Madden NFL 11 Hands-On Impressions (OS)

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33615

    #1

    Madden NFL 11 Hands-On Impressions (OS)


    We have just posted our Madden NFL 11 hands-on impressions. Find out what Christian McLeod has to say about his time with the game.

    "At EA’s recent community event, I was able to sit down with Madden developer Ian Cummings and get a very early hands on with Madden 11. With the tagline "Simpler," "Deeper" and "Quicker" being emphasized, I was able to take a look at some of this year's gameplay improvements that the Madden team feels will elevate Madden 11 to the next level."

    Read More - Madden NFL 11 Hands-On Impressions
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • NavigatorD83
    Banned
    • May 2009
    • 206

    #2
    http://www.youtube.com/watch?v=J55yuSjk5u4&feature=player_embedded

    speaking of the fields i would really like to see FIFA type grass in madden. To me it looks the best when i compare it to photos of the NFL. Also another review stated that the new lighting tech was not in place so i guess we will have to wait and see how that goes. Good read.

    Comment

    • mm boost
      MVP
      • Oct 2009
      • 1686

      #3
      Re: Madden NFL 11 Hands-On Impressions (OS)

      The presentation part was the highlight of that article. All of the articles posted this week have been relatively the same, so the presentation bit has been what has stuck out to me. Players in locker room, mid air collisions, etc. This is my cup of tea!
      Virginia Tech Hokies NCAA 2011 Dynasty Thread :
      http://www.operationsports.com/forum...isfortune.html
      (click this link for a good read and an in-depth storyline-driven dynasty, Hokies 5 year climb to the National Championship!)

      Comment

      • ch46647
        MVP
        • Aug 2006
        • 3514

        #4
        Re: Madden NFL 11 Hands-On Impressions (OS)

        Originally posted by mm boost
        The presentation part was the highlight of that article. All of the articles posted this week have been relatively the same, so the presentation bit has been what has stuck out to me. Players in locker room, mid air collisions, etc. This is my cup of tea!
        They have been very quiet when it comes to Madden and "presentation" upgrades. NCAA has had huge news in this department, none of the previews out today so far have even mentioned Gus Johnson or the new "audio" improvements.

        This leads me to believe they are waiting to really blow out the presentation/franchise news closer to release (Still really hoping for real broadcast presentation since NCAA got ESPN. I would love to get CBS)...

        Comment

        • fcabanski
          Banned
          • Nov 2009
          • 350

          #5
          Re: Madden NFL 11 Hands-On Impressions (OS)

          "During our time together, Ian also informed me that a lot of research had been completed that determined how many plays gamers had been calling in an average game, which was also coupled with some insight from John Madden himself. After these findings, the development team decided to completely overhaul the way plays are called.

          The result is what is known as the "GameFlow," a streamlined game-planning option that will allow a virtual coordinator to call in a play for your team via headset based on a number of offensive variables that the game calculates."

          Maybe this isn't well explained, but what does the number of plays called in a game have to do with a virtual assistant calling in plays, or play execution? This section of the review seems to take an odd turn -

          They researched the number of plays people were calling, they had input from John Madden, so now there's a virtual assistant so players feel more like head coaches.

          Did the writer mean number of pass plays vs run plays? I thought the set-up was for a discussion or address to raw number of plays, so there would be more accurate results like stats and scores. But then the discussion turned to the virtual assistant calling the plays and execution.

          Comment

          • roadman
            *ll St*r
            • Aug 2003
            • 26339

            #6
            Re: Madden NFL 11 Hands-On Impressions (OS)

            This was a good in depth article. Only thing missing was the strategy pad, which was in another preview.

            Maybe they didn't have enough time.

            Comment

            • Exonerated
              MVP
              • Dec 2007
              • 4899

              #7
              Re: Madden NFL 11 Hands-On Impressions (OS)

              In online games. The average Madden gamer only chose 13 different plays from over 300 plays in the playbook.

              That tidbit was in other previews, no idea why it was ommitted here.

              Comment

              • Blaise
                L*st M*n R*nn*ng
                • Jul 2002
                • 1457

                #8
                Its so early for information @this point, that all the previews are the same thing pretty much. I am glad that the general opinion has been good overall in the previews. I would like to hear more about other features(franchise, presentation, etc) but I have a feeling that stuff won't come out till around E3, or @ the very least a blog. Either way, it looks like good things this year
                Vi Veri Universum Vivus Vici

                "Do you know how to catch a ball with no eyes, and stubby hands?.......You catch it with your heart"

                Comment

                • Bumble14
                  Producer - EA Sports
                  • Dec 2004
                  • 808

                  #9
                  Originally posted by fcabanski
                  "During our time together, Ian also informed me that a lot of research had been completed that determined how many plays gamers had been calling in an average game, which was also coupled with some insight from John Madden himself. After these findings, the development team decided to completely overhaul the way plays are called.

