Updated: 03-20-2013
**I have created a blog post on my Arena of these slider settings for safe keeping. It can be found by clicking HERE**
This is basically a thread that has sliders from different sets mixed into one to try and find the "complete" set. We've taken a lot of stuff from
charter04 and obviously thank him for that...he was the one who said 50/50 would be a good starting point and we've simply mixed and matched from that. I created this thread for the simple fact that myself and a handful of other OS members were not so much derailing his thread, but I think it was getting too cluttered with a bunch of different settings/sliders that people were using.
So this thread is not only mine and
wordtobigbird's, but everyone's really. If you want to try these sliders out and leave some feedback for us we'll update it as we go. Remember these settings and sliders are for the game POST PATCH. A lot of people were turning away from Madden post-patch because of the arcade like feel to it, these sliders are here to sort all those problems out.
As always, remember to check out
charter04's thread
HERE. The settings and sliders in his thread are a variation of what we have done here. Remember his sliders are OS approved, so check them out too if you feel that these aren't for you.
Anyway we've been at these about a week and a half, and we came up with the idea to put everything back at 50/50 default and see how it played out on All-Madden difficulty. Surprisingly, it's been great. With a few tweaks (still on-going) we've got ourselves a set that really does work.
We have played a dozen or so games in Play Now using these sliders and from all accounts the game has played out a treat; both in game-play and the numbers game.
Again credit to everyone in charters thread who contributed and if you want me to add you to the OP with your own slider thread I'm more than happy to do that.
THANK YOU FOR EXTENSIVE RESEARCH;
Helios12787
GMAB8
RG3MVP
nml11287
OhMrHanky
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ABOUT ME
I have been a frequent follower of OS forums for a good number of years now, probably 5. I never signed up because I felt that the guys here already did a great job with sliders and I simply leeched off of them, lol. I started out with Jarrod21's sliders and then moved on to charters and gone from there.
I also beat-write with Canal St. Chronicles, SB Nation's website for the New Orleans Saints. Although I have been a Philadelphia Eagles fan for 20 years, I now am forced follow both teams! Lol.
OUR AIM
INSTRUCTIONS on how to input sliders for 'Play Now'
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DOWNLOAD VIA PSN
The final set of sliders for HUM & CPU, only things you'll need to change are game options, penalties and auto-subs but it's all in this post.
The file on PSN is titled
"GJD23WTBB" and it should pop up with 2 files. One for HUM, and one for CPU. Or you can search by my PSN which is
GJD23. Feel free to add me as a friend if you want, the more Madden players the better! Lol. If you can't find it let me know.
DOWNLOAD VIA XBOX
The file on XBOX can be found under the username "LONGLIVETHAK1NG". If you can't find it let me know. __________________________________________________ ____
Here are the sliders that we are using...
Updated: 03-20-2013
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GAME OPTIONS
Skill Level: All-Madden (Play Now and/or in CFM)
Play Style: GameFlow/Conventional.
Quarter Length: 15 minutes
Accelerated Clock: On
Minimum Play Clock Time: 14/16 seconds. If you want more tackle numbers, use 16.
Auto Strafe: OFF
Heat Seeker: ON
Ball Hawk: OFF
Switch Assist: OFF
Injuries: 50
Fatigue: 50
Game Speed: Normal
Threshold: 0
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PENALTIES
Offside: 90
False Start: 1
Holding: 1
Facemask: 1
Defensive Pass Interference: 1
Offensive Pass Interference: 99
KR/PR Interference: 1
Clipping: 54
Int Grounding: 0
Roughing the Passer: 45
Roughing the Kicker: 99
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PLAYER SKILL
PASSING
QB Accuracy: 4
Pass Blocking: 0
WR Catching: 25
RUSHING
Run Blocking: 20
Fumble: 6
PASS DEFENSE
Reaction Time: 100
Interceptions: 15
Pass Coverage: 49
RUSH DEFENSE
Tackling: 75
SPECIAL TEAMS
FG Power: 48
FG Accuracy: 35
Punt Power: 50
Punt Accuracy: 100
Kickoff Power: 50
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CPU SKILL
PASSING
QB Accuracy: 100
Pass Blocking: 0
WR Catching: 48
RUSHING
Run Blocking: 50
Fumble: 100
PASS DEFENSE
Reaction Time: 100
Interceptions: 75
Pass Coverage: 100
RUSH DEFENSE
Tackling: 100
SPECIAL TEAMS
FG Power: 48
FG Accuracy: 35
Punt Power: 55
Punt Accuracy: 100
Kickoff Power: 55
** I have one house rule on Special Teams that will provide you with an even better experience. If you get the opposition to 4th down and they decide to punt it away, please ALWAYS choose "Punt Block" as your play. If the CPU is within range to potentially coffin kick the ball, 95% of the time they'll do it. I've had teams 45 yards out and punted away, and because I selected Punt Block, instead of them booming it into the endzone, they kick it accurately and deep towards the corner of the field. Works a treat. Punt Accuracy at 100 is definitely a good setting to have here if you want better realism.
