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Tapping the button to run faster for 2010

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  • #1
    Moegames
    MVP
    • Jul 2002
    • 2396

    Tapping the button to run faster for 2010


    You know a big reason why running the rock in that "other game" made running the ball fun. Now before some hardcore sim guy comes along and flips out...giving us an option to toggle on/off for this kind of running style in Madden 2010 would be a awesome thing to give us. Giving people "options" is what we like..we want options for features. Heck a arcade/sim toggle wouldnt be bad as long all those arcade options were availabe for use in sim mode and you could let people use sim mode select which arcade options they can use in sim mode..stuff like that will gain fans and new sales..

    ... i bet my life there will be many that reply and agree with me that this was one thing about that "other game" that made rushing the ball (or really just running) so damn fun. Of course some RB's will respond and run faster then some others RB's so this cant be exploited....

    Its these kind of little things that Madden needs to offer as an "option" that will make it a great game. I really hope the developers see this post and take a note of this...and as i said, i bet my life you'll see alot of people replying and agreeing with me on this.

    Look guys, you want the game to be fun? Well if you gotta take some idea's from that "other game" ..by all means, do so..you'll gain a bigger fanbase and at the same time make many more other gamers happy and on your bandwagon by adding good things from other games into your own game. Its not about a matter of "personal pride" in not wanting to do that..it should be ALL ABOUT doing what ever it takes to make your game "fun & exciting" , besides, that how fans' are won.

    I would also like to some toggle optons for a "dynamic" RB Cam ...closer to the ball carrier and maybe swing around a bit more on turns,etc

    Oh last but not least, the passing camera is way to far back during long ball passes.. the camera should follow the ball a bit closer..not too close but surely not as far away as it is in 09....to hard to defend the long pass and bombs.

    Peace
    Last edited by Moegames; 11-03-2008, 07:13 PM.
    ..You win some, you lose some
  • #2
    RGiles36
    MVP
    • Jan 2008
    • 3962

    Re: Tapping the button to run faster for 2010


    Re: Tapping the button to run faster for 2010

    I liked tapping the sprint button as the turbo in 2K's football games.

    However, I don't know how well this would translate over to Madden. The tapping of the sprint button fit well into 2K's engine and shined. I'm just not sure how much I'd like this in Madden.

    For the record, Ian said several months ago that he was NOT interested in tapping the button for sprinting. I forget his exact terminology but he basically said something to the likes of, "...not on my watch."
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    • #3
      TheWatcher
      MVP
      • Oct 2008
      • 3408

      Re: Tapping the button to run faster for 2010


      Re: Tapping the button to run faster for 2010

      That's a shame because the act of tapping keeps you very involved in the action. It's very interactive. I don't see why there can't be both. Being frank, the hold-down-the-trigger-for-sprint function is terribly passive and, well, boring.

      Comment

      • #4
        Jono078
        Pro
        • Aug 2008
        • 560

        Re: Tapping the button to run faster for 2010


        Re: Tapping the button to run faster for 2010

        Tapping to run quicker is a thing of the past IMO.

        Also, it would make the speed rating mean even less when it will be a battle as to who can tap quicker.

        I think the future, with a realistic physics engine would be something like just using the analog stick and running happening automatically when you push the stick all the way up for example.

        Comment

        • #5
          TheWatcher
          MVP
          • Oct 2008
          • 3408

          Re: Tapping the button to run faster for 2010


          Re: Tapping the button to run faster for 2010

          Originally posted by Jono078
          Tapping to run quicker is a thing of the past IMO.
          That's interesting. Why do you think this?

          Originally posted by Jono078
          Also, it would make the speed rating mean even less when it will be a battle as to who can tap quicker.
          See, that's a misconception people had about the tap in 2K football. But this was never really the case. If you had a speedy player and he broke into the open, if his rating was better than the guy chasing him (and I mean more than 2 points or so), he wasn't going to be caught from behind 9 times out of 10. The ratings did make a difference no matter what the user did.

          What the tap represented is the realistic scenario of the effort it takes to maintain a top speed while running (a constant rapid action). In short, a fat d-lineman wasn't going to catch Randy Moss from behind no matter how fast you tapped.

          With holding down the trigger in Madden, there is nothing to it. There is no interactivity, no involvement. You just hold it down... that's it...


          Originally posted by Jono078
          I think the future, with a realistic physics engine would be something like just using the analog stick and running happening automatically when you push the stick all the way up for example.
          In some way, that's similar to what we already have with the trigger, the only difference is that there are no degrees of speed with the trigger function. Once you hold it down you're at top speed with no effort which is unrealistic.

