Online Franchise Progression Issue

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  • Chuckatommy
    Rookie
    • Nov 2009
    • 7

    #1

    Online Franchise Progression Issue

    In my online franchise, we just advanced past our first full season and I'm receiving some weird results in regards to progression. A lot of my players on defense did not progress at all. Ndamukong Suh is still an 85, Derek Cox is still an 82 among other players on my team. Meanwhile, it seems as if all my offense has progressed as it should. Is this a known issue? I checked with some other online franchises I'm involved with and Suh is also still an 85 in those after a season (But Cox progressed to an 88).

    What's going on? Both Cox and Suh were some of my best players. Suh had 16 TFL and 9 sacks, while Cox had 7 (I think) interceptions. I don't understand why my players aren't progressing. Is this a known issue with the online franchise? I'm highly disappointed. I traded a lot to get Suh on my team.
    Last edited by Chuckatommy; 10-22-2010, 01:00 AM.
  • Rbk
    Rookie
    • Mar 2006
    • 332

    #2
    Re: Online Franchise Progression Issue

    Not sure but when we advanced Nagata went from 94 to 92 :| He was unreal for me and in the latest roster updates he is a 96 so I am a little pissed about that. Even more baffling is that Brian Dawkins never retired and stayed at 90 and he turned 37 lol

    But I'm sure Suh will move up quickly in the coming years and dominate the NFC west
    Rams, Jays, Raptors, Leafs

    Comment

    • Hikkan
      Rookie
      • Mar 2004
      • 12

      #3
      Re: Online Franchise Progression Issue

      the progression system is a bit goofy but i was wondering, did you make the playoffs? where were you ranked on the Points For versus your Points Against? From my experience, Downs Played, Making Playoffs, and PF and PA are more a determining factor of progression than actual stats. I've simmed franchises where my team made the playoffs and everyone pretty much goes up, then times where i didn't make the playoffs and my entire team went down.

      Comment

      • cgalligan
        MVP
        • Mar 2005
        • 1675

        #4
        Re: Online Franchise Progression Issue

        the progression system in the online franchises as well as offline are pretty much pre determined...

        Suh has never gone up in any franchise that i have simmed or been in after year 1... at the end of season 2,3,4 he will progress though and better one of the best OVR DT in the game...
        Follow me on Twitter @CeeGeeDFS

        psn - CeeGee

        Comment

        • Chuckatommy
          Rookie
          • Nov 2009
          • 7

          #5
          Re: Online Franchise Progression Issue

          ^ Interesting. Offline, Suh always progresses to a 90 for me and Cox progresses to an 88. Perhaps he'll progress next year, we'll see.

          As for my team, I went 9-7 and missed the playoffs. I had around 400 points for and 300 points against and both players definitely played a lot of downs.

          Comment

          • lilgame06
            Rookie
            • Jun 2009
            • 252

            #6
            Re: Online Franchise Progression Issue

            yea progression is pretty much fixed. it may be vary offline due to the weekly roster updates. but plain and simple, no dobut about it, progression is fixed based off of nothing but age, experience, and bias.

            the reason I say bias is because certain players hit the age of 30, and they'll stay the same. but there are other players that hit the age of 30 that will digress by leaps and bounds. take the example of an aging Brian Dawkins, who remains a 90 overall despite being 37 years old. And then a dominant DE in Haloti Ngata, who only hits his low 30's, begins to start declining.

            personally doesn't make sense to me, but it clearly makes sense to somebody in the studios so I suppose I would be wrong to question.

            Comment

            • Rbk
              Rookie
              • Mar 2006
              • 332

              #7
              Re: Online Franchise Progression Issue

              Originally posted by lilgame06
              yea progression is pretty much fixed. it may be vary offline due to the weekly roster updates. but plain and simple, no dobut about it, progression is fixed based off of nothing but age, experience, and bias.

              the reason I say bias is because certain players hit the age of 30, and they'll stay the same. but there are other players that hit the age of 30 that will digress by leaps and bounds. take the example of an aging Brian Dawkins, who remains a 90 overall despite being 37 years old. And then a dominant DE in Haloti Ngata, who only hits his low 30's, begins to start declining.

              personally doesn't make sense to me, but it clearly makes sense to somebody in the studios so I suppose I would be wrong to question.
              Nagata went down after the first year....at age 27...so dumb.
              Rams, Jays, Raptors, Leafs

              Comment

              • havokeff
                Rookie
                • Dec 2009
                • 308

                #8
                Re: Online Franchise Progression Issue

                Progress is not predetermined. There is no way. It is consistently different for whatever two teams I chose to control in my franchises.

                Also, and I don't know if this is a glitch or intentional, but sometimes a player will progress, but their overall will not change. However if they are released or you go into the edit screen for the player, you will see their true overall. If you save after editing (you don't need to actually make changes) the new overall will be there.

                You can also see the true overall in the depth chart screen.

                Comment

                • GreenReign86
                  Banned
                  • Apr 2010
                  • 711

                  #9
                  Re: Online Franchise Progression Issue

                  Originally posted by havokeff
                  Progress is not predetermined. There is no way. It is consistently different for whatever two teams I chose to control in my franchises.

