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The EA football perception??

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  • GiantBlue76
    Banned
    • Jun 2007
    • 3301

    #16
    Re: The EA football perception??

    Originally posted by K_GUN
    but again...EA (like everyone) is on the planet to make money NOT to cater to the sim crowd.

    so if joe sixpack can't just pick up and play...ala drop back with his QB & huck it deep off his back foot........he simply won't buy it

    EDIT...for the record...I'm not defending EA....i once was a 2k fanboy--go look up my posts----im just stating "it is what it is"
    Right, but I don't know if that's really the case. I know nothing about nascar driving, so if I were to be playing a game that was VERY realistic, I wouldn't know the difference and it wouldn't affect my feelings whatsoever. I also don't agree that hardcore madden players are outnumbered by casual players. Madden is where it is today from hardcore fans who have been playing it since the stone ages (old farts like me). I'll be honest, I stopped buying Madden in 2001. I didn't purchase another one until last year. I was playing 2k5 and 2k8, but I really wanted to play online franchise. I thought Madden 10 was a terrible game so I skipped it. I was a hardcore madden player at one time (starting in 1988 with the very first game). They lost me as a customer for a reason. There are plenty of folks out there that feel the way I do.

    Comment

    • K_GUN
      C*t*z*n *f RSN
      • Jul 2002
      • 3892

      #17
      Re: The EA football perception??

      Originally posted by tazdevil20
      Right, but I don't know if that's really the case. I know nothing about nascar driving, so if I were to be playing a game that was VERY realistic, I wouldn't know the difference and it wouldn't affect my feelings whatsoever. I also don't agree that hardcore madden players are outnumbered by casual players. Madden is where it is today from hardcore fans who have been playing it since the stone ages (old farts like me). I'll be honest, I stopped buying Madden in 2001. I didn't purchase another one until last year. I was playing 2k5 and 2k8, but I really wanted to play online franchise. I thought Madden 10 was a terrible game so I skipped it. I was a hardcore madden player at one time (starting in 1988 with the very first game). They lost me as a customer for a reason. There are plenty of folks out there that feel the way I do.
      i hear ya....on most of the post anyway

      if 2k5 could play on my PS3....would I still play it with updated rosters?....yeah...I probably would ( I have 2k8 but I just can't warm up to it---I need real NFL teams...not giant scorpions and old timers)
      Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

      Comment

      • Broncos86
        Orange and Blue!
        • May 2009
        • 5531

        #18
        Re: The EA football perception??

        Originally posted by tazdevil20
        Right, but I don't know if that's really the case. I know nothing about nascar driving, so if I were to be playing a game that was VERY realistic, I wouldn't know the difference and it wouldn't affect my feelings whatsoever. I also don't agree that hardcore madden players are outnumbered by casual players. Madden is where it is today from hardcore fans who have been playing it since the stone ages (old farts like me). I'll be honest, I stopped buying Madden in 2001. I didn't purchase another one until last year. I was playing 2k5 and 2k8, but I really wanted to play online franchise. I thought Madden 10 was a terrible game so I skipped it. I was a hardcore madden player at one time (starting in 1988 with the very first game). They lost me as a customer for a reason. There are plenty of folks out there that feel the way I do.
        Let's use the NASCAR example. An individual who gets the gist of NASCAR, but may not really understand all the ins and outs of stock car racing, will buy the game with his/her generic understanding. If a casual gamer has to handle the game at a level that an experienced NASCAR driver, he/she could become easily frustrated. The gamer understands that cars go round and round. They understand drafting, and that tires are changed one side at a time. But beyond that? Heck, I don't even know. When I play a racing game, I want to go fast and pass cars.

        Now, someone who is deeply passionate for NASCAR might be looking for the true experience. They have the steering wheel and the pedal. Heck, they even have the clutch. They want to handle it all. That kind of experience is going to be daunting for the casual gamer who just wants to sit down, hold down the "gas" button and pass cars.

        With Madden, it's no different. Not every football fan knows what an A gap or a B gap is, why the weak LB is called the Will, or what the difference is between a DT and a NT. They know that RBs run the ball, QBs throw the ball, the offensive line blocks, etc. That's a vague simplification, but THAT is the majority of gamers that buy Madden. Most have an idea of what football is, and Madden represents that to them in an adequate way.

