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OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

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Old 09-23-2013, 11:28 PM   #1
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OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

Gamertag: OhMrHanky
Sliders: RATINGSDICTATEPLAY


After playing Madden 13 for so long and on all-pro most of the time, I finally saw a post somewhere for sliders that allow the players to play. I can't remember this guy's name, but his philosophy was to set the "Player Interaction" sliders to Zero. That way, the Players' Ratings dictate what happens. This actually made a lot of sense to me, so I tried them out, and liked the "Real" feel that I got out of the game. Now, ultimately, not ALL sliders can be set to Zero, such as QB Acc, which if you set to Zero, you won't see ANY completions. So, I tweaked some things and came up with this set where you'll see all of the "Player Interaction" sliders are set to Zero. The other "Player Interaction" sliders that should be set to Zero (I have them at 1) are EVERY SINGLE Penalty Slider!! After reading some of the other slider posts about different Penalty Slider sets and people researching just what each penalty slider controls/affects as far as gameplay, I personally feel that if these sliders do affect gameplay to the point of player interactions, then there is no choice in the matter, they MUST be set to Zero. Now, you will see I have set them to 1. This is to allow for the possibility of penalties as setting them to Zero turns them OFF completely. This is not what I want. I want for there to be penalties called in the game, but after seeing just HOW these sliders not only affect penalties, but HOW they affect animations/player interactions, believe me, you'll prefer the way the game plays with these basically set to off. Now, the players PLAY, they are not hamstrung by these sliders controlling what they do on any given play. You will NOW see Star players making star plays. You will now see Dbacks breaking on the ball and diving to break up a pass. You will also see WRs leaping for big catches down the field. In my opinion, you will see real football. Aaron Rogers WILL carve you up. Adrian Peterson WILL run all over you. Tough Defenses like SF will stop you. If your Dline isn't too good, you will find it hard to stop the run and the pass with no pass rush. You will see plenty of unique one on one interactions all over the field as every player interaction is dictated by their ratings, and NOT the sliders. I also noticed that once I set these Penalty sliders to Zero or 1, the Overall Speed of the players feels right and there is less of a need for the sprint button. Now, players catch the ball and actually start running and turning up field instead of having that "stuck in the mud" animation. I think this is due to the lack of AI computer processing what should happen with all the sliders and you're seeing an old timey "suck-in" animation that we lived with for what? 20 some years with previous Maddens? haha
Anyways, I have had a lot of fun games with these ratings. Some high scoring affairs, and one game where the Packers D absolutely destroyed me (especially, Clay Mathews). Mostly close affairs against good teams, but you will blow out lesser than average teams especially if they have NO star players.
But, really, that's football. The teams with players dominate, the teams without, don't. Just ask the Jaguars or Browns these days.

Here they are:

Player Settings
❏ QB ACC - 32
❏ Pass Blk - 0
❏ WR Catch - 83
❏ Run blocking - 0
❏ Fumbles - 25
❏ Pass Rx Time - 0
❏ Int - 47
❏ Pass Coverage - 0
❏ Tackling - 0

CPU Settings
❏ QB Acc - 32
❏ Pass Block - 0
❏ WR catch - 83
❏ Run Blck - 0
❏ Fumbles - 25
❏ Pass Rx - 0
❏ Int - 47
❏ Pass Coverage - 0
❏ Tackling - 0

Other Settings
❏ Injuries - 31
❏ Fatigue - 54
❏ Min speed threshold - 32
❏ Skill level - ALL Madden
❏ Qtr length - 15 min
❏ ACC clock - Yes
❏ Min play clock - 16 sec
❏ Game speed - Fast
❏ Auto strafe - off
❏ Heat seeker - off
❏ Ball hawk - on
❏ Switch assist off
❏ ALL Penalties - 1


Give em a shot and play "Real" Football. Let the Players Play.

