Madden NFL 10: PRO-TAK - What's NOT There Yet...

Collapse

Recommended Videos

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • Ian_Cummings
    MVP
    • May 2008
    • 1919

    #1

    Madden NFL 10: PRO-TAK - What's NOT There Yet...

    I think more and more videos are going to be coming out by our marketing department and from preview events...just wanted to let you guys know what's missing from the feature still that we are working on (this also is a bit of a response to apex and co. and their critiques).

    The biggest missing feature is probably carrying through velocity from original animations -> PRO-TAK. You can see that on the Lendale White video...meaning that when players transition from a normal mocap tackle into PRO-TAK stuff their velocities get zeroed out (meaning they stop in place). This will definitely be addressed before we ship...our goal is that you don't even notice the transition from one to the other...it should just look like another guy added on seamlessly. This is causing a lot of the feeling of "it needs more umph"...

    Second biggest is the "warping" into the PRO-TAK multi-man stuff. This hasn't been tuned really so guys are just 'suction-ing' like magnets to the ballcarrier. Also when the guys add on the goal is that they drastically effect the pile's velocity and positioning and stuff...right now they just attach and that's about it. Again when the feature is actually done you should feel a lot more 'power' when these guys hit the pile.

    The "endless chopping" stuff is often turned on for demo purposes...this will really not happen in the game when it ships...you'll see a guy drive forward and they'll then get pushed to fall forward or backward (or sideways or whatever) way quicker than just standing up chopping their feet.

    Lastly, we really don't have barely any animation variety in there yet. We're looking to at least add quadruple the amount of stuff to keep it fresh. We've built some new tech this year that basically swaps the animation banks for each PRO-TAK set of animations after they play (moving them to the end of the list after they do), but up until basically today we haven't had the variety to swap. That will be coming very soon as well.

    So anyway, I don't want to act like I don't want feedback from you guys as you see the new stuff...all of it is valuable and please keep posting...but I also wanted to let you know what we're currently working on. We definitely aren't going to be spending our whole cycle on this tech to have it not come out looking perfect. We just have to balance the needs of marketing to show stuff early even when it's not done.

    - Ian

  • mngophers21
    Rookie
    • Apr 2009
    • 168

    #2
    Re: PRO-TAK - what's NOT there yet...

    Can't wait, great job!!
    I may be a Gopher fan for life, but St. Cloud State Hockey is where it's at!
    St. Cloud State Student!

    Comment

    • Maximus205
      Pro
      • Apr 2009
      • 550

      #3
      Re: PRO-TAK - what's NOT there yet...

      Originally posted by Ian_Cummings_EA
      I think more and more videos are going to be coming out by our marketing department and from preview events...just wanted to let you guys know what's missing from the feature still that we are working on (this also is a bit of a response to apex and co. and their critiques).

      The biggest missing feature is probably carrying through velocity from original animations -> PRO-TAK. You can see that on the Lendale White video...meaning that when players transition from a normal mocap tackle into PRO-TAK stuff their velocities get zeroed out (meaning they stop in place). This will definitely be addressed before we ship...our goal is that you don't even notice the transition from one to the other...it should just look like another guy added on seamlessly. This is causing a lot of the feeling of "it needs more umph"...

      Second biggest is the "warping" into the PRO-TAK multi-man stuff. This hasn't been tuned really so guys are just 'suction-ing' like magnets to the ballcarrier. Also when the guys add on the goal is that they drastically effect the pile's velocity and positioning and stuff...right now they just attach and that's about it. Again when the feature is actually done you should feel a lot more 'power' when these guys hit the pile.

      The "endless chopping" stuff is often turned on for demo purposes...this will really not happen in the game when it ships...you'll see a guy drive forward and they'll then get pushed to fall forward or backward (or sideways or whatever) way quicker than just standing up chopping their feet.

      Lastly, we really don't have barely any animation variety in there yet. We're looking to at least add quadruple the amount of stuff to keep it fresh. We've built some new tech this year that basically swaps the animation banks for each PRO-TAK set of animations after they play (moving them to the end of the list after they do), but up until basically today we haven't had the variety to swap. That will be coming very soon as well.

      So anyway, I don't want to act like I don't want feedback from you guys as you see the new stuff...all of it is valuable and please keep posting...but I also wanted to let you know what we're currently working on. We definitely aren't going to be spending our whole cycle on this tech to have it not come out looking perfect. We just have to balance the needs of marketing to show stuff early even when it's not done.