        And were we not ALL accepting of that at one point? Did any of us question Madden 92 when the offensive line and defensive line essentially just ran into each other?

        Comment

        • K_GUN
          C*t*z*n *f RSN
          • Jul 2002
          • 3892

          #19
          Re: The EA football perception??

          Originally posted by Broncos86
          Let's use the NASCAR example. An individual who gets the gist of NASCAR, but may not really understand all the ins and outs of stock car racing, will buy the game with his/her generic understanding. If a casual gamer has to handle the game at a level that an experienced NASCAR driver, he/she could become easily frustrated. The gamer understands that cars go round and round. They understand drafting, and that tires are changed one side at a time. But beyond that? Heck, I don't even know. When I play a racing game, I want to go fast and pass cars.

          Now, someone who is deeply passionate for NASCAR might be looking for the true experience. They have the steering wheel and the pedal. Heck, they even have the clutch. They want to handle it all. That kind of experience is going to be daunting for the casual gamer who just wants to sit down, hold down the "gas" button and pass cars.

          With Madden, it's no different. Not every football fan knows what an A gap or a B gap is, why the weak LB is called the Will, or what the difference is between a DT and a NT. They know that RBs run the ball, QBs throw the ball, the offensive line blocks, etc. That's a vague simplification, but THAT is the majority of gamers that buy Madden. Most have an idea of what football is, and Madden represents that to them in an adequate way.

          And were we not ALL accepting of that at one point? Did any of us question Madden 92 when the offensive line and defensive line essentially just ran into each other?
          YES!...this is what I was trying to get across

          great post
          Bummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.

          Comment

          • bucky60
            Banned
            • Jan 2008
            • 3303

            #20
            Re: The EA football perception??

            Originally posted by Broncos86
            (Irregardless isn't a word, just FYI XD)
            Thank you. I think it passed the spell check so as the say "who knew".

            Originally posted by Broncos86
            I think the above POV is a bit too narrow. I have trouble thinking that nobody wants to see the game improve. Nobody here is going to say that Madden is perfected. But there's a line between constructive criticism and suggestion and outright blame.
            Not nearly as narrow as only two categories of 1) You make the right adjustments or 2) You Blame EA. I was trying to make a point on how narrow this view is.


            Originally posted by Broncos86
            I'm not sure I understand this point of view entirely, so I'm going to approach it with my initial understanding. Bucky, correct me if I've misinterpreted it.

            Are you suggesting that Madden would in fact be more fun if we didn't actually control the players? Because that's coach mode, that's already in the game. But mind you, this is still a game. And while some love coach mode, others do not like watching the action. Video games require interaction. I prefer to play the QB position myself.
            I didn't even know their was a coach mode. And I really don't care what mode someone plays in (Coach, against CPU, against Human). What I was saying is that you can at most control 1 player at a time. You're not controlling the other 21. You can make adjustments to either offense or defense, you can't make adjustments to both (unless you're really talented and playing with two controllers). The CPU AI should be realistic in how the other players not under user control react, and execute plays, no matter what mode you play in. Sliders can help with this, but their are problems with the game that sliders haven't been able to help in previous versions, that a fix would make one or all modes better.

            Comment

            • CRMosier_LM
              Banned
              • Jul 2009
              • 2198

              #21
              Re: The EA football perception??

              Originally posted by Big FN Deal
              I know this has been said, in some shape or form repeatedly but it's worth saying again. No one is asking for EA to make Madden alienate the "casual" gamer. All they want is a way, option, setting or some factory mode, that makes the game play as realistic as possible.

              Starting with the development cycle of Madden 10, EA has been consistently talking about a balance between realism and fun while saying things like "yeah, we could make ____ more realistic but that would take away from the pick up and play appeal of Madden". That's fine, most people understand that this is a business and there are more casual consumers than hardcore football enthusiast. However, I will never understand and have yet to see it explained, how from a business POV or a common sense one, that precludes EA from adding a "realistic" factory setting option, that's as realistic to NFL football as Tiburon can make it, in Madden.

              If I missed that explanation, someone please direct me to the link. This stuff about casuals versus hardcore as a reason for Madden not being more realistic is a poor excuse, imo. Build the game as realistic as possible, then preset it to a casual friendly setting "out the box" for casuals while including the realistic setting "in the box" as an option for the hardcore.

