Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

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  • bgdave39
    Rookie
    • Jul 2004
    • 241

    #1

    Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

    I know a few people have tossed around ideas on a way to have some house rules for contracts and salary cap but I think it's important enough to have it's own thread. Maybe we can brainstorm a bit and share some ideas and come up with an easy still realistic way to get it done on our own.

    We need a way to be able to have contracts and salary cap so you have superstars moving in the offseason and more GM responsibilities.

    Now here's my idea:
    I am pretty sure the offline franchise will have a salary cap and contracts so maybe the commish could run an offline dynasty from his own xbox to set player prices, contract lengths etc. Obviously, it's be tough to mirror, with different injuries and rookie classes, but the offline dynasty could provide solid building blocks to form the rest of the market and have some basic figures for the vast majority of players. When a move is made, the commish goes into his offline dynasty and makes the changes, and keeps a forum/website updated with pricing, contracts, and contract lengths.


    Can anyone else provide any useful ideas for the idea aboev or their own ideas? Let's brainstorm as a community and come up with something great!
  • tmulk
    Banned
    • Dec 2007
    • 450

    #2
    Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

    What we implimented in a Madden 06 franchise (because the salary cap allowed you to sign anyone you wanted)

    Every year you MUST cut, either 1 90+ player under 31, or 2 80+ players under 31.
    Every year you must cut 3-4 players over the age of 33. If they are still available at the end of free agency, you can pick them back up.

    Now who actually gets picked up, and to what team, thats a whole nother story.

    Comment

    • xxxGODFATHERxxx
      Banned
      • Aug 2008
      • 28

      #3
      Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

      So far we have two ideas were kicking around.

      1) Make a team page for each team that is in our OF and set our own marketvalue for each player. The length of the contract will be determined by there current contract. The problem with this is that it is going take some time to set-up. Then we would make our own cap like 75M to 100M. Re-Signing players is something we have not discussed so not sure what we would do there yet. Basically the team page would have the contract info for each current player. Another point is we are not sure how the CPU teams would play into this situation yet.

      2) The second option we are kicking around is giving every team "free agent" money. Each team would have to randomly have X amount of free agents depending on how good they did in the season. The Super Bowl winner would have the most free agents for example. We would place all the player numbers in a hat and then draw out X number of them and they would all be free agents. This means they could get lucky and have no good free agents or get some bad luck and have some really good free agents. The free agent dollars would be determined by how everybody finished the season. The team that finished the worst would have the most money to spend.

      Option two would be easier to do but I think we are going to do option 1. Regardless of which one we do I think we would have plenty of time to implement it.

      Comment

      • PantherBeast_OS
        RKO!!
        • Apr 2009
        • 6636

        #4
        Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

        Ian has done said that after the game released. Him and his crew was planning on trying to add the salary cap adn contract aspect of it on the web later on. Please try reading on it before posting a thread like this please.

        Comment

        • TheGoldStandard
          Rookie
          • May 2009
          • 10

          #5
          Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

          I think the salary cap should be done on a sliding scale, QB's rated 99-95 should be (making up numbers) 10 million, 94-89 ovr should be 9.25 million, etc.

          Comment

          • bgdave39
            Rookie
            • Jul 2004
            • 241

            #6
            Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

            Originally posted by Pantherbeast
            Ian has done said that after the game released. Him and his crew was planning on trying to add the salary cap adn contract aspect of it on the web later on. Please try reading on it before posting a thread like this please.
            Regardless of what Ian has "done said", he by no means guaranteed a patch to add both or a time frame. In the meantime, many leagues will already be underway and will be looking for rules. I host a 32 man league that will be starting the first or second week or release. We aren't going to delay our start while waiting on a patch that may never come.

            Please try thinking before assuming you know it all and that I haven't done my homework.

            Comment

            • bgdave39
              Rookie
              • Jul 2004
              • 241

              #7
              Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

              Originally posted by TheGoldStandard
              I think the salary cap should be done on a sliding scale, QB's rated 99-95 should be (making up numbers) 10 million, 94-89 ovr should be 9.25 million, etc.
              That's a good idea too. To take it s step further, one could even go through the real NFL salaries and take averages for top 5 and then assign the ranges to the franchise negotiating. It would be similar to the way the Franchise tag works in the NFL, only could apply to every player by assigning worth by ratings and using real NFL avg salaries to decide the worth.

              Comment

              • marginwalker
                Banned
                • Jan 2009
                • 168

                #8
                Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                people need to learn how to read before posting these threads

                Ian has said that they are working on the salary cap and contract issues as we speak and that they wont need to patch anything because it's server based.

                Comment

                • xxxGODFATHERxxx
                  Banned
                  • Aug 2008
                  • 28

                  #9
                  Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                  Originally posted by marginwalker
                  people need to learn how to read before posting these threads

                  Ian has said that they are working on the salary cap and contract issues as we speak and that they wont need to patch anything because it's server based.
                  Good point because Ian is working on the Salary cap issue. It is called Madden 2011. Andre Johnson will be the cover boy after the Texans win the Super Bowl.

                  Comment

                  • marginwalker
                    Banned
                    • Jan 2009
                    • 168

                    #10
                    Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                    Originally posted by xxxGODFATHERxxx
                    Good point because Ian is working on the Salary cap issue. It is called Madden 2011. Andre Johnson will be the cover boy after the Texans win the Super Bowl.
                    nope i'm pretty sure he said that because online franchise is server based, they can update it after the game ships without having to include it in a patch

                    Comment

                    • wickedbadman
                      Rookie
                      • Feb 2009
                      • 73

                      #11
                      Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                      Some people are going to want a solution before the X amount of months it takes to patch it in.