                  The result is what is known as the "GameFlow," a streamlined game-planning option that will allow a virtual coordinator to call in a play for your team via headset based on a number of offensive variables that the game calculates."

                  Maybe this isn't well explained, but what does the number of plays called in a game have to do with a virtual assistant calling in plays, or play execution? This section of the review seems to take an odd turn -

                  They researched the number of plays people were calling, they had input from John Madden, so now there's a virtual assistant so players feel more like head coaches.

                  Did the writer mean number of pass plays vs run plays? I thought the set-up was for a discussion or address to raw number of plays, so there would be more accurate results like stats and scores. But then the discussion turned to the virtual assistant calling the plays and execution.
                  What I meant by this is that Ian and Co. were looking for a way to streamline the entire playcalling experience. This means that you spend more time in game vs fiddling with plays. The virtual assistant is like "Ask Madden" on steroids, selecting the best possible play based on your customized gameplan, or a number of variables that the features logic computes. I'm not sure this feature will result in more accurate scores or stats. I do know that it cuts down the amount of time I spend playing the game- which is a big plus for those not wanting to invest 1.5 hours per game.
                  Christian McLeod--EA Sports NBA Live/Madden NFL Producer

                  Follow me on Twitter: CMcLeod_EA https://twitter.com/CMcLeod_EA

                  www.EASports.com

                  Comment

                  • beastwork
                    Banned
                    • Apr 2010
                    • 669

                    #10
                    Re: Madden NFL 11 Hands-On Impressions (OS)

                    so it sounds like i can setup my play book with "favorites" I really like this. I won't have to needlessly sift through hundreds of plays when I'm really only familiar with 15 of the plays in a playbook

                    Comment

                    • Bumble14
                      Producer - EA Sports
                      • Dec 2004
                      • 808

                      #11
                      Originally posted by roadman
                      This was a good in depth article. Only thing missing was the strategy pad, which was in another preview.

                      Maybe they didn't have enough time.
                      I spent a few minutes playing with the strategy pad. Basically it is all of the old pre snap plays just integrated onto the pad to be brought up and displayed. It's a streamlined pre snap experience. Ian didn't really go into this more in depth, and expect to see a future blog on it.

                      You guys need to understand that the build I played was VERY early in development. This will be the first hands on of many, so stay tuned, and don't read too much into any of this early information.

                      NCAA 11 on the other hand was a very advanced build, so what was taken from that should be read more seriously.
                      Christian McLeod--EA Sports NBA Live/Madden NFL Producer

                      Follow me on Twitter: CMcLeod_EA https://twitter.com/CMcLeod_EA

                      www.EASports.com

                      Comment

                      • ch46647
                        MVP
                        • Aug 2006
                        • 3514

                        #12
                        Re: Madden NFL 11 Hands-On Impressions (OS)

                        Originally posted by Bumble14
                        What I meant by this is that Ian and Co. were looking for a way to streamline the entire playcalling experience. This means that you spend more time in game vs fiddling with plays. The virtual assistant is like "Ask Madden" on steroids, selecting the best possible play based on your customized gameplan, or a number of variables that the features logic computes. I'm not sure this feature will result in more accurate scores or stats. I do know that it cuts down the amount of time I spend playing the game- which is a big plus for those not wanting to invest 1.5 hours per game.
                        How did you feel about the removal of the "sprint" button? I dont know if you play the EA NHL series but I love the way the analog stick, and ratings control how fast you move in that game.

                        Is the analog responsive enough to handle the lack of a sprint button? What I mean by this is if I see a hole can I jam the left stick up and the player will immediately start accelerating into his sprint?

                        Also, could you elaborate a little more on the new kicking meter?

                        Thanks for any feedback!


                        EDIT: When you say the pre-play controls were streamlined. Was it similar to the old PS2 pre-play controls? Those were infinitely better then what we have now.

                        Comment

                        • adembroski
                          49ers
                          • Jul 2002
                          • 5825

                          #13
                          Re: Madden NFL 11 Hands-On Impressions (OS)

                          Originally posted by Bumble14
                          I spent a few minutes playing with the strategy pad. Basically it is all of the old pre snap plays just integrated onto the pad to be brought up and displayed. It's a streamlined pre snap experience. Ian didn't really go into this more in depth, and expect to see a future blog on it.

