THE Sliders: As Real As It Gets, Phukwiddit

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  • phukwiddit
    Rookie
    • Sep 2012
    • 43

    #1

    THE Sliders: As Real As It Gets, Phukwiddit

    Qtr Length 13mins
    Acc Clock 17s
    Injury 32
    Fatigue 53
    RB Autosub 80-86
    Punt Acc 90
    Game speed Normal
    In-game speed 30
    HU CPU
    Pass Acc 27 68
    Pass Blk 87 87
    Catch 50 54
    Brk Tkl 25 50
    Run Blk 37 60
    Fumble 31 53
    Pass Reac 22 75
    Int 28 50
    Pass Rush 50 95
    Run Reac 35 93
    Block Shd 25 60
    Tackle 24 50

    Penalties
    Offside 100
    False Start 42
    Holding 54
    Face Mask 55
    Def Int 100
    Off Int 50
    KR/PR Int 54
    Clipping 65
    Int Grnd 100
    Rough Pass 54
    Rough Kick 54

    I've spent about 150 hours testing every aspect and i believe they are ideal but keep playing and something might get exposed. please post any problems here. thx. **Note there is a glitch that is not altogether slider related. I noticed it and then read some posts about the issue and a fellow sliders guru by the name of Wiles Thing suggested that the OT on the side the quarter back is facing (RT for right handed QBs/ LT for left handed QBs) is vulnerable to a glitch where he cannot extend his blocking path, so the pass rusher on his side can slip past him almost instantly. I tested this and discovered that the glitch only happens on deep plays that require a 5 step dropback. My pass block setting reduces the chances but does not totally eliminate the glitch. Also, if you call a line audible to the vulnerable side this solves the problem everytime for the HU, but of course, the CPU never does this. Have fun!!
    Last edited by phukwiddit; 09-18-2012, 09:15 PM.
  • Rjrosco
    Rookie
    • Feb 2011
    • 177

    #2
    Re: THE Sliders: As Real As It Gets, Phukwiddit

    Is this with 30 threshold on normal game speed mate.

    Comment

    • phukwiddit
      Rookie
      • Sep 2012
      • 43

      #3
      Re: THE Sliders: As Real As It Gets, Phukwiddit

      Originally posted by Rjrosco
      Is this with 30 threshold on normal game speed mate.
      Yup, I just corrected it. Thx

      Comment

      • mogrod
        Rookie
        • Mar 2004
        • 387

        #4
        Re: THE Sliders: As Real As It Gets, Phukwiddit

        These for Play Now, Offline CCM or Online CCM?

        Pro, All-Pro, All Madden?

        Thanks
        Last edited by mogrod; 09-18-2012, 10:07 PM.

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        • phukwiddit
          Rookie
          • Sep 2012
          • 43

          #5
          It's All Madden settings I've only tested it offline have not texted online yet

          Sent from my DROID RAZR using Tapatalk 2

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          • Carlboy82
            Banned
            • May 2010
            • 398

            #6
            Re: THE Sliders: As Real As It Gets, Phukwiddit

            Just played a game with these. Excellent sliders. The only tweak I'm making is to sub Rb out at 86 in at 90. That's it. I would imagine the game speed will have to remain on Normal for these sliders tp play out like they do. I usually play on Slow, but I can deal with Normal speed. Damn good job with these.

            Comment

            • mogrod
              Rookie
              • Mar 2004
              • 387

              #7
              Re: THE Sliders: As Real As It Gets, Phukwiddit

              Played a half last night (all I could get in). I was the Texans vs. Titans in an online CCM. They played pretty well except a couple of things....

              1) My CBs couldn't cover a lick. Zone was completely useless (which may not be a slider issue). But, in man to man, the WRs got WIDE open a lot. The only hope I had was to bring a BIG blitz and rush the QB.

              2) I shouldn't have to bring a full out blitz to get any pressure on the QB. If I didn't, Hasselback had all day to throw.

              3) They couldn't run at all. Which is weird because, at first I accidentally used your sliders on Pro at first and I couldn't top them at all. CJ was torching me. So, maybe it was a one game fluke wither way. But, it looked like the blocking was good but my guys just flew to the ball quickly. But again, we're talking about the Texans' LBs.

              Overall though they played good.

              Comment

              • phukwiddit
                Rookie
                • Sep 2012
                • 43

                #8
                Originally posted by mogrod
                Played a half last night (all I could get in). I was the Texans vs. Titans in an online CCM. They played pretty well except a couple of things....

                1) My CBs couldn't cover a lick. Zone was completely useless (which may not be a slider issue). But, in man to man, the WRs got WIDE open a lot. The only hope I had was to bring a BIG blitz and rush the QB.

                2) I shouldn't have to bring a full out blitz to get any pressure on the QB. If I didn't, Hasselback had all day to throw.

