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  • Tito78
    Banned
    • Nov 2007
    • 620

    #1

    Enlarged pulsating passing icons ?

    As everyone knows now, PA is a new feature in madden and NCAA that requires players to turn around and actually see the ball, before reacting and making a play on it. This is great, but nothing has been said about how PA will effect the quarterback play in Madden and NCAA 10.

    If the QB is going to have to look at a WR prior to throwing him the ball, something needs to put in place that's indicates where the QB is actually looking. Bringing back the vision cone would be a solution; however, a lot of people hate the vision cone. So Instead of having a cone to indicate where the QB is looking, why not just enlarge the passing icon and have it pulsate or throb to indicate that the QB is looking at that receiver ? If the QB doesn't happen to be looking at a receiver you want to throw to, press the corresponding button once to get the QB to look at that receiver, and once the icon is highlighted, press the button again to throw him the ball.

    The higher the awareness rating, the faster the passing icons will be highlighted.
  • SageInfinite
    Stop The GOAT Talk
    • Jul 2002
    • 11896

    #2
    Re: Enlarged pulsating passing icons ?

    Totally agree and I think this is the best way to go. I posted this in the other thread as well.

    "I think the double tap is the best way to go. When you hike the ball the quarterback is set on his primary receiver so you only have to press the button once to throw to him, anyone else you have to press their button to look at him, then once again to throw. I think that's the best way to do it."
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    • NYyankz225
      Pro
      • Aug 2008
      • 555

      #3
      Re: Enlarged pulsating passing icons ?

      From what Ian has said so far PA is only cosmetic for now...it does not have an effect on the gameplay.

      Comment

      • marktg30
        Banned
        • Dec 2005
        • 3945

        #4
        Re: Enlarged pulsating passing icons ?

        Originally posted by NYyankz225
        From what Ian has said so far PA is only cosmetic for now...it does not have an effect on the gameplay.
        Even if it doesn't have an effect on gameplay this year, it is really promising for the future.

        I have a feeling it will be included in Madden 10 as some type of gameplay effect, however small it may be.

        Comment

        • Golden28
          Rookie
          • Jun 2007
          • 355

          #5
          Re: Enlarged pulsating passing icons ?

          Originally posted by NYyankz225
          From what Ian has said so far PA is only cosmetic for now...it does not have an effect on the gameplay.
          Quite the opposite actually...from one of Ian's first gameplay posts...

          "So the videos really just showcase the technology…not how we implement that technology in our game to actually change the way the game is played. My story above about getting picked off by a DB that can’t see the ball? Well now we can make a DB track the ball realistically and we’ll make sure that he has a true line of sight before he can make a play on the ball. And if/when he gets burned, he can dynamically look down and shake his head with zero new animations or engineering support"

          I would say that is anything but cosmetic. Also,in another thread Ian stated that a side effect of procedural awarness was how cool it looked, this again points to the fact that it is a major gameplay enhancer and not just a cosmetic tool.

          Exciting stuff

          Comment

          • Tyrant8RDFL
            MVP
            • Feb 2004
            • 3563

            #6
            Re: Enlarged pulsating passing icons ?

            Originally posted by Tito78
            As everyone knows now, PA is a new feature in madden and NCAA that requires players to turn around and actually see the ball, before reacting and making a play on it. This is great, but nothing has been said about how PA will effect the quarterback play in Madden and NCAA 10.

            If the QB is going to have to look at a WR prior to throwing him the ball, something needs to put in place that's indicates where the QB is actually looking. Bringing back the vision cone would be a solution; however, a lot of people hate the vision cone. So Instead of having a cone to indicate where the QB is looking, why not just enlarge the passing icon and have it pulsate or throb to indicate that the QB is looking at that receiver ? If the QB doesn't happen to be looking at a receiver you want to throw to, press the corresponding button once to get the QB to look at that receiver, and once the icon is highlighted, press the button again to throw him the ball.

            The higher the awareness rating, the faster the passing icons will be highlighted.
            IM cool with this idea, I would rather the cone cause it makes looking off defenders easier. I know the icons getting larger can do the same, but how large, or maybe the player can be highlighted. My problem with the icon getting bigger is that it can cause your view point on making a play on the ball a problem.