          Comment

          • #6
            pistonpete
            Pro
            • Mar 2005
            • 662

            Re: Tapping the button to run faster for 2010


            Re: Tapping the button to run faster for 2010

            IMO, the tapping more realistically represents running. Most people, no matter how fast they are reach top speed progressively, running faster and faster (i.e. tapping faster and faster); they don't automatically accelerate to top speed without progression. Before playing 2K5 I played Madden exclusively and never really thought about the way speed was implemented. After playing 2K5 for a few times I thought it was cheesy, but after thinking about it, and seeing that tapping really fast didn't mean that a slower player would be able to outrun a faster player, i came to enjoy 2K5's implementation. I'm a fan of good football, so whatever gives a more interactive and immersive experience is what I favor. I would like to see acceleration and speed more controlled by the user in Madden, however they decide to implement it. The thing that I don't like about EA, (if Ian did say in essence, "not on my watch" when asked about button tapping) is that that attitude betrays an arrogance that, when assessing Madden 09, they really shouldn't have. Madden 09 is good at best, pathetic at worst, depending on who you ask. Having said that, the devs should be borrowing from 2K as much as they can. Arrogance is understandable, though IMO not acceptable, when you are that way because of a superior product. In this case arrogance comes because of being the only product.

            Comment

            • #7
              BezO
              MVP
              • Jul 2004
              • 4413

              Re: Tapping the button to run faster for 2010


              Re: Tapping the button to run faster for 2010

              Please, no tapping! Fast guys are always fast, barring injury. My speed guys shouldn't rely on my thumb's quick twitch muscles to run fast. Let the user's ability come in with skills, knowledge & timing, not thumb speed.

              Remove speed burst & give me true analog running with the stick instead. Walk, jog, sprint and all out sprint, with good transitions. And we need 3-4 separate animations for lateral movement.

              If EA is going to change the speed burst mechanic, don't forget options. Not everyone likes button mashing.
              Shout out to The Watcher! Where you at bruh?

              Comment

              • #8
                Cusefan
                Earlwolfx on XBL
                • Oct 2003
                • 9820

                Re: Tapping the button to run faster for 2010


                Re: Tapping the button to run faster for 2010

                Yea i dont like the Tapping thing, what would be nice though if the Sprint button was pressure sensitive.
                My dog's butt smells like cookies

                Comment

                • #9
                  NuJoiseySoulja
                  Banned
                  • Sep 2008
                  • 722

                  Re: Tapping the button to run faster for 2010


                  Re: Tapping the button to run faster for 2010

                  Originally posted by pistonpete
                  IMO, the tapping more realistically represents running. Most people, no matter how fast they are reach top speed progressively, running faster and faster (i.e. tapping faster and faster); they don't automatically accelerate to top speed without progression. Before playing 2K5 I played Madden exclusively and never really thought about the way speed was implemented. After playing 2K5 for a few times I thought it was cheesy, but after thinking about it, and seeing that tapping really fast didn't mean that a slower player would be able to outrun a faster player, i came to enjoy 2K5's implementation. I'm a fan of good football, so whatever gives a more interactive and immersive experience is what I favor. I would like to see acceleration and speed more controlled by the user in Madden, however they decide to implement it. The thing that I don't like about EA, (if Ian did say in essence, "not on my watch" when asked about button tapping) is that that attitude betrays an arrogance that, when assessing Madden 09, they really shouldn't have. Madden 09 is good at best, pathetic at worst, depending on who you ask. Having said that, the devs should be borrowing from 2K as much as they can. Arrogance is understandable, though IMO not acceptable, when you are that way because of a superior product. In this case arrogance comes because of being the only product.
                  Just imagine if EA did not buy the license and Madden 2006 and NFL 2K6 competed. All Madden 2006 did was slap a Flashlight on the quarterback and added some wack Superstar mode - while NFL 2K6 would have been upgraded with some untouchable physics that EA cannot mimmick. Madden 2006 would have been the last Madden ever made.

                  Now he has every reason to be arrogant because of the super product NFL 2K5. 1) it's 4 years old topping the game every year in every aspect and 2) Ian would not have a job.

                  Ian is listening to the fans, he ineracts on the board - we provide him with the spell and he does the magic. Madden 2010 will probably destroy Halo and Call of Duty simply because hes giving the fans what they want.

                  Comment

                  • #10
                    Nintari
                    Banned
                    • Aug 2008
                    • 655

                    Re: Tapping the button to run faster for 2010


                    Re: Tapping the button to run faster for 2010

                    Please Ian, for the love of GOD put this as an option into the game. Running in madden is so boring compared to 2k. As soon as you break one, you're just like..YEAAHHH....um...yay? It's boring. In 2k, or APF, when you break free and you have someone on your butt and you're pumping your thumb as hard as possible because you KNOW that if you let up, he's going to tackle you....THAT'S fun and immersive.

                    Put this into the game as an option..please.

                    Comment

                    • #11
                      Jono078
                      Pro
                      • Aug 2008
                      • 560

                      Re: Tapping the button to run faster for 2010


                      Re: Tapping the button to run faster for 2010

                      Originally posted by TheWatcher
                      That's interesting. Why do you think this?



