With the exceptional connected career mode (yes, I am one of the few who actually love this feature), I am still stumped by a few things regarding gameplay.
Since the Madden team and some gamechangers said months ago that the running will be "tuned" to be more realistic and that the line play would be "tuned", I was wondering if we were going to see the results of that. So far in all of the videos, the line play and the running (zig zagging and swerving) looks exactly the same as it did in Madden 11 and 12. What exactly are the changes that can be made by "tuning" these items?
It would be nice to see some comparisons to Madden 12 as to how the newly tuned running and line play looks. Although there are some encouraging changes in the gameplay areas of Madden, I am still trying to figure out why player movement/running and line play were completely ignored. Since the physics were done by a completely separate team, the gameplay team was supposedly doubled, yet the only change that seems to have been made by this team is the passing game and some tweaks that supposedly removed pyschic defenders. While these are both welcomed changes (assuming they work as advertised), I would expect that more significant changes would have been made with a doubled team. It's frustrating that there are basic elements that we "see on Sunday" that are remaining unchanged yet again. It is kind of strange that the only NFL game doesn't even have all of the rules that the NFL has.
So I guess I'm wondering how many guys it took to work on pass trajectories and lead passing? Did that take an entire year? I'm legitimately asking why the rest of what makes football "football" is still missing. Will we get the rest next year? Will there be a patch that will include some significant improvements?
Since the Madden team and some gamechangers said months ago that the running will be "tuned" to be more realistic and that the line play would be "tuned", I was wondering if we were going to see the results of that. So far in all of the videos, the line play and the running (zig zagging and swerving) looks exactly the same as it did in Madden 11 and 12. What exactly are the changes that can be made by "tuning" these items?
It would be nice to see some comparisons to Madden 12 as to how the newly tuned running and line play looks. Although there are some encouraging changes in the gameplay areas of Madden, I am still trying to figure out why player movement/running and line play were completely ignored. Since the physics were done by a completely separate team, the gameplay team was supposedly doubled, yet the only change that seems to have been made by this team is the passing game and some tweaks that supposedly removed pyschic defenders. While these are both welcomed changes (assuming they work as advertised), I would expect that more significant changes would have been made with a doubled team. It's frustrating that there are basic elements that we "see on Sunday" that are remaining unchanged yet again. It is kind of strange that the only NFL game doesn't even have all of the rules that the NFL has.
So I guess I'm wondering how many guys it took to work on pass trajectories and lead passing? Did that take an entire year? I'm legitimately asking why the rest of what makes football "football" is still missing. Will we get the rest next year? Will there be a patch that will include some significant improvements?
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