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  • #1
    WFColonel56
    Pro
    • Feb 2009
    • 620

    Madden Development Suggestion


    How about the Madden Devs send a special email address to the top madden sites owners.

    EA should limit it to 1 email per week max (for each site) and the email should contain the cream of the crop suggestions that that particular site wants to see in the game.

    This way all info recieved by EA is constructive (becuz it is filtered by the site owner) and nothing gets lost in the black hole that is forum wishlists around the madden community.

    And this way info for the nxt madden could be in EAs hands as soon as the 2nd week madden is out.
  • #2
    berad88
    MVP
    • Aug 2008
    • 1211

    Re: Madden Development Suggestion


    Re: Madden Development Suggestion

    Trust me the developers see the stuff on this site and others and they know football. They know what they think the game needs and they see what the consumer wants. Making games is a lot of work and its not as simple as waving a magic want to get everything in it and working properly. They are doing their best.

    Comment

    • #3
      WFColonel56
      Pro
      • Feb 2009
      • 620

      Re: Madden Development Suggestion


      Re: Madden Development Suggestion

      I understand that they are doing their best but its just a way to give the people more of a voice. I have seen wish list threads from over 5 sites get super overcrouded and great ideas get lost in the shuffle.. I see a good idea and then try to find it a week later and then i cant.

      I just think it is a more constructive way of doing things

      and plus ea could get knowledge of exploits faster this way

      Comment

      • #4
        RedZoneD25
        MVP
        • Aug 2008
        • 2963

        Re: Madden Development Suggestion


        Re: Madden Development Suggestion

        If you're worried about them not finding exploits, that's why we have a bugs thread pinned at the top of the Madden forums.

        Comment

        • #5
          WFColonel56
          Pro
          • Feb 2009
          • 620

          Re: Madden Development Suggestion


          Re: Madden Development Suggestion

          Originally posted by WTFitsDaveyJ
          If you're worried about them not finding exploits, that's why we have a bugs thread pinned at the top of the Madden forums.
          i think you guys are missing the whole reason that i bring this up.

          1.
          All these great ideas that madden players have across the madden community are not really seen...They post them, but thy get covered up by other other wishlists. With this whole email thing the madden site owners are responsible (or they could deem someone responsible) to getting the info the the devs. And in doing so every idea (that makes the cut, with the owners decision) gets equal light because the ideas are presented in a nice and neat fashion.

          2.
          There are other sites other than this one who have amazing ideas and can contribute just as much as this one..sim or tourney., Believe it or not 90% of the tourney crew want the game to be as sim as possible, in the long run it helps them. And the majority of them can see that

          3.
          Like it or not the tourney scene find expoits in the game way faster than sim guys....Usually sim guys find out expoits from playing tourney guys....Tourney guys find the expoits. And alot of tourney guys want the expoits out of the game and through email EA can see them and fix them quicker

          example: we all knw that slant outs are an exploit. Tourney guys knw about it well within the first month after release....It was talked about on their forums A LOT....And yet to this day it hasnt been patched

          or

          the gun snugs stick play...within weeks after madden came out THE MASSES of tourney guys knw that it destroyed man coverage in a SUPER NON REALISTIC WAY....long story short it was never fixed

          both exploits hurt the sim guys more than the tourney guys but everyone still loses

          And both examples are plays that were discussed a ton, people were sick of it and wanted it gone. Either the reason EA never fixed it was because they didnt check those forums, they didnt know how to fix it, or they didnt care.
          And i hope to the bottom of my heart it was the 2nd option, but something tells me it is leaning more to the 1st option

          By having said email system communication opens up by leaps and bounds AND EVERYONE WINS

          Comment

          • #6
            RedZoneD25
            MVP
            • Aug 2008
            • 2963

            Re: Madden Development Suggestion


            Re: Madden Development Suggestion

            I do see what you're saying, I really do. That said, here's why I disagree:

            It creates a buffer in between the developers and the consumer. Having the ability to post a thread knowing that the creators of the game you are speaking of will be watching is something not every site has access to. By removing that, you lose a lot of the personal connection that makes OS so great...Which in turn alienates the Average Joe poster. I can't speak for other sites, but I do know that on OS, a lot of great ideas are seen.

            I'd bet the developers are more aware of the issues you mentioned than you give them credit for. I won't speak for them either, but they have a mass audience to appeal to, and not everything is going to work exactly how everybody wants. Unfortunately the online community suffers more so due to lack of sliders, but that's just how it is at the current time. They do their best (I do believe that) to kill money plays, but there will ALWAYS be exploits in sports games, or any game for that matter.

