I believe I have found something that is going to flip s**t regarding of creating sliders. Someone asked me what "generic sliders" was..I know what it was, but was wondering why EA would call it "generic"..So I did a little research to see if it is what I think it is.
First I played a game(Online CCM) with All-Pro difficulty with all sliders at 50. Kick meter is normal, defensive assist button works. And then I changed the difficulty to ALL-Madden with sliders again all at 50..And what do you know, kick meter is fast and defensive assist button is disable, I see more defensive shifts/movement from CPU and CPU started playing well. Making quicker decision passing and running.
So I came to a conclusion that "Difficulty" and "Generic sliders" work separately. Difficulty is how well CPU will play in general, and Generic sliders are just how effective they are in all aspect in general.
Nonetheless All-madden difficulty with all 50 sliders played really nice, it still needs some tweaks but probably not as much. Please try it out yourself and let me know what you guys think. I will be re-creating a sliders set with this theory in mind.
Thanks,
Blue Ninja

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