            I also don't think awareness should be added into this feature. You press the button and he looks it should be the same with all, for someone to have his qb look slower cause his awareness is lower is going to cause huge problems for the community overall.

            The player being highlighted might be the next best thing.
            Simply *Magic* Just click the link and Watch :)
            http://www.operationsports.com/forum...post2043715147

            Comment

            • Tito78
              Banned
              • Nov 2007
              • 620

              #7
              Re: Enlarged pulsating passing icons ?

              Originally posted by NYyankz225
              From what Ian has said so far PA is only cosmetic for now...it does not have an effect on the gameplay.
              PA being cosmetic is basically no different than head tracking, which is already in madden. PA is going to effect game play as players have to turn around and see the ball before reacting and making a play on it.

              The refs are actually going to have head tracking in Madden 10.

              Comment

              • Golden28
                Rookie
                • Jun 2007
                • 355

                #8
                Re: Enlarged pulsating passing icons ?

                Originally posted by Tito78
                PA being cosmetic is basically no different than head tracking, which is already in madden. PA is going to effect game play as players have to turn around and see the ball before reacting and making a play on it.

                The refs are actually going to have head tracking in Madden 10.
                Correct. Ian has also said in this PA blog..

                "This is definitely pretty cool stuff…we can tune how fast the player switches between different targets, and then also how he behaves when he locks on and follows a target. You can already envision this being used by DB’s and WR’s when the ball is thrown, QB’s as they go through progressions, safeties as they drop in zone, and obviously many more cases."

                So he has admitted it is going to be used for QB progressions, but the million dollar question we are all trying to answer is; how will this be handled? What will trigger the QB to look through his reads? There's definately no cone this year so surely it has to be buttons?

                It can't happen automatically as then we'd be back in the same situation as before; throwing to recievers we weren't looking at.

                So just how are we going to control a QB's progressions??

                Comment

                • Tito78
                  Banned
                  • Nov 2007
                  • 620

                  #9
                  Re: Enlarged pulsating passing icons ?

                  Originally posted by Tyrant8RDFL
                  IM cool with this idea, I would rather the cone cause it makes looking off defenders easier. I know the icons getting larger can do the same, but how large, or maybe the player can be highlighted. My problem with the icon getting bigger is that it can cause your view point on making a play on the ball a problem.

                  I also don't think awareness should be added into this feature. You press the button and he looks it should be the same with all, for someone to have his qb look slower cause his awareness is lower is going to cause huge problems for the community overall.

                  The player being highlighted might be the next best thing.
                  Visually, I'd prefer the cone as well, but a lot of people hate it so I don't see Ian putting in back in. Enlarging or simply having the icon throb serves the same purpose. I don't think it will cause problems for users trying to make a play on the ball, because the icons disappear once the ball is released.

                  It needs to be tied to awareness, because inexperienced or less intelligent QBs don't make their reads as quickly as intelligent or experienced QBs. It should be easier to look off receivers and get the ball to open receivers with elite QBs, than mediocore ones.
                  Last edited by Tito78; 04-04-2009, 12:11 PM.

                  Comment

                  • Tito78
                    Banned
                    • Nov 2007
                    • 620

                    #10
                    Re: Enlarged pulsating passing icons ?

                    Originally posted by Golden28
                    how will this be handled? What will trigger the QB to look through his reads? There's definately no cone this year so surely it has to be buttons?

                    It can't happen automatically as then we'd be back in the same situation as before; throwing to recievers we weren't looking at.

                    So just how are we going to control a QB's progressions??
                    It's gotta be the double tap system where you tap the button to get the QB to look at the WR, and a second time to throw the ball.

                    That's the easiest, most intuitive way to go about it.

                    Comment

                    • Rashad19
                      Pro
                      • May 2008
                      • 525

                      #11
                      Re: Enlarged pulsating passing icons ?

                      Originally posted by Tito78
                      It's gotta be the double tap system where you tap the button to get the QB to look at the WR, and a second time to throw the ball.