                      Maybe those of you who have nothing better to do than bash the thread should get a grip.

                      Comment

                      • adembroski
                        49ers
                        • Jul 2002
                        • 5825

                        #12
                        Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                        I haven't finished planning this, but here's my thoughts so far.

                        Teams have 20 "bids" per off season.
                        Teams may protect 22 players per off season.
                        Protected players cannot be bid on by other teams.
                        Restricted players can be bid on in the 2nd phase, but the original team may match in the 5th phase to retain them.

                        * Protection Phase
                        Each Team submits their list of 22 protected players. They may also designate a "Franchise Player" by spending 2 of their 20 bids to add one more (a 23rd) player to their protected list. Teams also submit a list of their "Restricted Players", any player with less than 3 years experience.

                        * Bidding phase
                        Each team submits a list of how they are spending any remaining bids. These may be used to attempt to acquire any Restricted or Unprotected Player on another roster or the Free Agent pool. Teams have 20 bids unless 2 bids were spent on a Franchise Player in the previous phase.

                        * Resolution Phase
                        The commissioner informs teams of winning bidders. When more than one team bids on the same player, the team with the lower record from the previous season will win the bid. Teams retain any non-winning bids, which will carry over to future phases. Teams with Restricted Players who have been bid on will be informed, but these players do not change teams yet.

                        * Draft Phase
                        NFL draft occurs here.

                        * Counter Phase
                        Teams may use retained or unused bids to match offers to Restricted Players. They may also continue to use those bids on unprotected players. New bids cannot be made to Restricted Players during this phase.

                        * Roster Justification Phase
                        The commissioner will inform the teams of the result of the off-season bidding, and teams will cut down to roster minimums before the Commissioner finalizes rosters for next season.

                        Tie breaker order is determined the same way as draft order.
                        Last edited by adembroski; 06-10-2009, 08:18 PM.
                        There are two types of people on OS: Those who disagree with me, and those who agree.

                        The first kind is wrong. The second is superfluous.

                        The only difference between reality and fiction is that fiction needs to be credible.
                        -Mark Twain.

                        Comment

                        • JAKEHB20
                          Rookie
                          • Aug 2004
                          • 335

                          #13
                          Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                          Originally posted by adembroski
                          I haven't finished planning this, but here's my thoughts so far.

                          Teams have 20 "bids" per off season.
                          Teams may protect 22 players per off season.
                          Protected players cannot be bid on by other teams.
                          Restricted players can be bid on in the 2nd phase, but the original team may match in the 5th phase to retain them.

                          * Protection Phase
                          Each Team submits their list of 22 protected players. They may also designate a "Franchise Player" by spending 2 of their 20 bids to add one more (a 23rd) player to their protected list. Teams also submit a list of their "Restricted Players", any player with less than 3 years experience.

                          * Bidding phase
                          Each team submits a list of how they are spending any remaining bids. These may be used to attempt to acquire any Restricted or Unprotected Player on another roster or the Free Agent pool. Teams have 20 bids unless 2 bids were spent on a Franchise Player in the previous phase.

                          * Resolution Phase
                          The commissioner informs teams of winning bidders. When more than one team bids on the same player, the team with the lower record from the previous season will win the bid. Teams retain any non-winning bids, which will carry over to future phases. Teams with Restricted Players who have been bid on will be informed, but these players do not change teams yet.

                          * Draft Phase
                          NFL draft occurs here.

                          * Counter Phase
                          Teams may use retained or unused bids to match offers to Restricted Players. They may also continue to use those bids on unprotected players. New bids cannot be made to Restricted Players during this phase.

                          * Roster Justification Phase
                          The commissioner will inform the teams of the result of the off-season bidding, and teams will cut down to roster minimums before the Commissioner finalizes rosters for next season.

                          Tie breaker order is determined the same way as draft order.

                          You sir have a wonderful mind.
                          I like the format of that alot.
                          www.twitter.com/jakekary28

                          Comment

                          • Outkizast
                            MVP
                            • Nov 2006
                            • 1092

                            #14
                            Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                            Originally posted by marginwalker
                            people need to learn how to read before posting these threads

                            Ian has said that they are working on the salary cap and contract issues as we speak and that they wont need to patch anything because it's server based.
                            WOW... some people have issues and have a tough time thinking things through... Do you REALLY think it will be all fixed on the server and we will have contracts and salaries by the time the game ships?? NOPE... and leagues are going to want to get started before all of that stuff gets in...

                            On a brighter note: I love your ideas Adembroski...

                            Also an idea for choosing the salaries for the players is to do it fantasy football style... there are lots of websites that give players a certain "value".... so that's an idea...

                            Comment

                            • RiversIsMyHero
                              Rookie
                              • Jul 2007
                              • 91

                              #15
                              Re: Ideas for Self-implementation of a Salary cap and contracts for Online Franchise

                              Originally posted by adembroski
                              * Counter Phase
                              Teams may use retained or unused bids to match offers to Restricted Players. They may also continue to use those bids on unprotected players. New bids cannot be made to Restricted Players during this phase.
                              Do you have any ideas about draft pick compensation for Restricted Free Agents when the owner refuses to match the bid(since we cannot choose "Tender Levels" with salaries)?

                              Comment

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