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OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

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Old 09-24-2013, 10:08 AM   #17
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

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Originally Posted by tdogg097
I won't post your reply because it is really long. I guess my point was there were zero errand throws in my game. Even Peyton misses wr's at minimum 2-3 times per game.

The play with Thomas was literally a catch over the middle and three defenders appeared to almost make an effort to get out of the way.

I'm going to throw in my own tweaks and see what I see. I was actually pleasantly surprised by the line play. I thought there was going to be a pass pro issue and there wasn't I couldn't really get to RG3.
Did u see the game last night? Haha, I have to laugh, because ESPN said Manning didn't throw a single 'off target' pass and his completion % was 85% which is higher than your 82%, so I think the sliders work just fine. Lol. Manning can just sling that ball wherever he wants it.


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Old 09-24-2013, 10:10 AM   #18
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

Good morning and I thank you for your detailed responses to each question being answered. In regards to the auto sub question in the previous post, what also do you have special teams settings on? Thank you in advance.
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Old 09-24-2013, 10:42 AM   #19
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

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Originally Posted by Cool_Vee35
Also I was wondering if you figured out anything involving auto subs?
No, I'm not an auto subs guy. I actually manually sub myself during the game. If the RB runs a few big plays, I normally spell him for a couple plays whether he looks tired (yellow) or not. I rarely sub WRs unless the game does it. But, once again, if a WR is yellow or red, I manually sub them out for a few plays, then bring them back. I may look into this for WR subs as it would be nice to have the starters fresher in the 4th and not having to manually sub them, but as far as the RBs are concerned, that's a quick HB Spell or HB Sub from the play call screen, so I'll always do RBs manually.


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Old 09-24-2013, 10:52 AM   #20
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

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Originally Posted by fins
Good morning and I thank you for your detailed responses to each question being answered. In regards to the auto sub question in the previous post, what also do you have special teams settings on? Thank you in advance.
Special teams: everything default except ****ING [whoops. Sorry, guys, I have my auto-correct set up to allow f-ing when I type FG, so when I talk FG accuracy from my iphone, I swear by accident. Sorry.] FG ACC at 31 and Punt ACC at 60. These are purely up to the user, though. At 31, I have yet to see a shanked or hooked missed FG, but I think this is a 'fair' rating. I have punting ACC up to 60 because I don't think the game kicks punts where I aim them. Lol, so that's a dis to the game and allows me to punt more accurately. Even at 60, though, I still can't aim exactly where I want. I get some inside the 5 yd line, but I also miss and it goes out at the 25 or in the end zone for a touchback, so I don't know exactly where to set these. I will say, do NOT set these to ZERO, u won't be able to kick diddly squat. That's one of those sliders that just doesn't seem to work based on a player's ratings, so 31 feels 'ok' to me for FG ACC. Power actually feels fine to me at 50. I can kick touchbacks all day if I want to and I you've watched the NFL this year, it seems EVERY kicker kicks through the end zone, so once again, this is a category that I haven't really found a maximum sweet spot, and honestly, I don't think I'm going to try (well, right now anyways. It would be nice to see a hooked missed FG from 40+ from time to time instead of 100%).


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Old 09-24-2013, 11:14 AM   #21
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

Is anyone getting a pass rush?
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Old 09-24-2013, 12:00 PM   #22
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

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Originally Posted by Cool_Vee35
Is anyone getting a pass rush?
What team are you playing with? If you are playing with a team with a dominant pass rusher, or multiple pass rushers, you should be able to rush the passer from time to time, but it WON'T be EVERY down. You need to mix in blitzes, zone, man. I have found I get more coverage sacks by playing as the MLB and covering the middle of the field well, but for pure pressure always on the QB, just like real life, you MUST blitz. Switch it up, too, blitz a LB, blitz 2 LBs, blitz a nickel corner, zone blitz. A straight up 4-3 D rushing the passer every down will not get it done, in general, unless you have a beast DE. If you play as a Dlineman in these cases, try spreading the line to get more of an edge, and use the right stick to shed blocks. Know WHO you are playing with whether they have finesse moves or power moves, and use this to your advantage. I have definitely found it helps to switch up WHO u play as. Play as a Dlineman for a few plays, if that doesn't get it done, play as the MLB, guard the middle, if that doesn't work, play as the nickel CB, cover the slot, play as SS, cover the TE. With these sliders, I really believe you now HAVE to play football and THINK football to get things done. Be creative with how you're playing. However, if you play with a team with a crappy Dline, you probably won't get a good pass rush without blitzing for sure
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Old 09-24-2013, 04:59 PM   #23
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

WR Catch at 83 seems high, are you getting drops?

Speed threshold 32, was this tested or is a feel you got during gameplay?
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Old 09-24-2013, 07:28 PM   #24
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

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Originally Posted by Sausage
WR Catch at 83 seems high, are you getting drops?

Speed threshold 32, was this tested or is a feel you got during gameplay?
Yes, personally, I still get drops that I'm not happy with where I think the WR or TE should be good enough to catch the ball, but I'm assuming you're looking for straight up, I'm wide open butterfingers drops? At 83, for the most part u won't see 'butterfingers' drops. But, at 83, I feel like u see the appropriate catch animations. Seems like at a lower rating, the catch animation just feels 'off' to me. Example, hook route, with 83 WR slider set, WR stops, QB throws the ball, WR catches and turns upfield. WR slider set to 80, WR stops, QB throws the ball, for some stupid reason, WR runs 5 yds towards the like of scrimmage to catch the pass that he should've stayed in position for costing his team a first down. For these animations, I'll take the higher catch rating. And, I would suggest that if u want to see more drops from your WRs, the first thing u should change is QB ACC. I know this sounds counter-intuitive, but often madden programmers have created several counter-intuitive processes. Therefore, lower the QB ACC (from my slider set, go one at a time per game till it feels right to u, so lower QB ACC to 31, I guarantee u will see more drops). If u drop WR catching, u may actually NOT see more drops, u will get worse catch animations (hook route I described, WR running out of bounds in the flat to catch a pass he could've easily caught in bounds, etc.). Believe me here, 83 has been somewhat tweaked by me to the point of providing the proper animations of the WRs. Drops DEFINITELY come more from QB ACC which is sad and strange (from a programming perspective), but absolutely a fact with these sliders in. Madden.
Speed threshold I got from BlueNinja. I tried his sliders and liked the speed I felt. And, this is another one that if u simply drop it to 31, suddenly, your RB will be caught from behind by Dlineman constantly. That actually still happens with my sliders, but less frequently.


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