Pros and Cons of the "No Switch Rule" both on and offline.

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  • Armor and Sword
    The Lama
    • Sep 2010
    • 21786

    #1

    Pros and Cons of the "No Switch Rule" both on and offline.

    So I have seen some online sim leagues that have a no switch rule on defense. I would like to know why you feel it is really good for the game as opposed to being able to switch to any defender you want when ever you want.

    I also would love to hear from offline franchise players who do use the "no switch rule" in their games and has it really enhanced your offline franchise.

    I fall into the category of someone always willing to try something new. I happen to be pretty skilled at switching to the DB and getting that pick sometimes or swating the ball down. I don't trust the AI to do it for me. I also do not like to play as a safety or DB from the snap I am a MLB type of player and I also play as a DE or DT to,o depending on down and distance.

    So I would love to hear from all sides on this as I may try it out offline, and may bring it up in my online franchise if I can get good mitigating reasons to do so.
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  • stp2081
    Pro
    • Sep 2010
    • 500

    #2
    Re: Pros and Cons of the "No Switch Rule" both on and offline.

    Originally posted by Armor & Sword
    So I have seen some online sim leagues that have a no switch rule on defense. I would like to know why you feel it is really good for the game as opposed to being able to switch to any defender you want when ever you want.

    I also would love to hear from offline franchise players who do use the "no switch rule" in their games and has it really enhanced your offline franchise.

    I fall into the category of someone always willing to try something new. I happen to be pretty skilled at switching to the DB and getting that pick sometimes or swating the ball down. I don't trust the AI to do it for me. I also do not like to play as a safety or DB from the snap I am a MLB type of player and I also play as a DE or DT to,o depending on down and distance.

    So I would love to hear from all sides on this as I may try it out offline, and may bring it up in my online franchise if I can get good mitigating reasons to do so.
    I only play against the CPU, but I do it because otherwise, at least for me, it would be unrealistically easy to swat the ball, get the pick, make the tackle, etc. and produce unrealistic results and beat the crap out of the CPU. The "no switch" rule makes the game more challenging, more balanced, more exciting. The chance to make a big play is harder and thus for me more rewarding, and it's fun for me to face the risk of getting pancaked or miss a tackle and hope your teammates can do it. And at least for me, produces more realistic results.
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    • udungoofed
      Banned
      • Aug 2010
      • 149

      #3
      Re: Pros and Cons of the "No Switch Rule" both on and offline.

      If I'm switching defenders, teh CPU stands no chance.

      Their ground game will never get the edge outside and draws will always get stuffed.

      I'll intercept 3+ passes a game and force a 40% completion percentage or lower, it's too easy to make a play on the ball vs the CPU.


      Played a game a couple days ago, CPU Vince Young threw one down the sideline to Kenny Britt who had a half step on the CB. My Safety was coming across to try and make the play and was real close to doing so.

      All 3 players took to the air. My Safety missing the swat by inches and tumbled into the way of the CB trying to make a play, pushing his animation toward the sideline. Britt made the impressive catch and walked 5 yards into the endzone.

      If I took over the Safety? More than likely a pick with 20+ return yards. The CPU controlled safety tried to ball swat and failed. Had I used the catch animation, I would have made a play, or at least broke up the pass.

      User control basically makes that player have a rating of 150, doesn't matter how skilled the players ratings are, under user control they are basically like being 150 Overall. So if you are constantly switching, it's like your entire defence is rated 150 Overall.

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      • sportyguyfl31
        MVP
        • Nov 2005
        • 4745

        #4
        Re: Pros and Cons of the "No Switch Rule" both on and offline.

        I agree with it. Switching for user INTs is way too easy.

        Comment

        • kpkpkp
          Banned
          • Mar 2007
          • 1733

          #5
          Re: Pros and Cons of the "No Switch Rule" both on and offline.

          I have always done this in Madden, since probably '08 or '09.

          I never realized so many others did it too.

          I use PlayMakers custom sliders for my OffLine Franchise, and always use the "No Switch Rule."

          Usually as the Pats for example, I'll control Vince Wilfork. Or I'll control a CB or something to cover a certain receiver I think will be targeted. But whomever I choose, I stick with that guy even if the "action" of the play is not near the guy I'm controlling. I feel it adds more realism.

          It also is more rewarding and exciting when I realize I am covering the targeted Receiver or HB. And makes it more rewarding when I stop the play short.

          14MinQ's + 20MinAccel clock + PlayMakers Sliders + No Switch Rule =

          Most realistic stats.

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          • BezO
            MVP
            • Jul 2004
            • 4414

            #6
            Re: Pros and Cons of the "No Switch Rule" both on and offline.

            Sounds pretty boring... maybe because I start plays as a d-lineman. I can't imagine sitting out the action. Defense in Madden is too uninvolved as it is.
            Shout out to The Watcher! Where you at bruh?

            Comment

            • joeber08
              Rookie
              • Oct 2010
              • 48

              #7
              Re: Pros and Cons of the "No Switch Rule" both on and offline.

              i tried no switch but is boring that is why i have adjusted my sliders so the player actually has a challenge. the user sliders really dont need increased from zero other than qb acc and a few notches here or there b/c the player gains such a huge advantage. i have ints set at zero and i get realistic number of picks. too many slider sets have user in the 30-50 range. start at zero for user and adjust the cpu sliders.this makes the teams play better b/c their skill is higher. check my sliders and you will see what i am talking about.i didnt buy this game to watch the cpu control my players. i have been playing madden since early 90s, so i am not new to this, just this site. i am looking for realistic and competitive games

              Comment

              • kjcheezhead
                MVP
                • May 2009
                • 3118

                #8
                Re: Pros and Cons of the "No Switch Rule" both on and offline.