            Comment

            • #7
              WFColonel56
              Pro
              • Feb 2009
              • 620

              Re: Madden Development Suggestion


              Re: Madden Development Suggestion

              i agree about the personal connection, thats the reason i joined OS. I heard that the Devs were coming to the site for feedback and ideas and i felt instantly "important". At that time it didnt matter how big or small it was it felt like the fans had a say in the game (durring the developmental process). And imo m10 was a great game as far as on the field was concerned. I enjoyed playing the game that entire year

              I know now after reading your post that the email idea might not make OS seem as special as it was/is. But just think, it will give every other site that same feeling of "importance", like what they suggest really matters..

              I know you remember the M10 Dev cycle and how amped up everyone here at OS was to shout out ideas on gameplay ,game modes, ect. That feeling would spread throughout the madden community. I knw that it could hurt OS, but the greater good is the madden community as a whole imo. It might hurt OS in the short run but it has a better chance of helping in the long run

              And to your second paragraph, i guess i just have a bad taste in my mouth over the past few years. I knw that the DEV team does their best to get rid of bugs but the simplicity of the exploits just baffles me to believe that they dont check around the entire community. Because imo the biggest game killers for madden community as a whole was the gun snugs stick play and the slant outs. And they were so easy to see from the start

              Comment

              • #8
                roadman
                *ll St*r
                • Aug 2003
                • 26339

                Re: Madden Development Suggestion


                Re: Madden Development Suggestion

                Originally posted by WFColonel56
                i agree about the personal connection, thats the reason i joined OS. I heard that the Devs were coming to the site for feedback and ideas and i felt instantly "important". At that time it didnt matter how big or small it was it felt like the fans had a say in the game (durring the developmental process). And imo m10 was a great game as far as on the field was concerned. I enjoyed playing the game that entire year

                I know now after reading your post that the email idea might not make OS seem as special as it was/is. But just think, it will give every other site that same feeling of "importance", like what they suggest really matters..

                I know you remember the M10 Dev cycle and how amped up everyone here at OS was to shout out ideas on gameplay ,game modes, ect. That feeling would spread throughout the madden community. I knw that it could hurt OS, but the greater good is the madden community as a whole imo. It might hurt OS in the short run but it has a better chance of helping in the long run

                And to your second paragraph, i guess i just have a bad taste in my mouth over the past few years. I knw that the DEV team does their best to get rid of bugs but the simplicity of the exploits just baffles me to believe that they dont check around the entire community. Because imo the biggest game killers for madden community as a whole was the gun snugs stick play and the slant outs. And they were so easy to see from the start
                I understand what you are saying and to a certain extent I agree. I do feel you need to ask yourself how much time do they have in an actual day to check the entire internet community? They are putting in crazy hours as it is and it's difficult for tired eyes to go to every website and try to focus on wishlists, bugs, etc.... I know this is true because I was close to a High Heat Baseball developer and it was late at night and he said to me, I need to stop wasting my time watching and reading the boards.

                As I stated recently, wishlist need to be developed for Madden 13 in July and August when 12 is coming out. This is when they start to begin their ideas for the next Madden.

                Comment

                • #9
                  ryan36
                  7 dirty words...
                  • Feb 2003
                  • 10138

                  Re: Madden Development Suggestion


                  I just don't think it's necessary. If I were a dev I wouldn't want this. Certain sites just aren't credible. The devs go to sites that offer them something. As do consumer and users. I can think of several sites started by old OS members or current ones that haven't done anything to earn that voice.

                  Comment

                  • #10
                    WFColonel56
                    Pro
                    • Feb 2009
                    • 620

                    Re: Madden Development Suggestion


                    Re: Madden Development Suggestion

                    imo credible and non credible is debatable. Because all sites have something in common, they play madden

                    but i said start with the top madden sites out..which consists of 4 freestyle madden sites

                    and 2 sim sites. The only reason I say only 2 sim sites is because those are the ones that I frequent. But im sure there are quite a few credible ones.

                    I dont know if it is ok to post the links to them, so i wont, But TNT's website is a great madden directory to lots of sites
                    ------------------

                    and to roadman

                    I spend a lot of time looking at sites....lol (in total prob about 4 hours a day, and i have multi tabs open lmao)

                    Im a madden head, lol, even when I dnt have the heart to play 11 much I still like to stay informed and help other players in the process.

