"Never take the camera off the players. NEVER"
What does that mean? It means from the coin flip to the final whistle, the camera never comes off the players. NEVER. No cut-scenes. Just non-stop cameras on players as they move around the field in real time before, during and after plays. Different, changing, boroadcast-style camera angles of course - but they must all be synched up to the players on the field.
-No pre-animated cut-scenes. (Except for maybe the fans and stuff before and after games.)
-No "skipping" from the end of a play right back to the line of scrimmage with everyone already lined up and ready to go.
-Let the game engine automatically control the players after each play and follow them around as they mill around, chat with each other, get a quick drink from a water bottle, consult with coaches, wait for plays to come in, huddle up, etc... but do NOT take the camera off of them. Have overlays with playcalling and stuff - but make sure you can see the players and coaches in the background - NO CUT-SCENES. Let the game engine keep running the whole time and have the players and coaches and even the announcers discussing stuff as it would happen in real life on live TV. Replays are fine after plays too - but keep the players positioned and milling around in real-time so after the replay the players are still realistically simulated to where they were going to before the replay started.
-Follow the players into and out of the lockeroom at halftime. Show them getting together and chatting with the coaches, stretching, getting wrapped up with tape, etc... Show them happy and upbeat when they are winning or tied. Show them downbeat and depressed with coaches really animated if they are getting killed by the other team. (no nudity of course) And then fade to a TV up in the corner of the lockeroom where the highlight show begins. But again - keep the TV monitor itself in view - allow the user to pan around the lockeroom at like lockers or players. Then when the user is ready, you follow the players and coaches BACK out onto the field.
-If people don't want to wait for stuff - then allow a "Fast Foward" opton, sort of like the REWIND option in Madden 10, where everything moves in superfast speed, up to the next play. But DO NOT SKIP OVER anything - just have the game engine go high-speed to the next play or the end of halftime or whatever.
-After touchdowns or any big play, show the players actually running up to the scoring player and celebrating - DO NOT CUT AWAY - just let everything flow in real-time, so that the actual players involved are seen realistically coming together and celebreating. Not just magically appearing in the endzone celebrating. Allow replays of course, but again - show the players relative to where they SHOULD be after the replay ends and the camera is back on the field - as if everything was moving in real time during the replay. Don't just cut-away and have players somewhere it's theoretically impossible to get to in such a period of time.
See where I'm going here? Never take the gameplay camera off the players. No cut-scenes at all - just let everything happen in real time.
Write a MASSIVE scripting engine to control the players in between plays so there is no cutting away or jumping from everyone being on the ground after a play to already being lined up at the line of scrimmage with a click of a button.
Make it all 100% natural and real-time looking. And only allow the option of a high-speed FAST FORWARD to get things sped-up for people who are in a rush.
That's how you fix on-the-field presentation IMO.
[I know this is a pipe-dream, but this is what I would hope for is a true Football SIM]
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