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Sliders and difficulty is bugged in ccm

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Old 08-29-2012, 01:36 AM   #17
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Re: Sliders and difficulty is bugged in ccm

Quote:
Originally Posted by littakilla
i am hoping you are right.. i think the actual sliders do work, like if i put the run blocking to 0, then plays would always get blown up,

i think the issue just tends to be with the infinity engine and the AI running logic.. when i hand the ball off to my running back and he starts running, the cpu just runs right in to the o line and stumbles and falls down when he gets hit.. just seems like the cpu making bad decisions leads to the running problems.. dunno if that can be fixed or not though
To me when I bumped break tackles which I believe used to be Running Back Ability it seemed to mitigate this issue.

For example in my player CCM where I play WR for the Browns, my first game after bumping those sliders, Trent Richardson carried the ball 23 times for 125 yards. The difference in the RB path was pretty noticeable.

In my team CCM same kind of difference. Again, I wasn't keep track of numbers or really paying that heavy attention to it. But I would say the slider differences were noticeable right away.
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Old 08-29-2012, 01:56 AM   #18
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Re: Sliders and difficulty is bugged in ccm

To the person who suggested playing online:

If I do an online 1 player CCM, can I be booted out of the server vs the CPU, and if so does it result in auto win/loss? I play 15 min quarters and don't want to risk having to replay multiple games after 2,3, or 4 quarters deep. :O thanks in advance.
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Old 08-29-2012, 01:59 AM   #19
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Re: Sliders and difficulty is bugged in ccm

I'd say it is more likely the sliders have different impacts. Slider people will know Madden has always had differences between exhibition and franchise mode sliders, so this is hardly new. Perhaps it's just more significant a difference now in CC - DPP and all that.
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Old 08-29-2012, 02:44 AM   #20
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Re: Sliders and difficulty is bugged in ccm

I figured out the sliders but the threshold is my problem. It seems to go back to 50. I like it at zero and yes my tuning is set to yes. Am I missing something?
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Old 08-29-2012, 12:12 PM   #21
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Re: Sliders and difficulty is bugged in ccm

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Originally Posted by CheesHd09
Yep agreed. Id go online just because of the scouting points tho. Its alot better. 1000 points was a little small plus they knocked down how much it costs to reveal some stuff.
So how many scouting points do you get per week in online CCM?
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Old 08-29-2012, 12:26 PM   #22
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Re: Sliders and difficulty is bugged in ccm

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So how many scouting points do you get per week in online CCM?
2000 to start with
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