Anyone else feel like the M12 "decides" when you'll throw an INT?

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  • ryan36
    7 dirty words...
    • Feb 2003
    • 10139

    #1

    Anyone else feel like the M12 "decides" when you'll throw an INT?

    I am wondering if I am the only one. Hypothetically, say I'm trying to throw to the left sideline. I'll hit the button and throw the ball RIGHT TO the MLB in a completely different zone, with no receivers around him. It's frustrating. Or I'm paranoid.
  • TheDelta
    MVP
    • Sep 2010
    • 1313

    #2
    Re: Anyone else feel like the M12 "decides" when you'll throw an INT?

    It happens. In my experience, it's got something to do with Awareness, at least I get that problem much more often with QBs with low Awareness, and it happens much more often when throwing into the general direction of defenders with high Awareness, it makes guys like Urlacher and Reed kind of "ball magnets"
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    • Jarodd21
      Hall Of Fame
      • Dec 2010
      • 10556

      #3
      Re: Anyone else feel like the M12 "decides" when you'll throw an INT?

      That may be the case if you just press the button without controlling the pass with the left stick and it also depends on how low you have the USER accuracy. I feel like I have full control of all my throws by using the left stick. The INTs I usually throw are from bad throws I make in traffic or the CPU making superman INTs. Haha! But I do see that happen once in a while in bad weather games..
      https://forums.operationsports.com/f...n-sliders.html

      PSN: Jarodd21

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      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #4
        Re: Anyone else feel like the M12 "decides" when you'll throw an INT?

        Originally posted by ryan36
        I am wondering if I am the only one. Hypothetically, say I'm trying to throw to the left sideline. I'll hit the button and throw the ball RIGHT TO the MLB in a completely different zone, with no receivers around him. It's frustrating. Or I'm paranoid.
        It's probably a little of both but just because you're paranoid doesn't mean Madden isn't out to get you! lol

        Seriously though, I have often felt this way too but it's hard for me to judge impartially because I play with the Redskins and QB Grossman 99% of the time.

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        • KBLover
          Hall Of Fame
          • Aug 2009
          • 12172

          #5
          Re: Anyone else feel like the M12 "decides" when you'll throw an INT?

          I think it "decides" since the game is calculations with ratings vs ratings (and we've seen some of the stuff the game can do to make those calculations "come true"). Even if you throw it right at someone, the game "decides" or "checks" to see if the defender can make the catch.

          QB AWR seems like a factor (I see it much more if I have to use a weaker AWR QB like Bromley or Josh Johnson than Freeman or someone like that). QB Acc (and the respective User slider) are also a factor in how far off the ball can be.

          Defender AWR does make them seem more like ball magnets. It doesn't help that the game seems to want to make a lot of errant throws go at someone (like a defender) instead of being just plain incompletions. INT slider is another factor.

          I think some routes it happens more than others too. I see it a lot on crossing routes or the corner type routes. Sometimes on posts as well. On shorter routes, the AWR seems to make it determine if the defender makes a play or just watches (or otherwise doesn't go for the ball).
          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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          • ryan36
            7 dirty words...
            • Feb 2003
            • 10139

            #6
            Originally posted by KBLover


            It doesn't help that the game seems to want to make a lot of errant throws go at someone (like a defender) instead of being just plain incompletions.
            This I guess is the biggest thing, and a more concise version of what I mean. I hate that there aren't more "plain incompletions"

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            • jmood88
              Sean Payton: Retribution
              • Jul 2003
              • 34639

              #7
              Re: Anyone else feel like the M12 "decides" when you'll throw an INT?

              I felt like that every time I saw a db or linebacker warp in front of a receiver when they weren't even close to being in position for an interception.
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              • Shibito
                MVP
                • Jul 2011
                • 1987

                #8
                Re: Anyone else feel like the M12 "decides" when you'll throw an INT?

                I don't think I've ever had a problem with an INT I've thrown, but I've had problems with passes getting swatted down by a defender who warped into the passing lane who realistically never could've made the play on the ball.