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AUTO-SUBS
OFFENSE
QB Sub Out: 0
QB Sub In: 1
RB Sub Out: 60
RB Sub In: 70
WR Sub Out: 60
WR Sub In: 65
FB/TE Sub Out: 50
FB/TE Sub In: 50
OL Sub Out: 0
OL Sub In: 1
DEFENSE
DT Sub Out: 85
DT Sub In: 85
DE Sub Out: 85
DE Sub In: 85
LB Sub Out: 0
LB Sub In: 1
CB Sub Out: 0
CB Sub In: 1
S Sub Out: 0
S Sub In: 1
*To get these auto-subs to work in CFM what you need to do is edit subs in the main Madden menu, save profile, load CFM, go to your subs within CFM and "Reset to default" You'll see the subs look like default subs but they are actually the subs you've got in the main Madden sub menu. You will need to do this each time you back out of CFM into the main menu or turn off your console. Annoying, but it's the only way it'll work.
**Please use
Rondo's TAKETHATEA Roster with these sliders (XBOX). For PS3 users, the file can be found
here, thanks to
Rysumm.
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Post Box Scores via THIS LINK -
http://dynasties.operationsports.com...id=1&sport=nfl
^ This is if you can be bothered really, haha. We usually just post the stats ourselves without a generator but I guess it makes things a lot clearer this way.
Also if you want to check out some actual game play footage of the sliders, please do so via WTBB's
YouTube page or
my Arena.
Here is the album -
http://www.operationsports.com/GJD23...-sliders-game/
I'll continue to update it so check back there if you want to see actual game play of the sliders in action.
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There you go guys. Enjoy the sliders, settings and subs and get back to us if you found something we missed or you have something that would benefit game play.
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Here are my tips:
Pass Offense
-timing, timing, timing, timing! it's all about the timing. take what the defense gives you and make sure you are pushing that button right after the WR icon lights up.
-leading the WR away from defenders/away from sidelines. now with QBA at 4 leading is risky but it can be done. but make sure you have your feet set and you aren't moving the left stick too early. If you are moving and leading the pass will go errant. For example, if your WR is running a corner route to the left sideline: hold the leftstick to the right and low to keep the pass from going out of bounds. If your WR is standing still and theres a defender to either side, lead away from that defender. Etc
Run offense
-don't try to go outside every time. run behind your blockers every time.
-use your blockers as shields from defenders. always run off the back of your olineman so that the defender has to go through the oline in order to get to you. For example, if you start running to the right and you have a blocker to the right engaged, don't try to go around the right side of that blocker, go inside to his left shoulder and that defender will have a much tougher time shedding.
-cutback! if you see where you are heading is about to be met by defenders cut back up to the middle of the field.
run defense
-gaps, gaps, gaps. contain, contain, contain. blitz, blitz, blitz!
-You will have to actively play run defense. you cant just call a play and have 2 safeties back and ask "why is the cpu running all over me?". If you are suspecting run, based on formation/down and distance adjust your defense accordingly. Shift your dline to the strong side. Or your Lbs. Show blitz to bring a safety into the box. Look at your defense compared to the number of blockers and think where will the gap be.
-Contain is the biggest thing to preventing big runs. If you user the dline, control the DE on the strong side of the play and don't let that RB get outside of you, make him go inside to your help. Don't crash inside and let him bounce it out. If you're like me and you don't play dline. I can't stress enough how effective it is to user a safety and come flying in OUTSIDE of the runner to force him inside. If I see the run action I go flying to the outside to cut off the path to the sideline and the RB will be forced to either take me on or go inside and get hit by pursing LBs/Dline. Usually they choose to go inside. If they don't I have to make the tackle.
