Player Progression, any guides?

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  • SGMRock
    Pro
    • Jul 2009
    • 991

    #1

    Player Progression, any guides?

    I'm finding now that we can use XP to get our own progression on players I am having a hard time choosing whats best. Before we were at the mercy of the CPU and certain skills like Awareness used to go up chunks on their own. Now I'm trying to decide where to put points and not sure if like for a rookie putting a lot of points into awareness is the way to go or something else.

    Has anyone seen a good guide to this anywhere? I even bought the Prima guide for the first time in years this year because I wanted this info and it wasn't even in there.

    Also does anyone know if any stats still naturally progress every season? I think I read they do regress for older players but wasn't sure if younger ones still get some unpurchased stat increased handed out every season.

    Thanks in advance for any info.
    Last edited by SGMRock; 08-30-2012, 10:02 PM.
    Go Lions, Tigers, Pistons, Red Wings, Wolverines!
  • Lionhammer
    Rookie
    • Aug 2008
    • 218

    #2
    Re: Player Progression, any guides?

    I am wondering the same thing..... I have been focusing on the big ones.... PaBLK/RuBLK for my O-line, catching for my WR.... D-Line I have been doing Block Shed alot...... AWR on safeties... Not sure where to focus on guys that are already really good(to get the most impact).

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    • Doordoor123
      Rookie
      • Nov 2011
      • 93

      #3
      Re: Player Progression, any guides?

      I just do auto because I still want my lesser players to get better.

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      • TheBMarshall15
        Rookie
        • Aug 2012
        • 57

        #4
        Re: Player Progression, any guides?

        Too easy dude, QB=short,med,long throw accuracy.HB=BCV,Juke,Spin,Awareness,FB=Run Block,Pass Block,Impact Block,WR=Catch,Route Run,Catch In Traffic,TE Catch,Run/Pass Block,Catch In Traffic,ALL LINEMAN=Run/Pass Blocking and Impact Blocking,D Line=Strength Moves if they are naturally slow, or Finesse Moves if they are naturally fast, and Bull/Swim/Spin moves respectively,LB=Hard hitting trait,Hit Power,Tackling,Awareness.DB=Awareness,Man/Zone coverage depending on what your play calling style is.FS/SS=Hard Hitting trait,Hitting Power,Awareness,Zone Coverage...Your Welcome.

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        • ggsimmonds
          Hall Of Fame
          • Jan 2009
          • 11235

          #5
          Re: Player Progression, any guides?

          Originally posted by TheBMarshall15
          Too easy dude, QB=short,med,long throw accuracy.HB=BCV,Juke,Spin,Awareness,FB=Run Block,Pass Block,Impact Block,WR=Catch,Route Run,Catch In Traffic,TE Catch,Run/Pass Block,Catch In Traffic,ALL LINEMAN=Run/Pass Blocking and Impact Blocking,D Line=Strength Moves if they are naturally slow, or Finesse Moves if they are naturally fast, and Bull/Swim/Spin moves respectively,LB=Hard hitting trait,Hit Power,Tackling,Awareness.DB=Awareness,Man/Zone coverage depending on what your play calling style is.FS/SS=Hard Hitting trait,Hitting Power,Awareness,Zone Coverage...Your Welcome.
          This was little help so stop patting yourself on the back. lol
          For one thing you listed BCV first under HB. To the OP: never invest in BCV! It is a useless rating for a user controlled player.

          Also I don't know how many would agree with this but I prefer putting points into play recognition instead of awareness for defensive players.

          And for LB the most important attributes are block shedding and pursuit (maybe play recognition as well)

          And you need to cater your choices to your style of play or scheme. I don't think there is one universal guide to progressing players. Much of it depends on how you play and what kind of players you have
          Last edited by ggsimmonds; 08-31-2012, 01:43 AM.

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          • TheBMarshall15
            Rookie
            • Aug 2012
            • 57

            #6
            Re: Player Progression, any guides?

            Originally posted by ggsimmonds
            This was little help so stop patting yourself on the back. lol
            For one thing you listed BCV first under HB. To the OP: never invest in BCV! It is a useless rating for a user controlled player.

            Also I don't know how many would agree with this but I prefer putting points into play recognition instead of awareness for defensive players.

            And for LB the most important attributes are block shedding and pursuit (maybe play recognition as well)

            And you need to cater your choices to your style of play or scheme. I don't think there is one universal guide to progressing players. Much of it depends on how you play and what kind of players you have
            LOL, yeah BCV is probably a CPU trait that takes over for those who simulate alot. Yeah I forgot about play rec, it is an important trait to have for all defensive players,specifically LB's and Safeties.I could go either way on block shedding, and pursuit isn't something I would spend xp on since my LB's don't chase, they run forward most of the time.

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            • ryanh04
              Rookie
              • Sep 2004
              • 171

              #7
              Re: Player Progression, any guides?

              I would invest in Consistency to build a team. Then I would work on attributes. Remember a zero consistency player can play like his rating or a scrub. If you have a consistent player that always play to his ratings you will never have to worry.

              Keep Notes of your favorite guys goals to progress them faster.

              Comment

              • TheBMarshall15
                Rookie
                • Aug 2012
                • 57

                #8
                Re: Player Progression, any guides?