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                • NorrinRadd12
                  Rookie
                  • May 2009
                  • 341

                  #9
                  Re: Anyone else feel like the M12 "decides" when you'll throw an INT?

                  Happens to me on curl routes. I'll throw it and the WR literally runs away and the ball goes right to the CB. I'll save the video next time it happens.

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                  • Ampking101
                    Pro
                    • Sep 2011
                    • 724

                    #10
                    Re: Anyone else feel like the M12 "decides" when you'll throw an INT?

                    Well in all honesty it does. In a video game as much as we hate it with the way coding is it's a game of "checks". The moment you press the button the coding checks begin. What are the QB's ratings? Where are the defender? What are their ratings? Where is the receiver? What is the receivers ratings? What is the placement of the ball?

                    Things like that all happen the moment you press the button. So when you press it the game already knows if it's gonna be an INT. The only time that ever is interrupted is is another player takes over on the other side of the ball before the action is completed. Sadly that is just the way the engine works.

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                    • pistolpete
                      MVP
                      • Jun 2004
                      • 1816

                      #11
                      Re: Anyone else feel like the M12 "decides" when you'll throw an INT?

                      I throw the same stupid pass patterns all game long, so I am certain it's my fault I throw my interceptions.

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                      • KBLover
                        Hall Of Fame
                        • Aug 2009
                        • 12172

                        #12
                        Re: Anyone else feel like the M12 "decides" when you'll throw an INT?

                        Originally posted by NorrinRadd12
                        Happens to me on curl routes. I'll throw it and the WR literally runs away and the ball goes right to the CB. I'll save the video next time it happens.
                        I've seen that - I was like WTF

                        Happened against the CPU as well (which is mildly ironic...the game cheated on itself LOL)
                        "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

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                        • Cardot
                          I'm not on InstantFace.
                          • Feb 2003
                          • 6164

                          #13
                          Re: Anyone else feel like the M12 "decides" when you'll throw an INT?

                          Originally posted by ryan36
                          This I guess is the biggest thing, and a more concise version of what I mean. I hate that there aren't more "plain incompletions"
                          I agree 100%. But EA has always liked the big play, so if it isn't a completion or pick, it is a monster swat. The good old fashioned short hop ball just isn't that exciting.

                          And yes, I often feel that my actions don't have much of an impact on the play. Not only with the INTs, but sometimes I will make a foolish decision, and throw bad pass, and the CPU will let me catch it anyways.

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                          • lofeazy
                            Banned
                            • Jan 2010
                            • 586

                            #14
                            Re: Anyone else feel like the M12 "decides" when you'll throw an INT?

                            Originally posted by ryan36
                            This I guess is the biggest thing, and a more concise version of what I mean. I hate that there aren't more "plain incompletions"
                            Originally posted by Cardot
                            I agree 100%. But EA has always liked the big play, so if it isn't a completion or pick, it is a monster swat. The good old fashioned short hop ball just isn't that exciting.
                            This is one of the reasons the the passing Game needs to be redone.It's too much like passing on rails.

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                            • PacMan3000
                              MVP
                              • Jul 2002
                              • 1807

                              #15
                              Re: Anyone else feel like the M12 "decides" when you'll throw an INT?

                              I just think the passing game is conceptually flawed. The trajectory of the ball in the air is very poor, and unlike in other football games I've played, I feel that your knowledge of what is happening and where defenders are is moot because of the limited options in the game.

                              You can see a linebacker five yards off the line of scrimmage, see a WR running five yards BEHIND that linebacker, and think to yourself, "OK, I want to throw this ball over the jumping linebacker and to my WR behind him."

                              But in attempting that pass, knowing full well the risks and your attempt to counter that risk, the game's limited passing mechanics often causes you to throw a ball that's batted down by the linebacker you knew was there from the start. That's simply a flaw in the passing mechanics of the game.

                              Madden 12 does some good things, but it has essentially ripped the entire essence of strategic passing from the game.

                              They might need to make more descriptive ratings for the passing game, like a "touch" rating for being able to drop the ball in over a defender or a "back shoulder throw" rating, etc.

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