Some of these are gameplay related some just part of the atmosphere.
DDP gives a certain sophistication to ratings so mistakes. If ratings means anything there should surely be the occasional....
1. Botched snaps from centre. Particularly inexperienced/reserve centres.
2. Botched handoffs to the backs. Inexperienced backs with bad carry ratings and maybe an occasional run where they go to the wrong side of the QB.
3. Quarterback fumbles from blindside sacks. I know this does happen, but very, very seldom. I think whether the QB could prepare for the hit has to affect the chance of a fumble. The reason I mention this is there should be a value in the Left Tackle that isn't as significant in the Right (except for Lefties, of course).
4. Noise from the home crowd on defense causing confusion on offense - false start penalties, busted routes, receivers lining up incorrectly.
The last of these falls into the category 'home field advantage' - there is little if anything in Madden which gives you the sense that winning on the road is tougher. Yet in an average NFL season home teams win between 55% and 60% of their games. If the noise was cranked up at critical defensive moments you would expect from low awareness players (or those lacking confidence perhaps) things to go wrong.
More generally, a more intense crowd at crucial moments.
5. Intentional grounding penalties. These are clearly defined in the rulebook but completely ignored in Madden. It’s frustrating to hit the quarterback see the ball float away nowhere near anyone and it’s never called.
6. Horse Collars. Shots to the head. Ejections.
Okay tear them to shreds....
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