                      See, that's a misconception people had about the tap in 2K football. But this was never really the case. If you had a speedy player and he broke into the open, if his rating was better than the guy chasing him (and I mean more than 2 points or so), he wasn't going to be caught from behind 9 times out of 10. The ratings did make a difference no matter what the user did.

                      What the tap represented is the realistic scenario of the effort it takes to maintain a top speed while running (a constant rapid action). In short, a fat d-lineman wasn't going to catch Randy Moss from behind no matter how fast you tapped.

                      With holding down the trigger in Madden, there is nothing to it. There is no interactivity, no involvement. You just hold it down... that's it...




                      In some way, that's similar to what we already have with the trigger, the only difference is that there are no degrees of speed with the trigger function. Once you hold it down you're at top speed with no effort which is unrealistic.
                      You make good points man.

                      But I dunno. I still feel if there was a race between say someone with 80 speed and another with 90, if the person using the 80 speed guy is a quicker tapper it would make him maybe equal to the 90 speed guy if he is slower at tapping?

                      But as I said, you do make good points and it would certainly make running a guy down or running away from someone more exciting and get you into the moment and make it more rewarding if you do get away or stop someone.

                      Comment

                      • #12
                        NuJoiseySoulja
                        Banned
                        • Sep 2008
                        • 722

                        Re: Tapping the button to run faster for 2010


                        Re: Tapping the button to run faster for 2010

                        The break tackling in NFL 2K was the greatest. Once you're engaged with a tackler, you press the X to break free and if you're caught up in the trenches you can fight for more yardage depending on the running back's strength. The runner would keep pushing forward with the tackler until another tackler came and gangtackled the guy for a loss - mad realistic. Stephen Davis was great for those kinds of situations or even someone like Mike Alstott.

                        There is no fluidity in just holding down the trigger and moving the truck stick to do moves - that can get boring fast. In Madden 09, sometimes I wont have to press any button and my running back will dodge tackles automatically or even break tackles - like come on, shouldn't we be doing that?

                        Also, everyone is a power back in Madden. My friend was using Adrian Peterson threw Kris Jenkins over his shoulder. That would never happen in NFL 2K5. You won't ever see Stephen Davis do a spin move whatsoever, because of the game attributes. In the attributes there is a Run Style: Balanced, Power, or Finesse. If I were to switch Stephen Davis to Finesse the way he was, he would be doing spines and jukes - but if I keep him to power, he will be dominant up the middle, he will shoulder charge a lot more, and stiff arm. Balanced will do kind of both, like Clinton Portis is a balanced back. Finesse will do spin moves and jukes, sometimes stiff-arms but if they stiff arm a linebacker, 9 times out of 10 they're going down. Stephen Davis 80 strength, 95 break tackle can power through the trenches, Mike Alstott, 82 strength, 99 break tackle can get the short yardage gains, Jerome Bettis 100 break tackle will just run you over. In Madden, I see LT with 92 break tackle - no way in the Devil's realm should he have that. He should be atleast 82 break tackle. Adrian Peterson should be in the 70s. Clinton Portis maybe in the late 80s. TJ Duckett and Brandon Jacobs 90s.

                        oh well i said enough i made a point

                        Comment

                        • #13
                          AzBearsFan
                          Rookie
                          • Sep 2008
                          • 54

                          Re: Tapping the button to run faster for 2010


                          Re: Tapping the button to run faster for 2010

                          I just think that turbo buttons should be taken out all together. Back in the old days with the direction pad only it was either pushed in or it wasn't so you needed the turbo/sprint button to be able to differentiate in running speeds. However, today with the analog sticks it could be made so that a player does not need sprint it could just be controlled by the level at which you press the stick in a certain direction.

                          Comment

                          • #14
                            BezO
                            MVP
                            • Jul 2004
                            • 4413

                            Re: Tapping the button to run faster for 2010


                            Re: Tapping the button to run faster for 2010

                            Originally posted by NuJoiseySoulja
                            The break tackling in NFL 2K was the greatest. Once you're engaged with a tackler, you press the X to break free and if you're caught up in the trenches you can fight for more yardage depending on the running back's strength. The runner would keep pushing forward with the tackler until another tackler came and gangtackled the guy for a loss - mad realistic. Stephen Davis was great for those kinds of situations or even someone like Mike Alstott.
                            As much as I hated tapping for sprint, I dug it for breaking tackles.
                            Shout out to The Watcher! Where you at bruh?

                            Comment

                            • #15
                              TDKing
                              MVP
                              • Feb 2003
                              • 1845

                              Re: Tapping the button to run faster for 2010


                              Re: Tapping the button to run faster for 2010

                              Wow... tapping to sprint was the one thing I hated about that other game. I say NO tapping!! A players speed should be based on players ratings. Make the speed, accel and sprint ratings actually mean something. I don't want my RB getting tackled by a DE just because some 15 year old can hit the button faster than me.

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