My first attempt at a slider thread.
I owe a lot of credit and thanks to the slider guru's over on the NCAA side. There is too many to list, so, please, thank you to all that inspired me, including Redwolf and Lombardi from years gone by on the PC.
The catagories are a copy and paste from Fiddy, except for the values, so thank you to Fiddy.
By the way, I don't play for the challenge, I play for the sim experience. I want the Packers to beat the teams below them, be a challenge for a team that is equal or better than them.
Also, I use a lot of the pre-play adjustments on offense and defense. Offense, agressive blocking for running plays and pinch for pass plays. On defense, using the pre-plays is a chess match. If I'm not sure if it's run or pass, I'll use the LB shift to where the TE lines up and that's it. If I'm sure it's a pass, I'll choose pass, edge rush and because GB's DB's are good at bump n run, I'll choose bump and run. Even when the CPU offense is in hurry up, I can choose pass, edge rush and bump n run.
Here goes.
8/28/13- Update for retail game.
Game Options
Skill Level: Custom
Playcall Style: Your Choice. I use gameflow, it seems to be better choices this year.
Quarter Length: 8-9 Minutes (personal choice)
Coaching Tips: Off
Play Clock: On
Accelerated Clock: On (to get longer games in demo)
Minimum Play Clock Time: On 25 seconds
Camera: Legacy
Auto Strafe: On
Heat Seeker: On
Ball Hawk: On
Switch Assist: On
Injuries: 8
Fatigue: 50
Game Speed: Normal for now (like to see the animations play out) (slow on toss/sweeps) Your choice.
Player Min Speed Threshold: 25 separates the speedsters vs the slow DT's.
Coach Mode: Off
---
Penalties
Offside: 100
False Start: 75
Holding: 40 Saw 1 holdg call last 2 games on 60
Facemask: 35 (less WWA tackles)
Defensive Pass Interference: 0
Offensive Pass Interference:0
KR/PR Interference: 50
Clipping: 54 (might see one or two a game)
Int Grounding: 75 (theory is QB will look to pass more)
Roughing The Passer: 54 (55 and you will have these called more often)
Roughing The Kicker: 50
---
Player Skill (Hum/Cpu)
Passing
QB Accuracy: 15/15 (at 10, Rodgers threw like a girl to the left side. Helps reduce comp%)
Pass Blocking: 10/10 Love the better pass rush both CPU and AI have
WR Catching: 45/45
---
Rushing
Run Blocking: 25/30 Might up to 35 cpu
Fumbles: 50/50 (seeing a few fumbles, compared to 0 in NCAA)
---
Pass Defense
Reaction Time: 70/70 (helps lower comp.%)
Interceptions: 30/30 (35 still saw Rodgers with too many int's)
Pass Coverage 70/70 (same as reaction time)
Rush Defense
Tackling: 43/43 Allows for better run game.
Comments welcome.
I don't like to stray too far from 50, but in some cases, you need to. The demo doesn't play well on default.
QBA may change and injuries, depends how it plays out. I know I won't go above 20 for QBA at this point.
Injuries at 15 were good for me. Changed to 5, too many even at 10. I might up to to 7 or 8 to find a happy meduim.
Thanks again for trying these out.
I owe a lot of credit and thanks to the slider guru's over on the NCAA side. There is too many to list, so, please, thank you to all that inspired me, including Redwolf and Lombardi from years gone by on the PC.
The catagories are a copy and paste from Fiddy, except for the values, so thank you to Fiddy.
By the way, I don't play for the challenge, I play for the sim experience. I want the Packers to beat the teams below them, be a challenge for a team that is equal or better than them.
Also, I use a lot of the pre-play adjustments on offense and defense. Offense, agressive blocking for running plays and pinch for pass plays. On defense, using the pre-plays is a chess match. If I'm not sure if it's run or pass, I'll use the LB shift to where the TE lines up and that's it. If I'm sure it's a pass, I'll choose pass, edge rush and because GB's DB's are good at bump n run, I'll choose bump and run. Even when the CPU offense is in hurry up, I can choose pass, edge rush and bump n run.
Here goes.
8/28/13- Update for retail game.
Game Options
Skill Level: Custom
Playcall Style: Your Choice. I use gameflow, it seems to be better choices this year.
Quarter Length: 8-9 Minutes (personal choice)
Coaching Tips: Off
Play Clock: On
Accelerated Clock: On (to get longer games in demo)
Minimum Play Clock Time: On 25 seconds
Camera: Legacy
Auto Strafe: On
Heat Seeker: On
Ball Hawk: On
Switch Assist: On
Injuries: 8
Fatigue: 50
Game Speed: Normal for now (like to see the animations play out) (slow on toss/sweeps) Your choice.
Player Min Speed Threshold: 25 separates the speedsters vs the slow DT's.
Coach Mode: Off
---
Penalties
Offside: 100
False Start: 75
Holding: 40 Saw 1 holdg call last 2 games on 60
Facemask: 35 (less WWA tackles)
Defensive Pass Interference: 0
Offensive Pass Interference:0
KR/PR Interference: 50
Clipping: 54 (might see one or two a game)
Int Grounding: 75 (theory is QB will look to pass more)
Roughing The Passer: 54 (55 and you will have these called more often)
Roughing The Kicker: 50
---
Player Skill (Hum/Cpu)
Passing
QB Accuracy: 15/15 (at 10, Rodgers threw like a girl to the left side. Helps reduce comp%)
Pass Blocking: 10/10 Love the better pass rush both CPU and AI have
WR Catching: 45/45
---
Rushing
Run Blocking: 25/30 Might up to 35 cpu
Fumbles: 50/50 (seeing a few fumbles, compared to 0 in NCAA)
---
Pass Defense
Reaction Time: 70/70 (helps lower comp.%)
Interceptions: 30/30 (35 still saw Rodgers with too many int's)
Pass Coverage 70/70 (same as reaction time)
Rush Defense
Tackling: 43/43 Allows for better run game.
Comments welcome.
I don't like to stray too far from 50, but in some cases, you need to. The demo doesn't play well on default.
QBA may change and injuries, depends how it plays out. I know I won't go above 20 for QBA at this point.
Injuries at 15 were good for me. Changed to 5, too many even at 10. I might up to to 7 or 8 to find a happy meduim.
Thanks again for trying these out.
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