I've been sitting on this thought for a while. Please read the whole post before complaining this is no excuse for the quality of the Madden series in recent years.
From a logic standpoint, football has got to be the hardest game to program out of the "big five". Baseball is easily the least complicated - pitchers throw, batters pick good pitches, fielders make plays. Heck, the team management logic is probably more complicated than the gameplay. Hockey, soccer, and basketball are about the same - there are a lot of decisions each player needs to make but the core idea is still simple - get open, make good passes, and move the ball (or puck) toward the goal.
But football is another story. If you put me into a real-life high school football game, I would be making way more stupid mistakes than the defenders in Madden do. There's no freelance offense or defense; every player on every play has a job to do and especially on defense, no play is ever the same twice.
Just to put this into a better perspective, here are just a handful of the decisions that need to be made on a dime, play after play:
For example, let's use a current issue that really irks me. More often than not, the defender makes the cut on my receiver's route at the same time or even before my receiver does. It's obviously EA's way of making sure a cut in a WR route doesn't guarantee a completion. In the NFL, there ARE times when the defender is in a good position to follow the receiver and therefore, the WR doesn't become open. There are other times when the coverage is too tight and the completion is easy. This ties directly into the whole defender positioning issue. You see how they're all related somehow?
There's 22 players on a huge field and each person needs to make many unique decisions, play after play. In addition, every action is different - nobody has "signature" tackle or catch styles. A physics-based engine such as the one Backbreaker has, would really improve this area (but I'm not putting my money on it).
I'm not saying we should just give up on Madden, nor am I giving EA an excuse for producing a game with mediocre AI. I'm just trying to put the entire game of football in perspective from a game developer's standpoint - how could all of this logic possibly make it into a game with an outdated engine that's on a one-year development cycle? Maybe our expectations are too high.
Developers can do their best to simulate these decisions as much as possible, but a video game can't match the power & reasoning of the mind of a football player.
From a logic standpoint, football has got to be the hardest game to program out of the "big five". Baseball is easily the least complicated - pitchers throw, batters pick good pitches, fielders make plays. Heck, the team management logic is probably more complicated than the gameplay. Hockey, soccer, and basketball are about the same - there are a lot of decisions each player needs to make but the core idea is still simple - get open, make good passes, and move the ball (or puck) toward the goal.
But football is another story. If you put me into a real-life high school football game, I would be making way more stupid mistakes than the defenders in Madden do. There's no freelance offense or defense; every player on every play has a job to do and especially on defense, no play is ever the same twice.
Just to put this into a better perspective, here are just a handful of the decisions that need to be made on a dime, play after play:
- Quarterbacks: which play to pick to counter the defense? After we line up, does something look wrong and I need to change the play? After the snap, which receiver is likely to be open? Will that defender commit? Chance a throw or take the sack?
- Blockers: which defender is a bigger threat to the ball carrier? Who's blitzing?
- Receivers: sure, I'm running a set route, but what happens when the play breaks down? Can I do anything to fool the defender?
- Defenders: how many receivers are there? How many backs? Is a run or a pass play coming? Which defensive set will suffice for the offense's setup? After the snap, which player needs the most coverage? Which route might he be running? Where can I position myself to make the best play?
For example, let's use a current issue that really irks me. More often than not, the defender makes the cut on my receiver's route at the same time or even before my receiver does. It's obviously EA's way of making sure a cut in a WR route doesn't guarantee a completion. In the NFL, there ARE times when the defender is in a good position to follow the receiver and therefore, the WR doesn't become open. There are other times when the coverage is too tight and the completion is easy. This ties directly into the whole defender positioning issue. You see how they're all related somehow?
There's 22 players on a huge field and each person needs to make many unique decisions, play after play. In addition, every action is different - nobody has "signature" tackle or catch styles. A physics-based engine such as the one Backbreaker has, would really improve this area (but I'm not putting my money on it).
I'm not saying we should just give up on Madden, nor am I giving EA an excuse for producing a game with mediocre AI. I'm just trying to put the entire game of football in perspective from a game developer's standpoint - how could all of this logic possibly make it into a game with an outdated engine that's on a one-year development cycle? Maybe our expectations are too high.
Developers can do their best to simulate these decisions as much as possible, but a video game can't match the power & reasoning of the mind of a football player.
. Good post.
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