Difference Between Models in Madden and APF2K8

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  • Valdarez
    All Star
    • Feb 2008
    • 5075

    #1

    Difference Between Models in Madden and APF2K8

    When doing the video last week to compare running animations, one of the things that I noticed is that in general APF2K8's models and Maddens. The primary thing that I noticed is that Madden's model's feel 'smaller' with regards to the field. Their width seem smaller as did their height. I took some time and looked at the players laying down and the guys were both scaled properly when they were on the field (spanning about 2 hash marks or 6 feet). Any clue why Madden's model's look so much smaller? I know that Madden's field is wider, but I don't think that's all that's going on. Are my eyes just playing tricks on me? Anyone else got some helpful insight / clues as to the visual disparity in model size?
    Follow Me On Twitter: http://twitter.com/Valdarez
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  • TJdaSportsGuy
    Hall Of Fame
    • Dec 2002
    • 11146

    #2
    Re: Difference Between Models in Madden and APF2K8

    Reopened.
    Last edited by TJdaSportsGuy; 04-29-2009, 08:54 AM.

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    • quagga
      Rookie
      • Jun 2008
      • 18

      #3
      Re: Difference Between Models in Madden and APF2K8

      I think this may have something to do with the depth of field, as explained by Michael Young in one of the Madden blogs.

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      • Pro Bowler
        Banned
        • Aug 2008
        • 301

        #4
        Re: Difference Between Models in Madden and APF2K8

        Yep, one of the main factors that gives Madden that cartoonish feel. Madden 2007 had perfect player Models relating to size.

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        • Valdarez
          All Star
          • Feb 2008
          • 5075

          #5
          Re: Difference Between Models in Madden and APF2K8

          It's a small thing, but it's really bugging me, and I can't quite figure out what it is. I think the width of the field has something to do with it. Madden's field is actually the right size, where as APF2K8's field is a little smaller width wise.

          You ever have a word on the tip of your tongue and can't get it out? That's what it feels like right now when comparing the models and trying to figure out why one looks smaller than the other.

          I think the waists are smaller in Madden than they are in APF2K8 (just a little) and the shoulders not quite as wide (which makes sense if the waist is smaller), but I'm not sure if that's the answer.
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          Read My Blog - Vision Is Everything

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          • big_larry
            Banned
            • Apr 2009
            • 573

            #6
            Re: Difference Between Models in Madden and APF2K8

            that just one reason why i like madden and not 2k football. the field in 2k just seems too small, and the players are too big for the field.

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            • Valdarez
              All Star
              • Feb 2008
              • 5075

              #7
              Re: Difference Between Models in Madden and APF2K8

              I like the size of Madden's field too.

              Take a look at the side comparison with the WR's, it looks as though the APF2K8 models are 'thicker' overall and the Madden model's are more lean.

              <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/pQgrpsn9EeY&hl=en&fs=1&color1=0x2b405b&color2=0x6b 8ab6"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/pQgrpsn9EeY&hl=en&fs=1&color1=0x2b405b&color2=0x6b 8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
              Follow Me On Twitter: http://twitter.com/Valdarez
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              • kmart2180
                Pro
                • Jul 2006
                • 892

                #8
                Re: Difference Between Models in Madden and APF2K8

                I also wish Maddens models were a bit wider/taller instead of the small and lenky look. I would love for the spacing between the O-line to be bigger than it currently is due to models being on the smallish side. If hey were a bit wider/taller the splits could get bigger. Thats one aspect that 2k's games did well (Splits that is).
                Last edited by kmart2180; 04-29-2009, 11:13 AM.
                Madden25 next gen cant come soon enough!!!

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                • TheWatcher
                  MVP
                  • Oct 2008
                  • 3408

                  #9
                  Re: Difference Between Models in Madden and APF2K8

                  Originally posted by Pro Bowler
                  Yep, one of the main factors that gives Madden that cartoonish feel. Madden 2007 had perfect player Models relating to size.
                  Yep. But 60 frames meant poly cuts as well as detail cuts unfortunately

                  The 07 models just needed better proportions, not shrinking! LOL.

