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Madden 13 Fantasy Draft Work Around?

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  • #1
    A_New_Classic
    Rookie
    • Oct 2011
    • 98

    Madden 13 Fantasy Draft Work Around?


    Okay so we all no by now that fantasy draft won't be implemented into CC Mode for Madden 13 which is a bummer. However, I think there still may be ways to work around outside of Madden to get this to work. Under this I'll list my idea for how to do a fantasy draft and feel free to post any of your own ideas/methods or comment on mine.

    Basically I have two ways to go about getting the fantasy draft to work in Madden 13, the first step to either method would be to run your fantasy draft outside of the game on a forum or spread sheet or something of that nature. Use a random number generator to determine the draft order. If you have 32 people for your league obviously everyone just selects for themselves, if their will be CPU teams then the Commish will have to select for those teams, and you go in snake order until all the teams fill their roster and meet minimum requirements.

    Next, the first (easiest) way would be to toggle salary cap off (if this is an option for CC I'm not sure yet) and cut as many players from each team as it will let you (obviously you can't go under min requirements) and sign them to their new team that drafted them. Once you've done that, cut as many more player from their original team (since you have signed some of the players to their correct team, you can now cut more players that aren't supposed to be there because the new players will fill min requirements) as you can and put them on their new team. Repeat that as much as you can and then use the trade mechanics to get any stragglers on their correct team until your rosters are correct. Then you would toggle salary cap back on and run your league as usual.

    The second way to go about it would be if their was no toggle salary cap implemented into CC Mode. In this case you would have to use an outside website (such as XFN) and turn off salary cap there. Then you would do the same sign/cut/trade strategies I described above, but this time from the website. Again once you got the rosters correct, turn salary cap back on and business as usual.

    Let me know what you guys think
  • #2
    ZACKATTACK52
    Rookie
    • Sep 2008
    • 109

    Re: Madden 13 Fantasy Draft Work Around?


    Re: Madden 13 Fantasy Draft Work Around?

    That's fairly clever. I suspect you could use an excel file of the rosters and then draft from the excel file.
    Dedicatedleagues.com - THE ULTIMATE SIM COMMUNITY

    GAMERTAG: ZACKATTACK52
    REGION: PHILADELPHIA
    FAVORITE TEAM: RAVENS
    FAVORITE PLAYER: RAY LEWIS

    Comment

    • #3
      cdub71323
      Pro
      • Oct 2010
      • 537

      Re: Madden 13 Fantasy Draft Work Around?


      Re: Madden 13 Fantasy Draft Work Around?

      The only problem is you would have to have a 32-man dynasty with 31 other actual people since you can only play your games now and control one team.

      I have been looking for a workaround because this is the only way I would ever play Madden games in the past. You could also use an updated 2012 roster and do a fantasy draft on there and then update your rosters on your 2013 franchise

      Comment

      • #4
        moneal2001
        Pro
        • Jul 2003
        • 835

        Re: Madden 13 Fantasy Draft Work Around?


        Re: Madden 13 Fantasy Draft Work Around?

        Originally posted by cdub71323
        The only problem is you would have to have a 32-man dynasty with 31 other actual people since you can only play your games now and control one team.

        I have been looking for a workaround because this is the only way I would ever play Madden games in the past. You could also use an updated 2012 roster and do a fantasy draft on there and then update your rosters on your 2013 franchise
        The work around in the OP would work with any number of cpu teams, because you can switch teams(coaches) at any time. so the commish could change to the cpu teams and cut their guys and sign the right ones for them, then go back to their original team.

        edit: i know you can choose salary cap options at the start of a CC but dont know if you can turn it back on once you are running one.

        Comment

        • #5
          cdub71323
          Pro
          • Oct 2010
          • 537

          Re: Madden 13 Fantasy Draft Work Around?


          Re: Madden 13 Fantasy Draft Work Around?

          That's true good point. For me, all of this workaround is worth it because like I said, this is the only style of game I would play on previous Madden. It's the easiest way to get all your favorite players on the same team without cheating

          Comment

          • #6
            A_New_Classic
            Rookie
            • Oct 2011
            • 98

            Re: Madden 13 Fantasy Draft Work Around?


            Re: Madden 13 Fantasy Draft Work Around?

            Yes, the main concern I have with this is if you can or can't toggle salary cap in CC.

            Also another thing I forgot to mention in the OP, if you want the contracts to stay the same then you would have to trade all of the players rather than cut/sign. This would be more time consuming, but if you cut them then the new team will have to sign them to a new contract. I will most likely do the sign/cut method because it's faster and the contracts will still be relatively scaled even if it isn't their actual contract.

            Comment

            • #7
              darkxsacrificex
              Rookie
              • Jun 2012
              • 179

              Re: Madden 13 Fantasy Draft Work Around?


              Re: Madden 13 Fantasy Draft Work Around?

              they have it for offline so means they will have it for online to turn salary cap off since josh looman said one video show all the option and said everything u can do offline u can do online

              Comment

              • #8
                TeamBuilder
                MVP
                • Jun 2009
                • 2214

                Re: Madden 13 Fantasy Draft Work Around?


                Re: Madden 13 Fantasy Draft Work Around?