                  Also, and I don't know if this is a glitch or intentional, but sometimes a player will progress, but their overall will not change. However if they are released or you go into the edit screen for the player, you will see their true overall. If you save after editing (you don't need to actually make changes) the new overall will be there.

                  You can also see the true overall in the depth chart screen.
                  It is fixed, every chise I've ever been in since M10, Ryan Pickett has regressed to a 72 after year 1. In one of my chises this year Calvin Johnson regressed to a 90 and lossed 1 point on his speed. However, he suffered a season ending injury week 3. Which brings me to this, if a young player regresses one year, can he progress the next? Especially with CJ, can he gain the point he lossed in his speed back?

                  Comment

                  • havokeff
                    Rookie
                    • Dec 2009
                    • 308

                    #10
                    Re: Online Franchise Progression Issue

                    I'll pay attention to that guy, as I am about to start a new one in a few minutes. And yes, they can progress after they regress. Usually it is a faily substantial jump.

                    Comment

                    • havokeff
                      Rookie
                      • Dec 2009
                      • 308

                      #11
                      Re: Online Franchise Progression Issue

                      After one season. (I only listed gains and loses and not the exact rating because not everyone plays with the same roster updates.)

                      Ryan Pickett lost 1 overall point.
                      Ndamukong Sue gained 5 overall points.
                      Calvin Johnson gained 1 overall point.
                      Haloti Ngata reamained the same.
                      Derek Cox gained 5 overall points.
                      Bryan Dawkins lost 1 overall point.

                      Comment

                      • Sonic98
                        Rookie
                        • Oct 2010
                        • 39

                        #12
                        Re: Online Franchise Progression Issue

                        They really have to try to do better with progression. Look at age and how it generally effects the average player and how it generally effects the elite players. Look at how injuries generally effect players abilities. Look at when most players reach the peak of their talent or around what time they get to a point where they're not really progressing that fast anymore. Look at how most players progress from year 1-7, but of course potential will have some effect on this. What do players really do to get better? What happens when a team drafts a QB in the 3rd round and develop him into one of the best starters in the league 4 seasons later? Then they could bring back training camp. IF they can have accelerators you can purchase, why can't they have progression points. Both a default amount per team each season, and a very small amount you can purchase as an accelerator. You have so many points per season per team and you could spread them out as you see fit. You could dedicate so many points to working on say a players ball carrying. Maybe this and the old training camp or some combination of it. Maybe have number of points for training came and a certain number for regular season/preseason progression. They could probably combine the idea of points into one system with the virtual trainer and the mini-games. Maybe the points can be waited for key ratings based on the players potential. For instance maybe strength will be the same no matter who the player is, but someone with a lower potential will be working with a handicap and get only 80% of the points you invest time in. Of course this won't be the only way players will progress, but it will give the user home control over player progression just like a players coaching staff has in the NFL.


                        Then another thing I was just thinking of maybe they can have you wager a certain number of points like half your points or 25% of the points for your team on the chance to change a players potential once in their career. And maybe you can only do it a certain number of times per franchise. It would be something like the NBA draft lottery. You put balls in the machine presenting their current rating. You can bet a certain number of points, so each higher rating gets a certain number of balls and a bigger chance of being selected. Then one is randomly selected and that's the player's potential rating. I don't know if it would be better to divide the points the way you want per rating or have each higher rating have a few less balls than the one before and each one costing you more points to increase the number of balls. I'm not sure if there should be any representing lower ratings, but if so let's say only 1 per lower rating so the chance it going lower is very low. Of course it won't really be balls and a machine like the NBA but that's the concept. Maybe you pay for a percentage boost.

                        Comment

                        • JVM
                          Banned
                          • Jul 2010
                          • 725

                          #13
                          Re: Online Franchise Progression Issue

                          Progression in this game is silly. Adrian Peterson remained at 97 speed and 99 acceleration until he retired at 35. Many other players keep their speed, especially acceleration until past 35 years old. Then there are those with 80 speed and 99 acceleration, HBs and DBs on CPU teams who have their acceleration advanced.

                          Overall, I consider progression in Madden to be in need of improvement, lots of improvement.

                          Comment

                          • Sonic98
                            Rookie
                            • Oct 2010
                            • 39

                            #14
                            Re: Online Franchise Progression Issue

                            You should have at least a still control over progression. I mean what about a situation like Steve Mcnair where a player sits on the bench for a year but really progresses? I mean that just doesn't up and happen one day. They worked with him, trained him, and practiced him.

                            Comment

                            • havokeff
                              Rookie
                              • Dec 2009
                              • 308

                              #15
                              Re: Online Franchise Progression Issue

                              But that happens in the game. You just have to pay attention.
                              And it also depends on the player. Some players will progress even though they don't start, some start regressing if they don't start soon.

                              If anything I wish that there were coaching scouting reports from traingcamp and weekly practices or at the end of the year, or something of the like, that gives a hint or a guess on which one is which.

                              Comment

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