Outside of the 2 primary receivers and the HB I wouldn’t mind having the 3rd, 4th, and 5th options (check-downs) have the “?” mark above there heads. And depending on the AWR of the QB (say low 60s) have the accuracy slightly affected as well. So if you really know your team you can still run an effective offense but have to take the necessary precautions a real coach probably would with an inexperienced QB to minimize turnovers. It would also add value to Franchise mode. Maybe they could have it so that the biggest AWR jump for QBs happen during their 3rd season. So now if your Franchise QB is out there as a rookie behind a crappy line he’s (you) are more likely to make those “rookie mistakes”. Maybe once the AWR is above 80 all of the receiver icons stay onscreen, regardless of the pressure but the QB can be “rattled” in big games (Rivalry, Playoffs, Super Bowl). And 90 is reserved for the clutch big game Qbs (Manning, Brees, Brady). This would actually make addressing the Offensive Line mean something to have any hope of having a successful season, just like the NFL. Thoughts…
Making AWR matter in Madden
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Making AWR matter in Madden
An idea to make Awareness matter in Madden considering EA already uses this to a certain extent (just give us the OPTION to turn it off). In Madden playing as a rookie or a seasoned veteran plays the same for the user. There is no penalty for the user playing with a rookie. I think that a good (and fairly simple) way for EA to somewhat mimic the struggles of playing with a rookie in Madden would be to have the "?" marks that pop up in place of your receiver icon in NCAA when your QB is rattled; do the same in Madden if the player you are controlling has low awareness and is under pressure. So if your playing with a rook and you have a great offensive line and never get touched everything plays out the way it does in Madden now. The QB is only limited by his physical ability. But if (or as) the pocket breaks down the kid should get “rattled”.
Outside of the 2 primary receivers and the HB I wouldn’t mind having the 3rd, 4th, and 5th options (check-downs) have the “?” mark above there heads. And depending on the AWR of the QB (say low 60s) have the accuracy slightly affected as well. So if you really know your team you can still run an effective offense but have to take the necessary precautions a real coach probably would with an inexperienced QB to minimize turnovers. It would also add value to Franchise mode. Maybe they could have it so that the biggest AWR jump for QBs happen during their 3rd season. So now if your Franchise QB is out there as a rookie behind a crappy line he’s (you) are more likely to make those “rookie mistakes”. Maybe once the AWR is above 80 all of the receiver icons stay onscreen, regardless of the pressure but the QB can be “rattled” in big games (Rivalry, Playoffs, Super Bowl). And 90 is reserved for the clutch big game Qbs (Manning, Brees, Brady). This would actually make addressing the Offensive Line mean something to have any hope of having a successful season, just like the NFL. Thoughts…Tags: None -
Re: Making AWR matter in Madden
If I were an Offline guy I'd be all for this...But, I'm an online guy and in the spirit of fair competition I never liked the "rattled" aspect in user vs user games. Though I like the idea of say Jimmy Clausen "struggling" to make reads problem is in a game for competitive purposes I don't like the handi-cap.
As it is now 85-90% of the games you play online will be against the best teams/QB's on the game. I'm strictly OLF, but in the occassion I float to the online game section I feel like each user sould have the same advantage/disadvantage. 2 Cents. -
Re: Making AWR matter in Madden
I was thinking about this same thing. I think adding in other ratings like a "composure" rating will help a lot too- it is proven that the more times you hit a QB the worse their accuracy and decision making gets. They shouldn't bring back to vision cone but utilize that same philosophy for AWR. If you have a 60 AWR rating, your QB should have a limited field of vision and only be able to make 1 read at a time, or better yet, if you're Peyton Manning or someone similar, before the snap, the blitzing S or LB will be highlighted and you point him out. Or even taking that a step further, there can be a "chemistry" rating, where if a QB and TE/WR has been playing together for several seasons, they can both identify a soft spot in coverage, and the WR will adjust his route to that and it will be shown to the QB pre-play.Comment
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Re: Making AWR matter in Madden
In Madden playing as a rookie or a seasoned veteran plays the same for the user. There is no penalty for the user playing with a rookie. I think that a good (and fairly simple) way for EA to somewhat mimic the struggles of playing with a rookie in Madden would be to have the "?" marks that pop up in place of your receiver icon in NCAA when your QB is rattled; do the same in Madden if the player you are controlling has low awareness and is under pressure. So if your playing with a rook and you have a great offensive line and never get touched everything plays out the way it does in Madden now. The QB is only limited by his physical ability. But if (or as) the pocket breaks down the kid should get “rattled”.Comment
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