                Originally posted by A_New_Classic
                Okay so we all no by now that fantasy draft won't be implemented into CC Mode for Madden 13 which is a bummer. However, I think there still may be ways to work around outside of Madden to get this to work. Under this I'll list my idea for how to do a fantasy draft and feel free to post any of your own ideas/methods or comment on mine.

                Basically I have two ways to go about getting the fantasy draft to work in Madden 13, the first step to either method would be to run your fantasy draft outside of the game on a forum or spread sheet or something of that nature. Use a random number generator to determine the draft order. If you have 32 people for your league obviously everyone just selects for themselves, if their will be CPU teams then the Commish will have to select for those teams, and you go in snake order until all the teams fill their roster and meet minimum requirements.

                Next, the first (easiest) way would be to toggle salary cap off (if this is an option for CC I'm not sure yet) and cut as many players from each team as it will let you (obviously you can't go under min requirements) and sign them to their new team that drafted them. Once you've done that, cut as many more player from their original team (since you have signed some of the players to their correct team, you can now cut more players that aren't supposed to be there because the new players will fill min requirements) as you can and put them on their new team. Repeat that as much as you can and then use the trade mechanics to get any stragglers on their correct team until your rosters are correct. Then you would toggle salary cap back on and run your league as usual.

                The second way to go about it would be if their was no toggle salary cap implemented into CC Mode. In this case you would have to use an outside website (such as XFN) and turn off salary cap there. Then you would do the same sign/cut/trade strategies I described above, but this time from the website. Again once you got the rosters correct, turn salary cap back on and business as usual.

                Let me know what you guys think
                ^ The problem you may run into there is, do you select for CPU teams by selecting them the best OVR rating players for positions of need? You wouldn't want punters being drafted higher than impact players.

                Consider simming through past Maddens to see how fantasy draft logic was used. The CPU had weighted positions and it was common to see a run on a position during a certain round.

                EX: In round 8 there would be a run on centers

                Comment

                • #9
                  A_New_Classic
                  Rookie
                  • Oct 2011
                  • 98

                  Re: Madden 13 Fantasy Draft Work Around?


                  Re: Madden 13 Fantasy Draft Work Around?

                  ^I did exactly that since I've been doing my fantasy draft for the last few weeks even without the ratings out as sort of a fun thing to do with my league while we wait for 13.

                  What I found was that the computer drafted completely unrealistically. They would draft certain positions for each round almost exclusively and it was super easy to get better players at every position than them. For example they would draft a DE in the low 80s OVR while there was still 90+ OVR players at impact positions that they still needed. For my draft, I ended up just going BPA at position of need for the CPU, but it's really up to the commish to decide what he thinks is best.

                  Comment

                  • #10
                    cdub71323
                    Pro
                    • Oct 2010
                    • 537

                    Re: Madden 13 Fantasy Draft Work Around?


                    Re: Madden 13 Fantasy Draft Work Around?

                    Originally posted by A_New_Classic
                    ^I did exactly that since I've been doing my fantasy draft for the last few weeks even without the ratings out as sort of a fun thing to do with my league while we wait for 13.

                    What I found was that the computer drafted completely unrealistically. They would draft certain positions for each round almost exclusively and it was super easy to get better players at every position than them. For example they would draft a DE in the low 80s OVR while there was still 90+ OVR players at impact positions that they still needed. For my draft, I ended up just going BPA at position of need for the CPU, but it's really up to the commish to decide what he thinks is best.
                    I was just going to use a roster on Madden 12 that includes the new rookies and just do a fantasy draft that way. I know the draft logic is messed up, but it would be the easiest/quickest way to get it all done instead of going through every round. It is already going to take a lot of time to get everything set up in 13, so eliminating extra time is needed at this point.

                    I would like to start mine now but before I do all of this stuff with 12 I would like knowing if this is for sure possible in 13

                    Comment

                    • #11
                      mars85042
                      Rookie
                      • Apr 2008
                      • 252

                      Re: Madden 13 Fantasy Draft Work Around?


                      Re: Madden 13 Fantasy Draft Work Around?

                      I'm so frustrated I have an 8 man fantasy draft offline sim league and that's the only way we play, due to all the online glitches I don't even know what to do now??? Is there any online sim leagues I can trust
                      I hope your idea works I would put in the time to have a good fantasy draft!!
                      OSUFL Philadelphia Eagles 9-4(2-2)

                      Comment

                      • #12
                        BK_NC
                        Rookie
                        • Jul 2012
                        • 7

                        Re: Madden 13 Fantasy Draft Work Around?


                        Re: Madden 13 Fantasy Draft Work Around?

                        This is a deal breaker for me. I play single player offline franchise mode. Haven't found enough friends to play an online franchise with yet.

                        I love doing a fantasy draft in single player offline mode to see how well I can build a team and do with them.

                        Now EA is regressing the franchise just like they did with the Madden 06 game for 360/PS3 compared to PS2 versions of that game and previous PS2 versions of Madden. They regress the feature set in a year (2012) that would have normally been a new gen console year had Sony/MS stuck with the normal cycle length. Now EA can then "add" those features back in over the next 5+ yrs so they can continue to justify to themselves charging $60 per year.

                        Just when I thought EA couldn't sink any lower, they do.

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