                          You guys need to understand that the build I played was VERY early in development. This will be the first hands on of many, so stay tuned, and don't read too much into any of this early information.

                          NCAA 11 on the other hand was a very advanced build, so what was taken from that should be read more seriously.
                          Can you comment on the run blocking assignments and execution?
                          There are two types of people on OS: Those who disagree with me, and those who agree.

                          The first kind is wrong. The second is superfluous.

                          The only difference between reality and fiction is that fiction needs to be credible.
                          -Mark Twain.

                          Comment

                          • Steve_OS
                            Editor-in-Chief
                            • Jul 2002
                            • 33615

                            #14
                            Re: Madden NFL 11 Hands-On Impressions (OS)

                            Christian. As posted by Boregard, in this thread. http://www.operationsports.com/forum...-controls.html

                            Did you see anything like this?

                            Originally posted by Boregard
                            Breakdown of legacy gen pre-snap assignment adjustments

                            Note: when using defensive playmaker controls there was no need to hit X first and all the adjustments were on the R-Stick which made this way way faster and way easier to use
                            and you could indivudually bumb or play off by hitting triangle, the receiver icon and up or down on L Stick or d-pad, and shade by hitting triangle the icon and L1 to shade left or R1 to shade right.
                            <table width="100%" border="0" cellpadding="0" cellspacing="1"><tbody><tr><td align="left" valign="top">
                            </td><td width="50%">
                            </td></tr><tr height="1"><td colspan="2" bgcolor="#cccccc" height="1">
                            </td></tr><tr><td align="left" valign="top">
                            </td><td width="50%">
                            </td></tr><tr height="1"><td colspan="2" bgcolor="#cccccc" height="1">
                            </td></tr><tr><td align="left" valign="top">
                            </td><td width="50%">
                            </td></tr><tr height="1"><td colspan="2" bgcolor="#cccccc" height="1">
                            </td></tr><tr><td align="left" valign="top">
                            </td><td width="50%">
                            </td></tr><tr height="1"><td colspan="2" bgcolor="#cccccc" height="1">
                            </td></tr></tbody></table>
                            <table width="100%" cellpadding="0" cellspacing="0"> <tbody><tr bgcolor="black"> <td></td> </tr> <tr bgcolor="black"> <td background="http://www.gamesegment.com/images/xbox/sectionHeadersBackgroundBlack.gif"> DEFENSE CONTROLS - DEFENSIVE PLAYMAKER </td> </tr> <tr bgcolor="black"> <td></td> </tr> </tbody></table> <table width="100%" border="0" cellpadding="0" cellspacing="1"><tbody><tr><td align="left" valign="top"> For Defensive Playmaker, highlight player, then press Right Stick UP = Linebacker hook zone/Defensive back deep zone:</td><td width="50%">Right stick
                            </td></tr><tr height="1"><td colspan="2" bgcolor="#cccccc" height="1"></td></tr><tr><td align="left" valign="top"> DOWN = Blitz:</td><td width="50%">Right stick
                            </td></tr><tr height="1"><td colspan="2" bgcolor="#cccccc" height="1"></td></tr><tr><td align="left" valign="top"> DOWN twice = QB Contain Blitz:</td><td width="50%">Right stick
                            </td></tr><tr height="1"><td colspan="2" bgcolor="#cccccc" height="1"></td></tr><tr><td align="left" valign="top"> LEFT = Go into QB spy coverage:</td><td width="50%">Right stick
                            </td></tr><tr height="1"><td colspan="2" bgcolor="#cccccc" height="1"></td></tr><tr><td align="left" valign="top"> RIGHT = Play a flat zone:</td><td width="50%">Right stick
                            </td></tr><tr height="1"><td colspan="2" bgcolor="#cccccc" height="1"></td></tr><tr><td align="left" valign="top"> RIGHT twice = Play a curl zone:</td><td width="50%">Right stick
                            </td></tr><tr height="1"><td colspan="2" bgcolor="#cccccc" height="1">
                            </td></tr></tbody></table>
                            Steve Noah
                            Editor-in-Chief
                            http://www.operationsports.com
                            Follow me on Twitter

                            Comment

                            • rudyjuly2
                              Cade Cunningham
                              • Aug 2002
                              • 14813

                              #15
                              Re: Madden NFL 11 Hands-On Impressions (OS)

                              It's hard to comment on how turbo being removed affects gameplay but I'm a big fan of ADDING options and not removing them. The NCAA team has left the turbo option in so why not Madden? This might make some happy but this could piss off some people.

                              Comment

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