I'd like to know from one of the EA developers if we are close to having the technology in EA's future Madden (and/or other sports titles) to finally replace repetitive motion capturing technology that triggers scripted animation captured sequences from a library?
Are we close to seeing truly infinite levels of real motion physics animations driven by realtime collision detection algorythms and such. I think that for video sports games to be truly immersive and feel completely different each time you play a contest, this really needs to be incorporated.
Im just curious to know how far off we are from this technology?....ballpark? 20 years? 2 years?, etc?
Also your thoughts on this subject?.....for and against it?
It would be an interesting topic of discussion
Are we close to seeing truly infinite levels of real motion physics animations driven by realtime collision detection algorythms and such. I think that for video sports games to be truly immersive and feel completely different each time you play a contest, this really needs to be incorporated.
Im just curious to know how far off we are from this technology?....ballpark? 20 years? 2 years?, etc?
Also your thoughts on this subject?.....for and against it?
It would be an interesting topic of discussion
. With enough variety in animations, I don't think that "Full Physics based Animations" are necessary.
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