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GJD23 & WTBB's Madden 25 All-Madden Sliders

This is a discussion on GJD23 & WTBB's Madden 25 All-Madden Sliders within the Madden NFL Old Gen Sliders forums.

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Old 03-02-2016, 12:58 AM   #10433
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

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Originally Posted by Netnalp5611
Might be part of the coverage and reaction time. The OP had both at 100. In my testing it seems that coverage reaction improves as the number gets lower. If that's the case maybe with your sliders the defense is reacting faster.

I find I have to follow my blockers more. I may raise my threshold. I never tested it. I just found 12 took the edge off enough so I couldn't just burn defenses all the time.
I have a theory that pass react affects the reaction of the defense to run/pass. 100 is full pass reaction, 0 full run reaction.

Pass coverage is a man/zone coverage slider. 100 is man 0 is zone.

Any thoughts?
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Old 03-02-2016, 01:03 AM   #10434
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Quote:
Originally Posted by Netnalp5611
Might be part of the coverage and reaction time. The OP had both at 100. In my testing it seems that coverage reaction improves as the number gets lower. If that's the case maybe with your sliders the defense is reacting faster.

I find I have to follow my blockers more. I may raise my threshold. I never tested it. I just found 12 took the edge off enough so I couldn't just burn defenses all the time.
When I tested threshold for this set I found anywhere from 55-77 was the most accurate, but it also depends highly on the roster. If it's set up to where players are running there proper speeds there are very few issues, but if it's set up to where dline and oline have 55 speed and 80+ acceleration you might have to play with the threshold a bit. For example I am going off memory here but I believe Terron Armstead has one of the fastest if not the fastest oline 10 20 and 40 times I believe on an old roster I had his speed at like 67 and acceleration at 75. I believe default was 80/86 or close to that I put him at te in practice and in game and he would run a 4.5 40 1.53 @ 10 and 2.45 @ 20 (these numbers are comparable to the fastest rbs in the league) I tried to combat it by using higher thresholds and all a sudden there was very little seperation between the fastest wrs and slowest lbs. Ratings if set up properly make this game awesome but it's been a struggle to find a roster that doesn't have a guy like Ap running 95spd 95 acc just because it's Ap, the guy can fly but he is not that fast. I don't know what roster you are using but first look at all the ratings mainly speed and acc if those are right all you have to do is play with threshold and the rest will fall into place.
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Old 03-02-2016, 01:03 AM   #10435
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

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Originally Posted by jp18
How updated? What's the gamertag?
I'll see, I don't remember!!! It's updates with mat shuab and Derek carr and I got the 2015-2018 draft class. Rondo had the best roster I'll try and figure out the gamertag for the updated one

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Old 03-02-2016, 01:15 AM   #10436
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

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Originally Posted by GMAB8
I have a theory that pass react affects the reaction of the defense to run/pass. 100 is full pass reaction, 0 full run reaction.

Pass coverage is a man/zone coverage slider. 100 is man 0 is zone.

Any thoughts?
I go back and forth with this all the time, I believe it to be true to a certain extent yet I see several plays where the reaction time seems to be the players reacting quicker or slower to whom gets the ball. For example set to 100 run a counter the lbs flow so hard to one side by the time the back gets the ball they run straight back the opposite direction but are usually walled off already. With it lower they read a bit more but if to low they don't go after the ball carrier until after the ball is handed off. Imho I think they do a bit of both it either helps or hurt the given area and also a tendency sliders. Same thing with run block and pass block, I normally have to set them even or run block higher, if pass block is higher the cpu just won't run the ball, so in an odd way yes I agree with you while it I assume it has several functions that we don't even know about.
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Old 03-02-2016, 01:18 AM   #10437
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

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Originally Posted by ncromnd
I'll see, I don't remember!!! It's updates with mat shuab and Derek carr and I got the 2015-2018 draft class. Rondo had the best roster I'll try and figure out the gamertag for the updated one

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Yeah I'd appreciate it, I am itching to play but my internet is down and won't be fixed until the 7th or so I am told but I'm going to try the whole mobile hotspot tethering deal that might allow me to stay online long enough to download one.
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Old 03-02-2016, 01:19 AM   #10438
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

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Originally Posted by jp18
Yeah I'd appreciate it, I am itching to play but my internet is down and won't be fixed until the 7th or so I am told but I'm going to try the whole mobile hotspot tethering deal that might allow me to stay online long enough to download one.
K I'll go look now

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Old 03-02-2016, 04:18 AM   #10439
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

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Originally Posted by GMAB8
Threshold 80
Default auto subs
50 fatigue
9 minutes no accelerated clock

Penalties
50 fs
50 offside
1 holding
1 facemask
1 dpi
99 opi
1 kr pr interference
54 clip
50 IG
45 roughing passer
99 roughing kicker

Hum/cpu
4/7 acc
0/50 passblk
25/48 catch

6/6 rblk
6/50 fum

60/50 pass reaction
15/37 int
0/50 cvg

25/100 tkl

Special teams
All default

Sim all special teams
65-75 injury
How are these are this your new set ?

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Old 03-02-2016, 04:39 AM   #10440
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Re: GJD23 & WTBB's Madden 25 All-Madden Sliders

Using rondos old roster post 2014 and the OP. Works like a charm. I think it's all in the roster.

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