Game Speed Normal
Threshold 30
13min
Acc Clock 13sec
Auto Sprint/Strafe Off
Injuries 15
Fatigue 70
Auto Subs Default
Penalties (Based on MarketingWiz)
90
70
52
52
50
50
25
25
50
52
70
Special Teams (Based on MarketingWiz)
55
42
60
70
53
**On Defense, on every Play except when CPU Offense needs 2yds or less, play "Pass".**
SET #2
All Madden 100 Points
GameSpeed Slow
Threshold 8**
13min 13sec Acc Clock
Auto Sprint/Strafe Off
**Ok, First things first, Play Sim Football, Always Play "PASS" on Defense, unless CPU Offense only needs 2 Yds or less. And No Offensive Audibles** This set below is the toughest set ive played with so far. i picked my own plays on Offense and Defense, and still struggled. i had to be smart and make accurate throws, and with QB Accuracy at 5, wasnt that easy. Running the ball was ok, it was up and down, but too many Big Runs. ima need to find the PERFECT Threshold for My Set. On Defense i also chose my own plays. i made realistic decisions on shifting my defense and realistic play calling. but i always "Played The Pass" (PreSnap Hold Left Trigger, Flick Right Stick Up) and i ONLY Swatted the ball away when i switched to a DB on passes, I DID NOT ATTEMPT TO PICK any passes. i have a habit of Switching and Pressing LB to Swat the Ball down. With INT at 25, they drop alot of picks anyway. Well These Are Challenging. The CPU CAN run!
[[ALL MADDEN]]
Passing -
QBA-5/74
Pass Block-50/75
WR Catch-45/85
QB Acc at 5, you MUST be accurate and use your Stick Skills!
Rushing -
Broken Tackles-12/89
Run Block-81/100
Fumbles-7/21
Running the ball can be tough, and easy. If your OLine/FB/WRs pick up their blocks, your gone. Threshold needs to be adjusted and tested still to Perfect the run game. (Maybe it already has. Very Slow, 100 Thresh? Slow, 60 Thresh?)
DEFENSE
Pass Defense -
Pass Reaction
Time-25/15
INT-25/60
Pass Rush-50/100
CPU QBs will be accurate, and WRs will get open. Do your best, get pressure on QB, jam the WRs and create some lanes for your Blitzing LBs!
Rush Defense -
Run Reaction Time-72/90
Block Shed-19/100
Tackle-9/95
By "Playing The Pass" on Defense, you give the CPU running game a chance to be affective. And to make up for those maybe 1-2 seconds of delay, i have the Rush Defense Reaction Time at a high 72. "Playing the Pass" is IMPORTANT! not only for the CPUs Run game, but also to prevent your CBs and Ss from taking a step forward and LETTING the WRs run right pass them.
Passing (100 points)
QB Acc 5 + Reaction Time 25+
WR Catching 45 + INT 25 = 100
-Pass Blocking (100 points)
Pass Blocking 50 + Pass Rushing 50 = 100
-Rushing (100 points)
Breaking Tackles 12 + Reaction Time 72 +
Fumbles 7+ Tackles 9 = 100
-Run Blocking (100 points)
Run Blocking 81 + Block Shed 19 = 100
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