Couple of Issues:
--The CPU QB ALWAYS drifts to the right in the pocket in both Madden and NCAA making for some very awkward moments in the pocket. Sometimes this leads to off balance throws, or makes a simple throw to the left much more difficult because the QB has just moved farther from the target. Also results in LEs generally becoming better sack artists than REs. I know this is a known issue by EA, but it needs to be fixed.
--WRs don't work to get open on certain routes, curls in particular. The curl/flat plays are a great example of the WRs running their routes, and then just standing there, not working to get open. Since the CPU QB does not throw the curl on time, the WR often just stands there and the CB just stands behind the WR. The curl/flat is often one of the oddest plays in the game against the CPU.
--The CPU QB has very little idea of when to use touch in the passing game. Out route are thrown as lobs and "Go" routes are thrown as bullets. The "Go" routes are often thrown after the WRs are 40-50 yards downfield instead of being thrown with some arc trying to lead the WR.
--The CPU QB has no "progression" and generally has no idea who his best players are. The CPU QB is basically trained to just know when WRs are open, regardless of who he is. That's why we see so many throws to the slot and TE in both Madden and NCAA. They generally uncover quicker than the outside WRs, so they get the ball more often. The CPU QB needs to understand if he has a stud outside WR and he needs to get him the ball. We also see way too many throws to the FB in the flat that are lobbed with the FB just waiting for the ball. Some kind of progression and/or general awareness of the team's personnel needs to be added.
--The CPU QB often has no idea he is throwing a screen pass and throws it WAY too late.
Couple Examples:
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The Stick Route Animation needs to be quicker.
The stick route is clearly and NFL staple but it is not well timed up with the QB's drop. The TE/WR takes way too long to turn around and find the ball. The stick is generally thrown right on time in real life and when it is thrown on time in Madden, the TE/WR is never ready to catch the ball.
Also, the stick route is generally not just run the same way every time. It is often run as an option route where the WR/TE can turn or drift depending on the defense.
<a href="http://s1130.photobucket.com/albums/m537/Palo20/?action=view&current=Stick-1.jpg" target="_blank"><img src="http://i1130.photobucket.com/albums/m537/Palo20/Stick-1.jpg" border="0" alt="Photobucket"></a>
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