Snipped from the blog:
Ok, I can totally understand why Adaptive AI should be in the off-line game, but on-line?! Isn't it my responsibility to put my players in the right position to defend what my opponent is doing?
I don't want my defenders to get smarter just cause my opponent is able to beat my a$$ with a specific play. Ratings are ratings, they should not budge in an on-line game.
If i'm getting beat by out routes constantly then I should be able to shade my DB to play the outside, or maybe put him in a flat, or a move him a bit so he plays it better... isn't that the whole point of on-line?
This sounds to me like "Auto Catchup" from racing games... I just don't think it has a place on-line.
Having individual defenders make realtime adjustments meant that we could implement Adaptive AI for online and head-to-head play as well (i.e. not just for the CPU players). So if your opponent starts running something that is becoming overly effective, and you don’t feel like you can’t stop it with your play calling, then at least your teammates will start learning how to stop it on their own.
I don't want my defenders to get smarter just cause my opponent is able to beat my a$$ with a specific play. Ratings are ratings, they should not budge in an on-line game.
If i'm getting beat by out routes constantly then I should be able to shade my DB to play the outside, or maybe put him in a flat, or a move him a bit so he plays it better... isn't that the whole point of on-line?
This sounds to me like "Auto Catchup" from racing games... I just don't think it has a place on-line.
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