              This plan of building Madden casual friendly, then allowing hardcore gamers to attempt to make the game more realistic with sliders, is backwards, imo. I am honestly starting to believe that Tiburon, for whatever reason, didn't know how to make a realistic football game these past 6 years and the whole "realism/fun balance" thing was bunk.
              In complete honesty that is exactly why the Online Community feature EA made. Is has EVERYTHING you asked for in your post

              Comment

              • Broncos86
                Orange and Blue!
                • May 2009
                • 5531

                #22
                Re: The EA football perception??

                Originally posted by bucky60

                Not nearly as narrow as only two categories of 1) You make the right adjustments or 2) You Blame EA. I was trying to make a point on how narrow this view is.


                I didn't even know their was a coach mode. And I really don't care what mode someone plays in (Coach, against CPU, against Human). What I was saying is that you can at most control 1 player at a time. You're not controlling the other 21. You can make adjustments to either offense or defense, you can't make adjustments to both (unless you're really talented and playing with two controllers). The CPU AI should be realistic in how the other players not under user control react, and execute plays, no matter what mode you play in. Sliders can help with this, but their are problems with the game that sliders haven't been able to help in previous versions, that a fix would make one or all modes better.
                I gotcha. Yeah, that makes sense, and I see where you're coming from. I'd be the first to admit that certain elements of the AI are lacking. And honestly, we're slowly seeing improvements. Run-blocking was one, and now zone coverage. But yes, we need further improvements. That said, I understand limited resources from EA. They've had to correct a lot of messes from Madden 09 and previous.

                Comment

                • bucky60
                  Banned
                  • Jan 2008
                  • 3303

                  #23
                  Re: The EA football perception??

                  Originally posted by CRMosier_LM
                  In complete honesty that is exactly why the Online Community feature EA made. Is has EVERYTHING you asked for in your post
                  Really? Online community does all that for offline franchise?

                  Comment

                  • Big FN Deal
                    Banned
                    • Aug 2011
                    • 6076

                    #24
                    Re: The EA football perception??

                    Originally posted by K_GUN
                    but again...EA (like everyone) is on the planet to make money NOT to cater to the sim crowd.

                    so if joe sixpack can't just pick up and play...ala drop back with his QB & huck it deep off his back foot........he simply won't buy it

                    EDIT...for the record...I'm not defending EA....i once was a 2k fanboy--go look up my posts----im just stating "it is what it is"
                    K_GUN, it's like you completely missed the point of my post. It is a better business decision to have a game both hardcore and casual gamers can enjoy rather than one group over the other. So from a business POV, EA not adding a realistic factory setting option to Madden, makes no sense unless they are not/were not capable of making it.

                    The casual demographic you are referring to, could continue to have the Madden they have come to expect while offering hardcore gamers an optional factory setting for optimal realism. Win-win for both consumers and EA's bottom line.

                    Comment

                    • GiantBlue76
                      Banned
                      • Jun 2007
                      • 3301

                      #25
                      Re: The EA football perception??

                      Originally posted by Broncos86
                      Let's use the NASCAR example. An individual who gets the gist of NASCAR, but may not really understand all the ins and outs of stock car racing, will buy the game with his/her generic understanding. If a casual gamer has to handle the game at a level that an experienced NASCAR driver, he/she could become easily frustrated. The gamer understands that cars go round and round. They understand drafting, and that tires are changed one side at a time. But beyond that? Heck, I don't even know. When I play a racing game, I want to go fast and pass cars.

                      Now, someone who is deeply passionate for NASCAR might be looking for the true experience. They have the steering wheel and the pedal. Heck, they even have the clutch. They want to handle it all. That kind of experience is going to be daunting for the casual gamer who just wants to sit down, hold down the "gas" button and pass cars.

                      With Madden, it's no different. Not every football fan knows what an A gap or a B gap is, why the weak LB is called the Will, or what the difference is between a DT and a NT. They know that RBs run the ball, QBs throw the ball, the offensive line blocks, etc. That's a vague simplification, but THAT is the majority of gamers that buy Madden. Most have an idea of what football is, and Madden represents that to them in an adequate way.

