
Human Pass defense vs Tom Brady
Pass Reaction-0
INT-50
Pass Rush-50
CPU Pass Offense under Tom Brady
QBA-86
Pass Block-50
Wr Catch-50.........Do not touch this slider his wr catch ratings will factor into true completion percentages
Human Offense with Brady
QBA-14
Pass Block-50
Wr Catch-50
CPU Defense vs Human controlled Tom Brady
Pass Reaction-0
INT-0..................This setting is used as starting point to take out all other variables which may alter completion percentages
Pass Rush-0
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Human Pass Defense vs Drew Brees
Pass Reaction-0
INT-50
Pass Rush-50
CPU Offense under Brees
QBA-90
Pass Block-50
Wr catch-50
Human Offense with Brees
QBA-10
Pass Block-50
WR Catch-50
CPU Defense vs Brees
Pass Reaction-0
INT-0
Pass Rush-0
These are the only sliders you should observe right now as they strictly focus on the passing game to simulate true accuarcy and percentages
Some Pass Defense settings will change as I determine values for them later. But the Reaction slider will always be at 0 on both sides of the ball.
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