                      That's the easiest, most intuitive way to go about it.
                      I completely agree Tito!! A QB should have to lock on a target before he can deliver the ball to him. This simple addition will add major 'Sim' value to Madden 10.

                      Comment

                      • nuckles2k2
                        MVP
                        • Sep 2006
                        • 1922

                        #12
                        Re: Enlarged pulsating passing icons ?

                        Originally posted by Golden28
                        Correct. Ian has also said in this PA blog..

                        "This is definitely pretty cool stuff…we can tune how fast the player switches between different targets, and then also how he behaves when he locks on and follows a target. You can already envision this being used by DB’s and WR’s when the ball is thrown, QB’s as they go through progressions, safeties as they drop in zone, and obviously many more cases."

                        So he has admitted it is going to be used for QB progressions, but the million dollar question we are all trying to answer is; how will this be handled? What will trigger the QB to look through his reads? There's definately no cone this year so surely it has to be buttons?

                        It can't happen automatically as then we'd be back in the same situation as before; throwing to recievers we weren't looking at.

                        So just how are we going to control a QB's progressions??
                        That was a good read right there. So Ian already mentioned QBs and their progressions in association with PA...so I think I'll back off of this argument now. I think they might have something up their sleeves, it's interesting how all of the devs avoided discussions about franchise and this (we already know franchise is getting an overhaul from the HC 09 team), so....

                        I hope Ian's mention of QBs and their progressions wasn't just fluff and they're actually doing something to allow the user to fully control his QB again in a realistic fashion. I'm really tired of being able to put up godly numbers with young, inexperienced, unproven QBs.

                        Comment

                        • Golden28
                          Rookie
                          • Jun 2007
                          • 355

                          #13
                          Re: Enlarged pulsating passing icons ?

                          Originally posted by Tito78
                          It's gotta be the double tap system where you tap the button to get the QB to look at the WR, and a second time to throw the ball.

                          That's the easiest, most intuitive way to go about it.
                          I think so yes. I just can't see any other way to do it.

                          But then how can you make elite QB's stand out in this awareness situation? Surely they can't make the poorer QB's look around slower?

                          All QB's look around at the same time, it's their decision making that separates the good from the bad as they read defensive assignments.

                          Can't wait for the next passing blog to explain how this aspect of PA is going to be implemented. Fascinating stuff.

                          Comment

                          • Golden28
                            Rookie
                            • Jun 2007
                            • 355

                            #14
                            Re: Enlarged pulsating passing icons ?

                            Originally posted by nuckles2k2
                            That was a good read right there. So Ian already mentioned QBs and their progressions in association with PA...so I think I'll back off of this argument now. I think they might have something up their sleeves, it's interesting how all of the devs avoided discussions about franchise and this (we already know franchise is getting an overhaul from the HC 09 team), so....

                            I hope Ian's mention of QBs and their progressions wasn't just fluff and they're actually doing something to allow the user to fully control his QB again in a realistic fashion. I'm really tired of being able to put up godly numbers with young, inexperienced, unproven QBs.
                            He didn't just mention it Nuckles, he put up a video of it if you remember?



                            It looked damn good too. But just how is it going to be implemented? Hmmmmmmmmmmmm

                            Comment

                            • SageInfinite
                              Stop The GOAT Talk
                              • Jul 2002
                              • 11896

                              #15
                              Re: Enlarged pulsating passing icons ?

                              Originally posted by Golden28
                              I think so yes. I just can't see any other way to do it.

                              But then how can you make elite QB's stand out in this awareness situation? Surely they can't make the poorer QB's look around slower?

                              All QB's look around at the same time, it's their decision making that separates the good from the bad as they read defensive assignments.

                              Can't wait for the next passing blog to explain how this aspect of PA is going to be implemented. Fascinating stuff.
                              I think the best way to differentiate the QB's would be animations. QB's could take longer to get the ball to the receivers, maybe have slower throwing animations(not slowed down animations, but just a different slower throwing animation). Poorer QB's could also take longer to turn and plant their feet to throw to different receivers.
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