                      And were we not ALL accepting of that at one point? Did any of us question Madden 92 when the offensive line and defensive line essentially just ran into each other?
                      Very fair points made here Bronc, for sure. However, a casual gamer is not someone who is going to be wowed by Madden. It's a tough spot to be in from a business standpoint. You can dumb down and simplify the game in hopes to get NEW customers, but then you put yourself at risk of disappointing recurring customers. Or you can better appease your existing customers at the risk of not growing sales. I think Tiburon went too far in the other direction.

                      Comment

                      • Broncos86
                        Orange and Blue!
                        • May 2009
                        • 5531

                        #26
                        Re: The EA football perception??

                        Originally posted by Big FN Deal
                        I know this has been said, in some shape or form repeatedly but it's worth saying again. No one is asking for EA to make Madden alienate the "casual" gamer. All they want is a way, option, setting or some factory mode, that makes the game play as realistic as possible.

                        Starting with the development cycle of Madden 10, EA has been consistently talking about a balance between realism and fun while saying things like "yeah, we could make ____ more realistic but that would take away from the pick up and play appeal of Madden". That's fine, most people understand that this is a business and there are more casual consumers than hardcore football enthusiast. However, I will never understand and have yet to see it explained, how from a business POV or a common sense one, that precludes EA from adding a "realistic" factory setting option, that's as realistic to NFL football as Tiburon can make it, in Madden.

                        If I missed that explanation, someone please direct me to the link.
                        From my point of view, it simply comes down to the fact that Madden 06 - 09 was crap. The developers will never say it outright, but Ian Cummings did allude to this several years back when he mentioned getting the foundation right. What that means is that the foundation laid by Madden 09 and previous was just terrible. You had nanos galore, rocket catches everywhere, wonky QB animations, and more! It was just HORRIBLE. Boot up Madden 09, if you have it, and try to run the ball. You will get so darn upset at your blockers.

                        Why hasn't EA accomplished what you want? Simply put, because they need the foundation to make it happen. How can they split the game when the game itself isn't even "right" yet? They know it. They can't openly say it, that'd be a PR nightmare. But the current dev team knows that they're fixing the mistakes made by previous teams. It started with Madden 10, and we're just now starting to see some of the improvements. It's SOO much harder, as a developer, to fix than to innovate.

                        The issue is simply time, resources, and fixing what's broken. And it's the fixing part that is the hardest. It's one thing to build from scratch. But when you have to build around stupid mistakes that make no sense, it makes your job even harder. "Why not scrap it, then?" Because the Suits wouldn't allow that. Madden MUST launch annually, and the development team must adhere to that time frame. Thus, limited time, limited resources, and fixing inherited problems.

                        Comment

                        • bucky60
                          Banned
                          • Jan 2008
                          • 3303

                          #27
                          Re: The EA football perception??

                          Originally posted by Broncos86
                          Thus, limited time, limited resources, and fixing inherited problems.
                          I believe limited time and limited resources, but that's by choice. More resource could have been added, and different releases could have been worked on in parallel. I really believe, EA see's no competition and they made a business decision to move more slowly. That's not me criticizing EA, I think that's just realistic.

                          I do criticize EA for making the decision of scrapping all the PS2 modes/code from this current Gen. We are paying to get modes PUT BACK INTO THE GAME.

                          Comment

                          • Broncos86
                            Orange and Blue!
                            • May 2009
                            • 5531

                            #28
                            Re: The EA football perception??

                            Originally posted by tazdevil20
                            Very fair points made here Bronc, for sure. However, a casual gamer is not someone who is going to be wowed by Madden. It's a tough spot to be in from a business standpoint. You can dumb down and simplify the game in hopes to get NEW customers, but then you put yourself at risk of disappointing recurring customers. Or you can better appease your existing customers at the risk of not growing sales. I think Tiburon went too far in the other direction.
                            I think Tiburon made some terrible Madden games from 2006 - 2009. And I think that's really biting them in the butt. But I do think they're trying to fix that. And I'm pretty sure there are a variety of aspects of Madden that drive the developers crazy, but they're not allowed to fix them (yet). For example, a casual gamer wouldn't care at all about zone coverage improvements. Heck, I'm sure they didn't even know if man coverage or zone coverage was ever broken. But it's an example that the development team does want to make Madden a better sim game. But as I said just above, it's going to take time.