                I agree with Bezo. I love playing defense and my biggest gripe about Madden on these systems is the lack of adjustments/inolvement on that side of the ball.

                How does this work in online leagues? Are offensive users still allowed to take control of the wr and maually catch or do they have to let the cpu do it as well?

                Comment

                • illmatic174
                  Rookie
                  • Aug 2010
                  • 104

                  #9
                  Re: Pros and Cons of the "No Switch Rule" both on and offline.

                  some people take it too far

                  now rules on switchin on defense smh

                  im not gonna depend on the computer in this game for anything

                  i user catch, user tackle, user pick, user deflect, USER EVERYTHING !!

                  Comment

                  • TheCreep
                    Banned
                    • Nov 2008
                    • 1792

                    #10
                    Re: Pros and Cons of the "No Switch Rule" both on and offline.

                    I'm strictly offline with Madden. No switch all day everyday, only way to play. Reason being, I like to play as close to reality as I can get.

                    My outlook is this, if you're playing football (real world) and you are playing the ROLB position, if the play goes to the offense right side of the field I cant morph my soul into the LOLB to ensure the play gets stuffed.

                    That is HIS responsiblity. All I can do is make my way to the action and try to assist as best I can. That translates into the game world for me. Once you take control of a player, I would say a majority of that players attributes go out of the window. It is entirely too easy to make plays if I switch to every player. I let the outcome be what it shall be. I let the ratings determine the outcome. As it SHOULD be. Correct?

                    In my opinion its close to cheating. The A.I. doesn't have mental capacity of a human being of course. You will always play better than the CPU once you get used to the game. Switching players, you're pretty much taking away the challenge.

                    If my CB has a low rating matched up with a WR who's better, then guess what, he's going to be struggling in that particular game, if I switched to him I would make plays the majority of the time, nowhere close to sim style, feel me?

                    To add to the challenge, before my season starts I scour my depth chart to find the lowest rated (hopefully a rookie) LB, S, or CB. That is who I select. I am now THAT person in game. I will use him until he retires or the new season starts and I find a lower rated player. The challenge is great. I NEVER switch unless a formation is called that takes him off of the field, I will then default to the LE for that particular play.

                    My games are basically CPU vs CPU. Ratings most definitely decide the outcome. I am isolated at my position. Play my role, my teammates MUST play theirs. Somebody blows an assignment, we just might be taking a loss that day.

                    Comment

                    • Gordy748
                      Rookie
                      • Aug 2010
                      • 273

                      #11
                      Re: Pros and Cons of the "No Switch Rule" both on and offline.

                      Well I switch all the time, and as often as not it's to my detriment. Pressing the switch button often moves you to the wrong player and the moment of confusion as you work out who you are is enough to take that player effectively out of the game.

                      I've set my sliders so my defense is relatively worse than the CPU team's.

                      As an aside, in an offline franchise can you literally just watch a game? I'm user controlling two teams in my franchise and don't want to bias either when they play. But it would be dull to just sim the game...

                      Comment

                      • sportyguyfl31
                        MVP
                        • Nov 2005
                        • 4745

                        #12
                        Re: Pros and Cons of the "No Switch Rule" both on and offline.

                        Originally posted by kjcheezhead
                        I agree with Bezo. I love playing defense and my biggest gripe about Madden on these systems is the lack of adjustments/inolvement on that side of the ball.

                        How does this work in online leagues? Are offensive users still allowed to take control of the wr and maually catch or do they have to let the cpu do it as well?

                        Im in two online leagues

                        Our rules are no user catching on O,

                        On D: No user switching while the ball is in the air.

                        Once the ball is caught, you can switch

                        On running plays, you can switch whenever the heck you want.


                        Of course, you can user INT with the player you are controlling.

                        It works very well, stats, across the board are what they should be.

                        Good defensive players are making plays, bad ones arent.

                        User catching overrides ratings. We all know this.

                        If your FS safety sucks and wont make plays on the ball, or if you have a WR that wont catch as well as you like, then you'll have to upgrade that position in the offseason.
                        Last edited by sportyguyfl31; 11-03-2010, 08:40 AM.

                        Comment

                        • Armor and Sword
                          The Lama
                          • Sep 2010
                          • 21786

                          #13
                          Re: Pros and Cons of the "No Switch Rule" both on and offline.

                          Some great replies thus far. i would love to see more seasoned Madden Offline Franchise players weigh in on this as it seems like a very interesting and challenging approach to playing an even more sim style version of Madden.
                          Now Playing on PS5:
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                          • falconfansince81
                            Rookie
                            • Oct 2009
                            • 333

                            #14
                            Re: Pros and Cons of the "No Switch Rule" both on and offline.

                            we don't have one in our online franchises (9 in all) but haven't had any complaints either. no one in their right mind would trust the cpu to make the play, so part of playing a human opponent and being successful also requires a good use of stick skills. granted its a shade away from pure 'sim' but when playing human opponents there are far greater skill requirements in playcalling and on the sticks than playing the cpu which requires some nursing along.

                            offline i would agree with the others that to get the most out of the game some house rules like playing as one player would probably add a bit more difficulty and realism. otherwise you could just roll over the cpu if so desired, but theres no fun in that.

                            Comment

                            • Sausage
                              MVP
                              • Feb 2003
                              • 3905

                              #15
                              Re: Pros and Cons of the "No Switch Rule" both on and offline.

                              I use the no switch rule as well, but I switch to a new defensive player each play before the A.I snaps the ball. Basically if the A.I. has an 11 play drive going (rare), I would have played a down at each position. If Madden had NCAA's Defensive cam, it's DE or MLB all day.

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