Madden NFL 10 Blog: Player Momentum

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  • Ian_Cummings
    MVP
    • May 2008
    • 1919

    #1

    Madden NFL 10 Blog: Player Momentum

    Check out the latest Madden NFL 10 blog. This one covers player momentum.

    "Hey Madden fans, it's that time again...time for another weekly blog update! Last week, I shared some of the details around the successes and challenges we've had in trying to create simulation gameplay for Madden NFL 10. To be clear, 'simulation' gameplay isn't new - IMO it's what put EA SPORTS (and Madden) on the map in the early 90's after all.

    Well this week we wanted to touch on one of the biggest aspects in creating an NFL sim, and as you might expect, this is also usually most difficult to get to an area where it still 'feels right'. That aspect is Player Momentum. Creating momentum in a football game is typically handled in many different ways, so today I'm going to just touch on one key area (and leave other topics for future weeks)."

  • shotgun styles
    Banned
    • Sep 2008
    • 1693

    #2
    Re: Latest Madden NFL 10 blog: Player Momentum

    Oh they'll be happy to see this.

    Thanks Ian.

    Comment

    • Glorious Arc
      MVP
      • Sep 2008
      • 1875

      #3
      Re: Latest Madden NFL 10 blog: Player Momentum

      Great stuff but the Comparison to Defensive turn rates was no longer there when I went to watch the video.

      Comment

      • ghostlight85
        Rookie
        • Feb 2009
        • 435

        #4
        Re: Latest Madden NFL 10 blog: Player Momentum

        This is a short but quite welcomed blog as far as I'm concerned. Glad to hear the game will feel more weighted. One thing though, I hope this applies to animation transitions too. Last year one thing that would crop up is players in one animation would occasionally transition to another animation that sends them in the complete opposite direction. It looked very unnatural, and gave the game a sort of pinball feel when it occurred. It was usually one tackle animation transitioning to another. This was especially troubling when a ball carrier would end up running the wrong direction in a tackle break animation, losing yards.
        Last edited by ghostlight85; 03-16-2009, 05:07 PM.

        Comment

        • Stroehms
          MVP
          • Jan 2008
          • 2640

          #5
          Re: Latest Madden NFL 10 blog: Player Momentum

          Haven't read yet, but I would like to say that I enjoy these Monday Madden updates. Keep 'em comin

          Comment

          • FootballDetails
            Banned
            • May 2008
            • 1177

            #6
            Re: Latest Madden NFL 10 blog: Player Momentum

            Good read. Thanks for the blog!

            Comment

            • Derrville
              Banned
              • Sep 2008
              • 1623

              #7
              Re: Latest Madden NFL 10 blog: Player Momentum

              pretty tasty

              Comment

              • Glorious Arc
                MVP
                • Sep 2008
                • 1875

                #8
                Re: Latest Madden NFL 10 blog: Player Momentum

                I clicked the HQ buttion and it loaded...idk weird

                Did anyone else notice when the player stopped/from a dead stop in the turn rate video it took him nearly 5-10 steps to pick up speed?

                Comment

                • Stroehms
                  MVP
                  • Jan 2008
                  • 2640

                  #9
                  Re: Latest Madden NFL 10 blog: Player Momentum

                  The whole running animation looks different....NOICE!!

                  Looks a ton smoother.

                  Comment

                  • Golden28
                    Rookie
                    • Jun 2007
                    • 355

                    #10
                    Re: Latest Madden NFL 10 blog: Player Momentum

                    Getting rid of the 'twitchy' running both human controlled and CPU is a massive step in the right direction.

                    I will always remember how Madden 08 was marketed as a huge improvement in the Madden series but when the first gameplay video hit on Gamespot (a kick off and run back) all hope of immersion was ruined immedietely. This was because the kick returner (CPU) did this crazy twitchy running with no hint of weight or momentum all the way up the field until he was tackled.

                    This is a welcome blog indeed.

                    Comment

                    • shotgun styles
                      Banned
                      • Sep 2008
                      • 1693

                      #11
                      Re: Latest Madden NFL 10 blog: Player Momentum

                      An interesting read.

                      Question:

                      Now that the momentum has been implemented, will the CPU be allowed to cheat it with animation compressions?

                      Or will the CPU simply accept getting beat when it's out of position?

                      Comment

                      • c dizzy m baby
                        Rookie
                        • Feb 2009
                        • 371

                        #12
                        Re: Latest Madden NFL 10 blog: Player Momentum

                        Nice Ian, you came through in the clutch with the Blog

                        Comment

                        • da ThRONe
                          Fire LesS Miles ASAP!
                          • Mar 2009
                          • 8528

                          #13
                          Re: Latest Madden NFL 10 blog: Player Momentum

                          If turn rate is effected by speed will player be more agile when there not sprinting?
                          Last edited by da ThRONe; 03-16-2009, 05:19 PM.
                          You looking at the Chair MAN!

                          Number may not tell the whole story ,but they never lie either.

                          Comment

                          • Cryolemon
                            MVP
                            • Aug 2008
                            • 1669

                            #14
                            Re: Latest Madden NFL 10 blog: Player Momentum

                            For the future vision of Madden, we want a football coach that's never played Madden before to be able to take down a Madden Challenge competitor...and these are some of the steps to get us to that goal.
                            =0.

                            Comment

                            • Obelysk
                              Pro
                              • Oct 2008
                              • 612

                              #15
                              Re: Latest Madden NFL 10 blog: Player Momentum

                              Excellent work Ian, now I have a question. How will the route running ability rating affect or be affected by momentum on a player?
                              *˙ǝɟıן ɹnoʎ ɟo spuoɔǝs ǝʌıɟ ʇsoן ʇsnɾ ǝʌɐɥ noʎ ʇɐɥʇ ʎɐs oʇ ʎɹɹos ɯɐ ı sıɥʇ pɐǝɹ noʎ ɟı

                              *Actual time may vary.

                              Comment

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