                            Originally posted by bucky60
                            I believe limited time and limited resources, but that's by choice. More resource could have been added, and different releases could have been worked on in parallel. I really believe, EA see's no competition and they made a business decision to move more slowly. That's not me criticizing EA, I think that's just realistic.

                            I do criticize EA for making the decision of scrapping all the PS2 modes/code from this current Gen. We are paying to get modes PUT BACK INTO THE GAME.
                            That's a fair criticism, and it should be a criticism pointed at management that made that decision. I'm sure, somewhere down the chain of command, someone crunched numbers, looked at sales, and said "this is your team budget for the year, hire/fire within this budget."

                            And you're right, it sucks that we're just now getting "roles" back into the game. But, at least we're getting them. At least the current team said "wow, why aren't these in the game? Let's get them back."
                            Last edited by Broncos86; 08-16-2011, 06:22 PM.

                            Comment

                            • Big FN Deal
                              Banned
                              • Aug 2011
                              • 6076

                              #29
                              Re: The EA football perception??

                              Originally posted by Broncos86
                              Let's use the NASCAR example. An individual who gets the gist of NASCAR, but may not really understand all the ins and outs of stock car racing, will buy the game with his/her generic understanding. If a casual gamer has to handle the game at a level that an experienced NASCAR driver, he/she could become easily frustrated. The gamer understands that cars go round and round. They understand drafting, and that tires are changed one side at a time. But beyond that? Heck, I don't even know. When I play a racing game, I want to go fast and pass cars.

                              Now, someone who is deeply passionate for NASCAR might be looking for the true experience. They have the steering wheel and the pedal. Heck, they even have the clutch. They want to handle it all. That kind of experience is going to be daunting for the casual gamer who just wants to sit down, hold down the "gas" button and pass cars.

                              With Madden, it's no different. Not every football fan knows what an A gap or a B gap is, why the weak LB is called the Will, or what the difference is between a DT and a NT. They know that RBs run the ball, QBs throw the ball, the offensive line blocks, etc. That's a vague simplification, but THAT is the majority of gamers that buy Madden. Most have an idea of what football is, and Madden represents that to them in an adequate way.

                              And were we not ALL accepting of that at one point? Did any of us question Madden 92 when the offensive line and defensive line essentially just ran into each other?
                              I don't agree how this subject is often phrased as a one or the other type decision. Madden can be as realistic as possible and still be casual accessible through the use of setting options. The same way anybody can go in and turn off "out of bounds" in a basketball game can be adopted for football fundamentals represented in Madden.

                              There was a podcast discussion a while back where some Madden devs were discussing defensive PI and penalties in general. The devs said something to the affect of "yeah, we could look at the frequency of penalties in real NFL games and scale that into Madden but that wouldn't be fun for most people". Now, I am paraphrasing but that's the jest of it. So because "most people" wouldn't find realistic penalty frequency "fun", EA doesn't include anyway of making penalties called realistic for those that would. Ditto for things like pass trajectory, proper passing mechanics, locomotion, and player ratings.

                              These are the type of business decisions that have been made for Madden these past 6 years that don't seem logical.
                              Last edited by Big FN Deal; 08-16-2011, 06:25 PM.

                              Comment

                              • kjcheezhead
                                MVP
                                • May 2009
                                • 3133

                                #30
                                Re: The EA football perception??

                                Originally posted by Big FN Deal
                                K_GUN, it's like you completely missed the point of my post. It is a better business decision to have a game both hardcore and casual gamers can enjoy rather than one group over the other. So from a business POV, EA not adding a realistic factory setting option to Madden, makes no sense unless they are not/were not capable of making it.

                                The casual demographic you are referring to, could continue to have the Madden they have come to expect while offering hardcore gamers an optional factory setting for optimal realism. Win-win for both consumers and EA's bottom line.
                                It's not really a better business decision tho. I wish it was, trust me I do, but it isn't. Let's say for instance that EA invested the time and money to allow defensive gap assignments and tiered play calling. Would all the time/money spent on that really be noticed by your average 12-14 year old or his father? How many hardcore gamers that pass on Madden now would suddenly run to the store to pick it up because of these additions?

                                It's much easier and quicker to have the blocking/play calling they have now, and the investment to make it more realistic would either A) turn off casual gamers and/or B) not produce enough of a return in hardcore gamer sales to warrant it.

                                Comment

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