
Looks like the dynamic player performance mechanic will play a role DURING games and will rub off on other players. The traits sound interesting, as well. Check out the full Madden NFL 12 Dynamic Player Performance article, right here.
"Previously, I revealed how Madden NFL 12's Franchise mode handles fluctuations of a player's performance over the course of a season. Well, that stuff applies to every play of every game. Every player is rated on their confidence and consistency, which helps determine how much they are impacted by good and bad play.
That's right – players don't just affect themselves, but can influence an entire team. When a QB has it going, it can energize an entire offense. A great leader, for instance, can boost not only his own play, but those around him. And influential players who lose confidence easily can lower the play of the entire team. It works both ways."
That's right – players don't just affect themselves, but can influence an entire team. When a QB has it going, it can energize an entire offense. A great leader, for instance, can boost not only his own play, but those around him. And influential players who lose confidence easily can lower the play of the entire team. It works both ways."
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