                3) They couldn't run at all. Which is weird because, at first I accidentally used your sliders on Pro at first and I couldn't top them at all. CJ was torching me. So, maybe it was a one game fluke wither way. But, it looked like the blocking was good but my guys just flew to the ball quickly. But again, we're talking about the Texans' LBs.

                Overall though they played good.
                Hopefully it was a 1 game fluke. Texans do have 1 of the top defenses in real life, so far, but on the other hand, the Titans have the best offensive line; that LT, RT, combo usually shut down the edge rush. Also CPU tends to block 7 if u blitz often. If Titans passed for 300 yd, it happens usu. when CPU's playing catchup and I'm playing conservative D. As far as the CPU run, they'd have like 60 yards for the most part on 17 carries but but they usually also pop 2 or 3 10 yd runs. When CPU plays w the leadthe computer is playing with the lead they could run for up to 150 yards in a game. Anyway I'm just throwing factors out there play some more and let us know what happens


                Sent from my DROID RAZR using Tapatalk 2

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                • ResilentGiant
                  Rookie
                  • Sep 2012
                  • 10

                  #9
                  Re: THE Sliders: As Real As It Gets, Phukwiddit

                  Hey man I just played a game as the Eagles against the Steelers. Overall I thought your sliders played well but the RT/LE pass rushing glitch kept rearing its ugly head......I managed to get 3 sacks in 3 consecutive plays because of this, the RT just let the LE go after maybe 1-2 seconds. Game finished with me getting the win 24-17. I was dominating Pittsburgh in the first half 14-0, with them having no offense whatsoever but then they brought it back in the second half with me only being up 17-14. Their defense played well, getting two picks from me and kept them in the game. I sealed the game late in the 4th quarter though with a nice out of the pocket td pass. Fun game but with some glitches.

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                  • phukwiddit
                    Rookie
                    • Sep 2012
                    • 43

                    #10
                    Originally posted by ResilentGiant
                    Hey man I just played a game as the Eagles against the Steelers. Overall I thought your sliders played well but the RT/LE pass rushing glitch kept rearing its ugly head......I managed to get 3 sacks in 3 consecutive plays because of this, the RT just let the LE go after maybe 1-2 seconds. Game finished with me getting the win 24-17. I was dominating Pittsburgh in the first half 14-0, with them having no offense whatsoever but then they brought it back in the second half with me only being up 17-14. Their defense played well, getting two picks from me and kept them in the game. I sealed the game late in the 4th quarter though with a nice out of the pocket td pass. Fun game but with some glitches.
                    Sounds like an exciting game! I see u got skillz as the CPU isn't easy to beat w a team like Pitt. The glitch will happen- its a true glitch. My tests showed that it happened less with these sliders, but again I haven't tested all 32 teams lol. I'm still tweaking for more reality but I've given up on solving the glitch w sliders. All we can do is hope for a patch from EA. Thanks for the feedback.

                    Sent from my DROID RAZR using Tapatalk 2

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                    • k20z1
                      Just started!
                      • Sep 2012
                      • 4

                      #11
                      Re: THE Sliders: As Real As It Gets, Phukwiddit

                      should we have the skill on All-Pro or All-Madden? Because All-Pro usually gives the CPU a little more versatility.. just wondering what you've been using..? and i took the sliders for a test run, and unfortunately it just wasn't enough of a challenge :\
                      Last edited by k20z1; 09-21-2012, 11:26 AM.

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                      • phukwiddit
                        Rookie
                        • Sep 2012
                        • 43

                        #12
                        Originally posted by k20z1
                        should we have the skill on All-Pro or All-Madden? Because All-Pro usually gives the CPU a little more versatility.. just wondering what you've been using..? and i took the sliders for a test run, and unfortunately it just wasn't enough of a challenge :\
                        I use it on All Madden. Try it out on all Pro and let me know I will try as well. You mentioned versatility was a computer heavy pass or heavy rush? Like were they calling run for 60 percent of their plays even while they were down in the fourth quarter? And as far as the computer being not challenging is this a 1 game instance or are they not challenging over multiple games? I appreciate the post I would also appreciate a little more information. Anything can happen in 1 game as we see Chris Johnson for the Tennessee Titans Titans in real life had 20 carries and 28 yards or something like that but we know that will not happen to him all season over the course of a season his stats will pan out. 1 isolated game teaches us nothing but if we look at multiple games and what is trending it can help us learn a lot about how to tweak the settings.

                        Sent from my DROID RAZR using Tapatalk 2

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                        • phukwiddit
                          Rookie
                          • Sep 2012
                          • 43

                          #13
                          I was working on some tweaks but I had to shut it down for a moment until EA decides to fix this:

                          Enter a CCM game offline, check the depth chart and you'll see that players' block attributes are zero-ed out, except for the Impact block attribute. No ones talking about this glitch, maybe no one knows so I hope the next patch fixes this. If EA only fixes the "sliders" we'll still have player's block attributes zeroing out and the same frustrations.

                          Sent from my DROID RAZR using Tapatalk 2


                          Sent from my DROID RAZR using Tapatalk 2

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