                    But thats why i think the email process would be more efficent. Getting 8 emails (random number of sites to start with) a week is alot easier than logging on to mulitiple sites many times a day. Even if the number grows to 25 emails a week it would still be easier and quicker. They could even set 1 intern to collect the emails and present the ideas in a timely fashion to the Devs.

                    Which takes out 90% the investigative work that the devs have to do (and it frees up more interns lol)

                    Comment

                    • #11
                      roadman
                      *ll St*r
                      • Aug 2003
                      • 26339

                      Re: Madden Development Suggestion


                      Re: Madden Development Suggestion

                      Originally posted by WFColonel56
                      and to roadman

                      I spend a lot of time looking at sites....lol (in total prob about 4 hours a day, and i have multi tabs open lmao)

                      Im a madden head, lol, even when I dnt have the heart to play 11 much I still like to stay informed and help other players in the process.

                      But thats why i think the email process would be more efficent. Getting 8 emails (random number of sites to start with) a week is alot easier than logging on to mulitiple sites many times a day. Even if the number grows to 25 emails a week it would still be easier and quicker. They could even set 1 intern to collect the emails and present the ideas in a timely fashion to the Devs.

                      Which takes out 90% the investigative work that the devs have to do (and it frees up more interns lol)
                      It sounds plausible on this end, but is it plausible on Tibouron's end? We don't know what the processes inside Tibouron are. ie, (what an intern tasks are)

                      The disconnect for me is that , in my opinion, when I think of the free styling sites, I think of exploits and bug fixing vs sim sites look more towards game play (blocking, tackling, wr/db interaction etc.), franchise and presentation suggestions and improvements.

                      That's the perception I have, if I'm wrong, let me know.

                      Can the two work together? Absolutely, why not? How to put that process together, I don't know.

                      Comment

                      • #12
                        WFColonel56
                        Pro
                        • Feb 2009
                        • 620

                        Re: Madden Development Suggestion


                        Re: Madden Development Suggestion

                        This is a M12 suggestion list from one of the freestyle madden sites. Basically a poster named Deloz made a thread and he updated it with every suggestion that other posters made.

                        This is in the Deloz 1st post of the thread where he updated the list......this is unedited

                        Yes, I know that there is a separate Madden 12 wishlist forum. But we all know this thread will get viewed 1000 X more often on the main page.

                        I will continually update this post with other ideas that people contribute, and put your name next to your idea(as long as the suggestion is helpful).

                        I will also continually twitter the link to Ian Cummings...who will probably re-tweet it (as he did my NBA 2K11 article) as long as we keep it civil and not a Madden hate fest.

                        Constructive criticism and constructive suggestions please. Mods are encouraged to delete posts that don't fall into that category.



                        My Suggestions:


                        OFFENSE

                        1)The QB Autodrop needs to be rethought and reworked. The user should be able to see what the dropstep is on the playcall screen. The user should be able to choose a 3,5 or 7 <nobr>step</nobr> drop in any play.

                        In Shotgun there should be no drop step animation after a bad snap. With Shotgun in general the dropstep should be quicker like Madden 10.

                        There should also be designed rollout plays, that have an autodrop, but one where it lets the user rollout to the designed play side.

                        2)Get rid of WRs being able to catch passes without looking at the QB- This is why routes like motioned circle's are so over-effective. The WR is able to react to the ball without looking for it. A WR should not be looking for the ball until the route calls for him to.

                        3)A ps2 like "get skinny" animation for the RB- When I watch <nobr>games</nobr> on TV, I constantly see RBs get an extra 4 yards by "getting skinny" and bouncing through the hole. This was duplicated pretty well on ps2, because the juke button on there always gave you this animation when you used it in the box.

                        Madden 11's animation with the ballcarrier is alot better than any NG madden before it, but it still forces you to leave yards on the field sometimes with the RB.

                        4)Better Sideline Catch A.I.- Another thing that Madden 11 does ALOT better than any other ng Madden. However, NCAA 11 does it ALOT better still. Madden's sideline catch A.I. seems like it is only half implemented from NCAA. PS2 Madden every year since Madden 09 has had superior sideline catch A.I. too compared to NG Madden 11.

                        5)Slightly Less Accutate QBs-Not trying to stick with a theme here, but another thing that we've seen improvement on the past couple years. In Madden 09 JaMarcus Russell was a god, but he because somewhat of a liability when Madden 10's new QB ratings were put in.

                        But still...99% of NFL games involve the QB throwing at least 5 or so off <nobr>target</nobr> passes. Even without pressure in their face sometimes. It just happens. Even with Aaron Rodgers' SB XLV performance.