                Originally posted by ryanh04
                I would invest in Consistency to build a team. Then I would work on attributes. Remember a zero consistency player can play like his rating or a scrub. If you have a consistent player that always play to his ratings you will never have to worry.

                Keep Notes of your favorite guys goals to progress them faster.
                very good point on the consistency attribute, I wish it didn't come at such a high xp price though. Honestly you can progress any way you like and essentially you can't fail. My best advice for anyone reading this is to start your franchise with young players in the 75ish overall rating range, and just build them over a period of time. You'll save cap room and have the ability for a dynasty.

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                • ryanh04
                  Rookie
                  • Sep 2004
                  • 171

                  #9
                  Re: Player Progression, any guides?

                  Look at the guys weekly goals you want to progress and then in the game use the players to get them. Use them when you practice too. I write the goals down so I remember.

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                  • ggsimmonds
                    Hall Of Fame
                    • Jan 2009
                    • 11235

                    #10
                    Re: Player Progression, any guides?

                    Originally posted by ryanh04
                    I would invest in Consistency to build a team. Then I would work on attributes. Remember a zero consistency player can play like his rating or a scrub. If you have a consistent player that always play to his ratings you will never have to worry.

                    Keep Notes of your favorite guys goals to progress them faster.
                    I don't know about this. Consistency comes at a very steep cost and wouldn't it be difficult to produce the stats needed to upgrade consistency without first improving their skillset?
                    I mean it is not all that great for a player playing to his ratings if his ratings suck

                    Comment

                    • ryanh04
                      Rookie
                      • Sep 2004
                      • 171

                      #11
                      Re: Player Progression, any guides?

                      No not really. Look at the weekly goals of that player or players you want. It might cost a lot now but it helps when you can spend it on the attributes after they become consistent. Then you won't have one of them moments where It's like "WTF are you doing?". Say it's the Super Bowl and all of a sudden your player decides he just doesn't feel like giving it his all. Tom Brady on the other hand is very consistent and you know no matter what he'll play to his ratings.

                      Comment

                      • roninho
                        Rookie
                        • Dec 2010
                        • 141

                        #12
                        Re: Player Progression, any guides?

                        Originally posted by ggsimmonds
                        This was little help so stop patting yourself on the back. lol
                        For one thing you listed BCV first under HB. To the OP: never invest in BCV! It is a useless rating for a user controlled player.

                        Also I don't know how many would agree with this but I prefer putting points into play recognition instead of awareness for defensive players.

                        And for LB the most important attributes are block shedding and pursuit (maybe play recognition as well)

                        And you need to cater your choices to your style of play or scheme. I don't think there is one universal guide to progressing players. Much of it depends on how you play and what kind of players you have
                        Exactly. Since you'll be controlling the QB it has no use to spend xp on awareness (unless you sim obviously). In addition, spend money on what you use most, if you don't throw on the run much don't spend xp's on it. If your using a lot of rollouts etc then do.
                        For a RB it has no use to spend on bc vision. Awareness does have some use for a RB for when you don't control him (pass blocking or running a receiving route), but unless it's below average i wouldn't spend money on it.

                        I'm not sure how most of you guys play on defense, but generally i control always the same position. The players on that position i wouldnt spend on awareness or play recognition. Also when i control a DT i almost never use a finesse move, so i don't spend money on it.

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                        • SGMRock
                          Pro
                          • Jul 2009
                          • 991

                          #13
                          Re: Player Progression, any guides?

                          As a coach I have found that certain practices give XP for both you and your players but some only give to coach. I think playing the full practice option for 1500 points (online CCM, only a 1000 right now in offline) gives the best bang for your time. Its only 5 min quarters, goes fast and everyone playing gets xp and coach gets 1500 as long as you dont lose

                          I know this is time consuming but if you want to get that boost in XP its well worth it. I also am trying to do what others have said with coach xp boost. I picked for instance the CB XP boost for my first coach upgrade, as the Lions have a bunch of rookie/young CB's that need that experience badly. Next one i'll probably go for is the RB one as all their RB's are young and need a boost as well.
                          Go Lions, Tigers, Pistons, Red Wings, Wolverines!

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                          • tron11
                            Rookie
                            • Feb 2008
                            • 29

                            #14
                            Re: Player Progression, any guides?

                            Have you noticed how much of a difference buying those position specific xp boosts make?
                            PSN: Tron11

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                            • SGMRock
                              Pro
                              • Jul 2009
                              • 991

                              #15
                              Re: Player Progression, any guides?

                              Originally posted by tron11
                              Have you noticed how much of a difference buying those position specific xp boosts make?
                              I've only played one game since I bought the CB one but the CBs are showing up higher on the list of XP now when I go to give out xp. I can't say specific numbers, it would be good to have a break down from EA on all this stuff.

                              I would like to see a good break down of the Trait system as it applies to Madden 13 as well. So I know if its worth spending 10k-20k XP on some of them. Chase did this write up on Madden 12, some of this still applies but they seem to have updated the system a little bit this year as well.

                              http://www.operationsports.com/featu...page=1#comment
                              Go Lions, Tigers, Pistons, Red Wings, Wolverines!

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