                  Comment

                  • Valdarez
                    All Star
                    • Feb 2008
                    • 5075

                    #10
                    Re: Difference Between Models in Madden and APF2K8

                    Originally posted by TheWatcher
                    Yep. But 60 frames meant poly cuts as well as detail cuts unfortunately

                    The 07 models just needed better proportions, not shrinking! LOL.
                    Isn't 30 FPS all the human eye can pick up? I would personally give up the 60 FPS if it gave them more resources for things like side line animations and such.

                    Nice read on FPS - http://www.100fps.com/how_many_frame...humans_see.htm

                    I think Madden's models are ultra detailed though, more so than APF2K8's. It's the size that looks off. Right now I'm going to say it's the waist / shoulders and girth (thickness) of the players.
                    Follow Me On Twitter: http://twitter.com/Valdarez
                    Read My Blog - Vision Is Everything

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                    • parrothead
                      Pro
                      • Feb 2003
                      • 698

                      #11
                      Re: Difference Between Models in Madden and APF2K8

                      On PC they had the zoom camera angle, to me that made a world of difference you lost some vision on the periphery(sp) but I liked it.

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                      • Derrville
                        Banned
                        • Sep 2008
                        • 1623

                        #12
                        Re: Difference Between Models in Madden and APF2K8

                        Maybe its the way they move, or Maddens balls being bigger, or Madden models looking more squarish.

                        Comment

                        • TheWatcher
                          MVP
                          • Oct 2008
                          • 3408

                          #13
                          Re: Difference Between Models in Madden and APF2K8

                          Originally posted by Valdarez
                          Isn't 30 FPS all the human eye can pick up? I would personally give up the 60 FPS if it gave them more resources for things like side line animations and such.

                          Nice read on FPS - http://www.100fps.com/how_many_frame...humans_see.htm

                          I think Madden's models are ultra detailed though, more so than APF2K8's. It's the size that looks off. Right now I'm going to say it's the waist / shoulders and girth (thickness) of the players.
                          You and I seem to be in the minority in hardcore communities for this though. I personally think the 60 FPS thing is incredibly overblown. I don't think it made the game better at all, and it certainly didn't help it visually since we lost size and detail. I'll give it to Michael Young and his guys for producing what they have under a tough circumstance with the 60 frames, however. But I'll always wonder what could've been had they stayed at 30 and kept improving.

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                          • Netherscourge
                            MVP
                            • Jul 2008
                            • 1163

                            #14
                            Re: Difference Between Models in Madden and APF2K8

                            Something thatreally stands out in APF that Madden hasn't been able to match:

                            When you're running and then turn in APF, your player doesn't just slow down physically, you actually see him shorten his stride and take smaller steps as he changes his direction - and he leans into the new direction and slowly opens his stride again to pick up speed again.


                            In Madden, your player just turns and keeps going - the only thing that happens is that there's a slight slowdown during the turn. But there's no animation for the slow-down and turning process.

                            Momentum-based running is pointless if there's no animations visually showing the turning movements IMO.


                            And honestly, this is the same problem with all players movement in Madden - even though there's momentum there, you can't SEE it through an animation - it's basically just a brief, invisible force. It's like they're just running in a swivel.


                            It kills the immersion IMO and contributes to the "robot" players.
                            Last edited by Netherscourge; 04-29-2009, 10:35 AM.

                            Comment

                            • quagga
                              Rookie
                              • Jun 2008
                              • 18

                              #15
                              Re: Difference Between Models in Madden and APF2K8

                              Originally posted by Valdarez
                              I like the size of Madden's field too.
                              <object height="340" width="560">


                              <embed src="http://www.youtube.com/v/pQgrpsn9EeY&hl=en&fs=1&color1=0x2b405b&color2=0x6b 8ab6" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="340" width="560"></object>
                              I realise that you guys are talking about the fact that 2K8 used a narrower grid-iron, but I was actually talking about 'depth of field' in terms of how the game is shot with the virtual cameras - this is what I believe makes player models look bigger/smaller even though the dimensions may be correct.

                              While in the past Madden has appeared to have mis-proportioned models, the proportions look much better this year in the screenshots released so far.

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