                        It should not be possible in Madden to dot someone making halfway decent D playcalls with Dan LeFevour or Josh Johnson. At least not on All Madden difficulty.



                        DEFENSE

                        1)The four man pass rush needs to be made a threat to a good offensive player. While in real life the new trend is all of the exotic nickle and dime defenses thanks to teams like the Steelers, Packers and Jets...teams still have success with the good old four man edge rush. In Madden it needs to be sped up. Even the teams I mentioned still have success with old school 4 man rushes on occasion.

                        It is a part of every NFL teams D(at least) from time to time and it needs to be more effective in Madden witout having to make hotroutes that shouldn't be necessary. And even with those unnecessary hotroutes it still isn't as good as it should be. Make those DE's take those tackles behind the QB in the pocket MUCH MUCH quicker and more often.

                        Of course not with just any personel, but if you have a good D-line you should be able to pressure the QB in 3 secs or so a good amount of the time.

                        2)Zone Defense: I'm not going to get into it too much since most issues are already well documented. Just please make it more aggressive in terms of reacting to the play and to the ball in the air.

                        3)Psychic Man Defense: No one wants the terrible man defense of Madden 09 back, but no one wants a game where 95% of double move routes in the game are ineffective either.

                        Since one guy is overseeing both Madden and NCAA now, I think we will see improvement with this...since NCAA 11 had a specific patch to make the man coverage less psychic. They specifically said it.

                        Just give us Madden 11 man D toned down by about 2 notches.

                        4)A.I. vs. Compression Offenses- This is arguably the biggest A.I. issue with Madden 11. But what's ironic is that it has been in Madden since the ps2 days. It's just the most annoying issue left.

                        The defense needs to focus on outside containment more...so man assignment switches aren't so predictable. And so that corner and slant out hotroutes aren't so over effective vs. Zone D.

                        5)Why is it impossible for a Madden defender to intercept the ball when close to the sidelines or back of the end zone? Kind of a self explanatory statement so....




                        Lastly, for a general(and I know often said) suggestion....

                        PLEASE FOR THE LOVE OF GOD BRING BACK ALL OF THE PS2 CONTROLS.

                        If you limited the formation shifts to force them to be used realistically that is totally understandable. But besides that, they need to be brought back. Everything from play call screen R-stick audibles to zone assignments that drop to the first down marker. EVERYTHING.

                        It was not too complicated. If you brought it back, there would still be other successful sports games out there with more complicated controls. Please....so much depth is "left on the field" without these controls. Just like a real player who misses a pass or the right hole on a run. It's yardage and gameplay depth that you know what it's like to have, but is not there for you.


                        ALL SPACE BELOW THIS POINT RESERVED FOR OTHER PEOPLE'S SUGGESTIONS.
                        Let's keep this thread a positive one and one that goes all the way until August.
                        All Madden Ballers Who Want the Most Legit Competition Possible-MAKE RANKED GAMES ALL MADDEN
                        WF Colonel-custom packages and expanded 4-3/4-4 formations

                        Madden Bum 13
                        -a better working man align coverage audible so that the guys line up better in formations like nickel odd split

                        J Clark
                        -online practice mode, occassional P.I. calls(as long as the P.I. calls correlate with ratings like MCV, AWR, etc...and also the matchup with the WR)

                        IRISHFBFAN1
                        -full spectrum of runs in EVERY 2 RB offensive formation(HB dive, FB dive, Power O, Toss, Inside Zone, Outside Zone, Counter)

                        juegomylego
                        -better ball security in the diving animation, and make it easier to slide with the QB...controls are too touchy to properly distinguish diving/sliding the way it is now

                        Bahdbwoy
                        -bring in ps2 feature that lets you save hotrouted plays for future use in the game with one button push, custom formation audibles

                        Any Madden player sick of QB sprint back BS
                        -making it so that a thrown away pass has to go past the L.O.S. or else personal grounding is called

                        Mythlyrr
                        -the ability to switch playbooks in practice mode without having to quit to the main menu

                        twann07
                        -cutscenes featuring scuffles between players and a coach/player arguing with a referee.....too politically incorrect NFL? Cmon.

                        Buck
                        -Better organized and quicker menu systems ala NCAA...especially with stuff like switching profiles and saving profiles...right now the task of doing that in Madden is outdated and overly complicated. No reason to not be able to save audibles for every book under one profile.