Last edited by OhMrHanky; 09-24-2013 at 12:02 AM. Reason: adding info
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Old 09-23-2013, 11:45 PM   #2
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

If i wanted to try normal instead of fast would it make a difference
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Old 09-23-2013, 11:55 PM   #3
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

Quote:
Originally Posted by KayOtic723
If i wanted to try normal instead of fast would it make a difference
I'm not 100% sure, but I wouldn't think so. I personally think that Madden 25 should be played on FAST as that feels like the speed of Madden 13's NORMAL setting, and for me, it feels like the speed of the real NFL. NORMAL feels a bit sluggish, like the players are stuck in the mud, and SLOW, forget about it. I'm not sure how anyone plays this game on SLOW as that is definitely NOT the speed of the NFL. I will say that with these settings, the player movement is more fluid and is fairly fast paced, so I would think NORMAL would still feel fast enough to work. Give it a shot and let me know.
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Old 09-24-2013, 12:00 AM   #4
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

I will give these a shot. I remember the post you are referring to. My only issue is that penalties are a part of the game and it doesn't seem like any will actually be called. I'll post my results later.
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Old 09-24-2013, 12:08 AM   #5
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

Quote:
Originally Posted by tdogg097
I will give these a shot. I remember the post you are referring to. My only issue is that penalties are a part of the game and it doesn't seem like any will actually be called. I'll post my results later.
yeah, I've played enough games with these sliders set to 1 to see that really NO penalties will be called. As I said, that's not what I want, either. I would like to see the occasional hold, facemask, offsides, etc. just like you see on Sunday. These would make a difference in strategy as the game progressed, but really, after seeing how the players interact after setting these to zero, this just 'feels' more like the NFL. Big Hits, wrap up tackles, timely ints, 3rd down sacks, down the field play, broken tackles by Star players, etc. I may try to tweak the penalties by going to 5 or something, playing a few games, see if that does anything, but I have to say, for the overall play of the 'players', these need to be set VERY LOW to 'let the players play.'
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Old 09-24-2013, 01:07 AM   #6
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

Wouldn't this make the defense overpowered, as there are no real defensive interaction sliders?

There should be no time to pass, no lanes to run through, etc, right?
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Old 09-24-2013, 01:28 AM   #7
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

Here is the box score from the first game. My player stats should be flip-flopped. I think these are a good start but the pass accuracy is definitely too high. I had 9 incompletions in 49 passes and at least 4 of those were from being hit in the pocket. Also, the WR's caught everything including balls that were thrown into traffic with LB's lighting them up. Tackle might be to low. I had one throw that was a 5 yard under route with 3 guys there for the tackle and they all backed away and let me take it to the house.

http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css">
Washington Redskins at Denver Broncos
Jan 1, 1ST2ND3RD4THSCORE
Washington Redskins ()1079026
Denver Broncos (USER)14771038
Team Stats Comparison
WASDEN
Total Offense312551
Rushing Yards12391
Passing Yards189460
First Downs1531
Punt Return Yards015
Kick Return Yards127117
Total Yards439683
Turnovers11
3rd Down Converstion3-92-8
4th Down Conversion0-10-0
2-Point Conversion0-10-0
Red Zone Touchdowns/Field Goals2-1-16-4-1
Penalties0-00-0
Posession Time26:0833:52
Washington Redskins
PASSINGC/AYDSTDINT
Team40/4946021
RUSHINGATTYDSAVGTD
Team24913.83
RECEIVINGRECYDSAVGTD
Team4046011.52
DEFENSETACKSACKINTTD
Team41210
Denver Broncos
PASSINGC/AYDSTDINT
Team20/2320411
RUSHINGATTYDSAVGTD
Team231235.31
RECEIVINGRECYDSAVGTD
Team2020410.21
DEFENSETACKSACKINTTD
Team61010
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Old 09-24-2013, 01:43 AM   #8
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Re: OhMrHanky's "Let the Players Play" Sliders. Online as RATINGSDICTATEPLAY

1st play vs Ravens: Rice breaks a tackle or two and rushes down field for 51 yards.
Next: Pitta beats my LB for a 15 more.
Next: My FA pickup 90 OVR and 91 MCV Tim Jennings almost picks off a deep in route in the end zone.

I don't think I've ever seen any player ever cover a deep in well. Even with the best, it always gets beat...

Next drive, Jennings gets murdered in man-to-man coverage and Torrey Smith gets 41... This is because I adjusted the D the press the wrong receiver: Jennings has 68 press...

Through almost a half, now, I think you just saved my franchise. Having an actual contest (I'm down 17-7, Webb just picked me off) after putting up 48 points in my last two games with OS sliders gives me hope.

So, I stand corrected. Thanks for the sliders... They play true, unlike any other I've used.
Only tip: If QBs are completing a little too many passes, lower Acc. Even that isn't much of a problem with these.
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