      - Ian
      Thats what I told them on the youtube. Thx for addressing this so fast. Ncaa devs need to take notes.
      DE For The Backbreaker Allstars, MAXIMUS "MAXIMUS205" CROOM, 6'2", 289 lbs
      Backbreaker P.I.P Draft
      www.Twitter.com/Maximus205
      www.Myspace.com/maximus205

      Comment

      • Rashad19
        Pro
        • May 2008
        • 525

        #4
        Re: PRO-TAK - what's NOT there yet...

        Thanks for the heads up Ian!! The work you and your team is putting into this game is much appreciated!!

        Comment

        • tyler289
          MVP
          • Jul 2006
          • 2933

          #5
          Re: PRO-TAK - what's NOT there yet...

          Good stuff, thanks. I'm excited for how the final product will look.

          Comment

          • DeLuX
            Banned
            • Mar 2009
            • 631

            #6
            Re: PRO-TAK - what's NOT there yet...

            Cool, cant wait to see some more vids.

            Comment

            • THUG-Z
              Rookie
              • Mar 2009
              • 103

              #7
              Re: PRO-TAK - what's NOT there yet...

              It sounds interesting so far. I'll wait to see the upcoming videos and the details regarding tackling.

              Comment

              • Segagendude
                Banned
                • Aug 2008
                • 7940

                #8
                Re: PRO-TAK - what's NOT there yet...

                I've enjoyed the videos thus far, but then, I'm not a hardcore simmer who looks to pick em apart as much as possible.
                Thanks Ian, and I can't wait to see more!

                Comment

                • bowdown2shadi
                  MVP
                  • Sep 2008
                  • 2385

                  #9
                  Re: PRO-TAK - what's NOT there yet...

                  Thanks Ian

                  Comment

                  • Maximus205
                    Pro
                    • Apr 2009
                    • 550

                    #10
                    Re: PRO-TAK - what's NOT there yet...

                    Originally posted by THUG-Z
                    It sounds interesting so far. I'll wait to see the upcoming videos and the details regarding tackling.
                    ^^and this. before we start assessing.
                    DE For The Backbreaker Allstars, MAXIMUS "MAXIMUS205" CROOM, 6'2", 289 lbs
                    Backbreaker P.I.P Draft
                    www.Twitter.com/Maximus205
                    www.Myspace.com/maximus205

                    Comment

                    • Vikes1
                      Proctor, MN. Go Rails!
                      • May 2008
                      • 4102

                      #11
                      Re: PRO-TAK - what's NOT there yet...

                      Thanks as always Ian, for keeping us informed.

                      Gotta dig a guy who bothers to post on the weekend.
                      1969 NFL Champions

                      Comment

                      • Nature_Boy
                        16 Time World Champion
                        • Jun 2003
                        • 925

                        #12
                        Re: PRO-TAK - what's NOT there yet...

                        Thanks for the updates.

                        Comment

                        • shift9k
                          Rookie
                          • Apr 2009
                          • 168

                          #13
                          Re: PRO-TAK - what's NOT there yet...

                          Nice. Thats what I wanted to hear, you guys just addressed or are addressing some huge issues. This will probably put a rest to some of the pro-tak hate talk. I wasnt sure before either. And those were my chief concerns. Good luck to you and your team. Good Job.

                          Also I think it'd be cool if you could hit stick the pile. I dont know if you can do that or if this has already been talked about, but it'd be nice to come clean up the entire mess with a big hitter. Now the only thing is its gotta look and feel like a big clean up. Not just everyone falling.
                          Last edited by shift9k; 05-09-2009, 01:39 PM.

                          Comment

                          • Valdarez
                            All Star
                            • Feb 2008
                            • 5075

                            #14
                            Re: PRO-TAK - what's NOT there yet...

                            Ump... umpf...

                            Originally posted by Ian_Cummings_EA
                            This is causing a lot of the feeling of "it needs more umph"...
                            Finally, someone knows how to spell umph right!

                            Makes sense, I just made a post about posting incomplete in game footage. I want to see the new features as soon as possible, but when it's actual game play footage, IMHO it needs to look as close to perfect as possible, otherwise it's going to cause a lot of unnecessary churn.
                            Follow Me On Twitter: http://twitter.com/Valdarez
                            Read My Blog - Vision Is Everything

                            Comment

                            • AndyBernard
                              Rookie
                              • Feb 2009
                              • 266

                              #15
                              Re: PRO-TAK - what's NOT there yet...

                              Originally posted by Ian_Cummings_EA

                              Lastly, we really don't have barely any animation variety in there yet. We're looking to at least add quadruple the amount of stuff to keep it fresh.
                              would you mind elaborating on that?

                              Comment

                              Working...