                        Eagle Pride
                        -ability to choose for a defender guarding a receiver who is blocking to sit back in coverage or blitz

                        abrigman_29
                        -improve QB spy play vs. a scrambling QB to better stay in front of him, completely new zone assignments added to the ones we already have, a return of run/pass commit as long as both put you at risk to get burnt(unlike in the past with pass committ), improve play action blocking

                        Sun
                        -dominant edge rushers making more of a difference and commanding double teams, more realistic run defense with less block shedding and more dominant pushes backwards/forwards by elite defenders or o-linemen, more blocking double teams when 4 or less defenders are rushing, the ability to choose to double team a certain blitzer(check out this thread from 2 years ago on this same point...New Madden Idea: Protection Spotlight)
                        hopefully this list gives you guys a basic view of what freestyle guys want....The suggestions were more detailed but deloz summarized them to put in the 1st post...And also there was some back and forth in this thread as well. .But the way deloz presented his 1st post was a great way to filter that for the most part..

                        And actually this post is what i was envisioning what the email could look like
                        Offense
                        Defense
                        Misc.
                        Last edited by WFColonel56; 04-07-2011, 12:27 PM.

                        Comment

                        • #13
                          Jarodd21
                          Hall Of Fame
                          • Dec 2010
                          • 10556

                          Re: Madden Development Suggestion


                          Re: Madden Development Suggestion

                          Originally posted by WFColonel56
                          This is a M12 suggestion list from one of the freestyle madden sites. Basically a poster named Deloz made a thread and he updated it with every suggestion that other posters made.

                          This is in the Deloz 1st post of the thread where he updated the list......this is unedited

                          hopefully this list gives you guys a basic view of what freestyle guys want....The suggestions were more detailed but deloz summarized them to put in the 1st post...And also there was some back and forth in this thread as well. .But the way deloz presented his 1st post was a great way to filter that for the most part..

                          And actually this post is what i was envisioning what the email could look like
                          Offense
                          Defense
                          Misc.
                          "All Madden Ballers Who Want the Most Legit Competition Possible-MAKE RANKED GAMES ALL MADDEN"

                          I've been asking for this since I started getting on all these sites.. Haha! That would be one of the greatest things to ever happen for online play..
                          https://forums.operationsports.com/f...n-sliders.html

                          PSN: Jarodd21

                          Comment

                          • #14
                            roadman
                            *ll St*r
                            • Aug 2003
                            • 26339

                            Re: Madden Development Suggestion


                            Re: Madden Development Suggestion

                            WF;

                            I guess you threw me off a bit with your third post when you said EA could find exploits quicker and I took my previous perceptions with that.

                            Those are all good suggestions that I've seen here and other places.

                            Wouldn't there be a redundancy concern?

                            It appears Ian and company already seen the link via twitter. I don't know when that post was dated, but those suggestions should be made in July, August and September as that is when they start to brain storm for the next Madden.

                            Comment

                            • #15
                              WFColonel56
                              Pro
                              • Feb 2009
                              • 620

                              Re: Madden Development Suggestion


                              Re: Madden Development Suggestion

                              yeah i understand the timing of the list was to late, but that was just an example of some of the things that freestyle players want to show that there arent huge differences between what both communities wand in terms of gameplay.

                              But I would rather have redundancy problem than a not heard problem if that makes since..

                              There could be a guideline that a site can only bring a problem/idea up once unless there is a starch difference that matters. Then if each site state a problem/idea u see that it really is something that is a good idea or is a real problem


                              example of something that needs to be brought up once and only once per site.

                              Idea (just something on the spot lol)
                              The user WR/DB should have more options to go up for the ball. 2 hand bat down, 1 hand bat down, INT attempt, 1 hand bat down with 1 arm tackle.
                              or
                              aggressive catch (working HOW IT SHOULD HAVE in 08)
                              spac catch(working HOW IT SHOULD HAVE in 08)
                              reg catch
                              defend int

                              ..All options have pros and cons so nothing can be abused

                              Expoit
                              the gun snugs stick play
                              -------------------------------
                              example of something that can be brought up more than once

                              Exploit
                              slant outs- from snugs they are an exploit vs man, in a bunch if a certain player is motioned the cb doesnt react to the slant out on a certain part of the field, in any formation the slant outs bounce off the sideline to burn man
                              --------------------------------------------------------------

                              now back to the redundancy thing, if the sites follow the guideline at the top then the redundancy is only really going to come from site to site since for the most part each site will only bring up something once. (since most of the big exploits only have 1 concept behind them)

                              So in essence an important topic (such as the stick play) could be limited to the number of sites that the DEVS set up the email with
                              Last edited by WFColonel56; 04-07-2011, 01:58 PM.

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