-Blitz! get the jump on the offense. If your LBs in coverage that's what they will do at the snap. Those couple of seconds during the handoff are very valuable. If they are blitzing they are already shooting the gaps and are there to meet the RB as he gets going. If they are waiting back playing pass then have to read run that already gives the RB a head start and a couple of free yards. This is especially important or 3rd and short situations. If its 3rd and short and you aren't blitzing, you most likely won't stop them short. I usually blitz all LBs, user a Safety and play contain.
-Use an 8th player in the box. Just like the NFL. You are not stopping the run with your front 7 unless you have a really good front 7. That extra player causes all kinds of headaches for the blocking schemes and forces the RB to break a tackle before getting pass. You don't even have to tackle the RB yourself, you can just occupy a blocker with that FS/SS and let your LBs do the work. But if both safeties are 15 yards away from the action, you will give up chunk yardage.
pass defense
-SWAT SWAT SWAT SWAT. If you are a firm no switcher, change your views lol. Because there is nothing better than switching when that ball is in the air and swatting it down. That button has been my savior for years in Madden. When I use to play solely online I would user a safety the entire game so that's where I learned the value of swatting. Of course this works best on longer throws.
-A completion isn't always a bad thing. Play safe defense, if you are playing a pass heavy team/a big play team, you WANT them throwing it short. Keep your safeties back and let them complete the shorter pass. If you can go the whole game without letting them get a deep ball on you, that's a success. Redzone pass defense is much much much easier than playing in the middle of the field. That's where you can get aggressive. If you don't have a top secondary, do not fool around leaving guys one on one while youre blitzing like crazy.
-Use zone to your advantage. Zone coverage allows you pretty much give the CPU the throw you want them to take. If you call cover 2 sink, you are giving them the flats (unless they have time to go deeper). If you call cover 3 you are giving them middle of the field. You have to play to the strengths of your defense and the weaknesses of the offense.
Usering defense
-Stafe is your friend, turbo is your enemy! Do not, do not, do not use that turbo unless you are chasing someone down or attacking the LOS on a run nit as soon as you get close to the ballcarrier let it go. Using it in short spaces kills your ability to turn and react. Also the CPU runners will bust all kinds of moves on you as you sprint pass them. Hold that LT/L2 and maneuver your defender into position.
-Switch off tackling. This is a very good tactic that i learned somewhere along the way and use sometimes, not often. This is kind of like the safe way to user D. You move your defender into position and switch off to another defender and let that initial defender go after the ball carrier. This will help bring in backup and prevent some user mistakes that occur as you get use to tackling/hitsticking. For example, I'm usering a safety. I see a toss play. I hold sprint and make a B line toward the outside blocker to get between the RB and sideline. But once I get the Safety into a good position I switch off and let the CPU run the rest of the way and use whatever player I end up on as backup. This is helpful because like I mentioned before that extra run defender is crucial. Another example is on short yardage plays. I will user a LB and at the snap i'm charging into the gap assigned to that defender but I switch off and bring in backup. I just want that LB to get a headstart.
I can't stress the value of usering on D enough. Not necessarily switching a bunch but you can have a much bigger impact on the game if you do more than rush the passer. I know some are hesitant to try and user cover but its easier than it looks. and you can always control the defender that's least likely to give up the big play. For example, you call Cover 2. CBs are in short blue zones. Control one of those CBs. All you have to do is cover the flats. If no one comes to the flats, you're free to cover whoever you want. You can see who's coming open and react to them when you are usering. You can even bait the CPU into the throw you want. Sometimes I hang back on purpose at the snap and let the CPU think a player is wide open but I break on it when I feel like they are about to throw. Or on screens, I will wait just a second then go flying inbetween the RB and QB. I've gotten interceptions doing this multiple times. If the CPU is beating you a certain way, user a defender and force them to beat you a 2nd way. Most importantly though, don't be discouraged by giving up plays. It will happen, it will happen a lot as you learn. But this is the best way to make madden tougher and an engaging challenge.
Hopefully this helps because as you can see from my games/stats. i don't really have an issue stopping the run, stopping the pass, or scoring myself. It's a lot tougher sometimes than others but it's always possible. The difference between good defense and bad defense is the user impact IMO.
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