user vs user sliders?
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The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: user vs user sliders?
I don't know if ALL of them are actually working, but, I do know that QB accuracy slider works in H2H. Set QB Acr at 0 and watch how bad the QB throws. Then set it at anything over 20, and the game returns to making throws. So, that one slider does something. But, the rest.... I just don't know. Actually,, I'm like the rest of the guys in this thread. I'm trying to come up with sliders to actually do two things and can't seem to get it to happen. More pass rush from defensive line, and trying to get pass defense to react better. Still way too much "standing and looking" or even worse, actually NOT playing their assignments.Comment
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Re: user vs user sliders?
I don't know if ALL of them are actually working, but, I do know that QB accuracy slider works in H2H. Set QB Acr at 0 and watch how bad the QB throws. Then set it at anything over 20, and the game returns to making throws. So, that one slider does something. But, the rest.... I just don't know. Actually,, I'm like the rest of the guys in this thread. I'm trying to come up with sliders to actually do two things and can't seem to get it to happen. More pass rush from defensive line, and trying to get pass defense to react better. Still way too much "standing and looking" or even worse, actually NOT playing their assignments.Comment
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Re: user vs user sliders?
Man,,, I spent alot of time trying to figure out a "balanced" approach to H2H and I think I got a good start on this. Here's what I did;
QB Accr @ 15
Pass Block @ 0
Run Block @ 20
Pass Reaction @ 85
Pass Coverage @ 85
Fumbles @ 75
Ints @ 50
Tackle @ 75
All Cpu sliders are at 100
If your worried about the zero on pass block, don't be. These are for use in H2H games. I have played several games with these and not once have I seen a defender fail to act "right". Passing windows are smaller and any kind of throw that takes an "elite" QB can be made with the elite ones, but now I'm seeing "differences" from one player to the next. Anyway,, that's where I'm at and it's working well. Hope that helps someone.Comment
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Re: user vs user sliders?
Sliders definitely work in user vs user games. I play in online leagues and I have a community in which league members play scrimmage games. We have been testing my sliders set which we are using as the league's sliders set. Give it a try. The link is in my signature.PSN Blue_Ninja1944
OS Madden CCM League 4th and 1
Consultant / Founder
M16 Sim Style Sliders by Blue Ninja
My Twitch StreamComment
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Re: user vs user sliders?
Sliders may not work for User vs user games. I'll give an example:
Go into practice with one controller. Run a comeback route against man coverage.
Set the CPU PASS COVERAGE slider to 100, run the comeback, watch coverage, set the CPU PASS COVERAGE slider to 0 repeat.
What you will see is the coverage is significantly better with slider set to 0. (yes its backwards and annoying.
Now go into practice with two controllers.
repeat the same process only this time change the defenses PLAYER PASS COVERAGE slider to 100 and then to 0.
you won't see a change in the coverage.Comment
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Re: user vs user sliders?
Im trying to figure out if you can use custom sliders for online unranked matches. Like if you have them loaded and create the game does it use them?Comment
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Re: user vs user sliders?
H2H games require both controllers to be "signed in" on 360 for the sliders to be equal...if one controller is not "signed in" it will get a huge advantage, like 100 on all sliders..-at least that was the issue last year.
Create a community, set your sliders and away you go...Comment
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Re: user vs user sliders?
Sliders for user vs user games now working for me. You must change your sliders in the main menu and upload it after in your franchise, if you that you will see the difference. Everytime I changed my sliders directly in the franchise I got nothing good, but now I found some good sliders with good realistics stats and have fun to play the games too.
I can give you the sliders I use for user vs user, maybe they'll be good for someone else too.
Quarter length : 12 minutes
Acc clock : 15 sec
Game speed : normal
Difficulty : All-Madden
The skills are the same for User and CPU
QB acuracy : 12
Pass Blocking : 25
WR catching : 50
Run blocking : 20
Fumbles: 30
Pass Defense Reaction Time : 50
Interceptions : 15
Pass Coverage : 80
Tackling : 60
FG power 50
FG accuracy 0
Punt power 50
Punt accuracy 50
Kickoff power 52
Injuries 10
Fatigue 70
Speed threshold 40
Penalty:
Offside 90
False start 75
Holding 85
Face mask 15
Def pass interference 75
Off pass interference 15
Punt catch interference 50
Clipping 33
int grounding 53
roughing passer 54
roughing kicker 75
The QB's have an average of 50-60% of completing passes for bad-medium QB and about 65% for elite QB's with great ratio of TD passes vs Interceptions
I also have some pressure from the defense. 4-5 sacks for a good D-line against poor O-Line and 1-2 per game when it's an equal matchup
Running game is also great, The good running team can make an average of 150 yds per game maybe less or more depends of a scrambler or pocket QB. The poor rushing teams struggle to make 100 yds/game and they have an average of about 75 yds/game.
I played 10 games now with these sliders and I have a lot of fun to play the game now.
P.S. I played in Offline franchise.Comment
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Re: user vs user sliders?
Sliders for user vs user games now working for me. You must change your sliders in the main menu and upload it after in your franchise, if you that you will see the difference. Everytime I changed my sliders directly in the franchise I got nothing good, but now I found some good sliders with good realistics stats and have fun to play the games too.
I can give you the sliders I use for user vs user, maybe they'll be good for someone else too.
Quarter length : 12 minutes
Acc clock : 15 sec
Game speed : normal
Difficulty : All-Madden
The skills are the same for User and CPU
QB acuracy : 12
Pass Blocking : 25
WR catching : 50
Run blocking : 20
Fumbles: 30
Pass Defense Reaction Time : 50
Interceptions : 15
Pass Coverage : 80
Tackling : 60
FG power 50
FG accuracy 0
Punt power 50
Punt accuracy 50
Kickoff power 52
Injuries 10
Fatigue 70
Speed threshold 40
Penalty:
Offside 90
False start 75
Holding 85
Face mask 15
Def pass interference 75
Off pass interference 15
Punt catch interference 50
Clipping 33
int grounding 53
roughing passer 54
roughing kicker 75
The QB's have an average of 50-60% of completing passes for bad-medium QB and about 65% for elite QB's with great ratio of TD passes vs Interceptions
I also have some pressure from the defense. 4-5 sacks for a good D-line against poor O-Line and 1-2 per game when it's an equal matchup
Running game is also great, The good running team can make an average of 150 yds per game maybe less or more depends of a scrambler or pocket QB. The poor rushing teams struggle to make 100 yds/game and they have an average of about 75 yds/game.
I played 10 games now with these sliders and I have a lot of fun to play the game now.
P.S. I played in Offline franchise.Comment
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