Accelerated Clock User vs. User CCM

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  • JEvans14
    Rookie
    • Aug 2012
    • 8

    #1

    Accelerated Clock User vs. User CCM

    My 20 person online CCM kicked off last night and we came across a problem. When it's a user vs. user game the accelerated clock doesn't run, but when it's user vs. computer it does. Is anybody else seeing this problem?
  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #2
    Re: Accelerated Clock User vs. User CCM

    Originally posted by JEvans14
    My 20 person online CCM kicked off last night and we came across a problem. When it's a user vs. user game the accelerated clock doesn't run, but when it's user vs. computer it does. Is anybody else seeing this problem?
    Yes, I think every multi-user online CCM is - at least both OS Vets leagues do.

    For the time being we've turned off the accel clock and went to 8 minute quarters, until it gets fixed.

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    • JEvans14
      Rookie
      • Aug 2012
      • 8

      #3
      Re: Accelerated Clock User vs. User CCM

      Originally posted by bcruise
      Yes, I think every multi-user online CCM is - at least both OS Vets leagues do.

      For the time being we've turned off the accel clock and went to 8 minute quarters, until it gets fixed.
      Glad to see I'm not alone. We usually do 8 minute quarters with the accelerated clock set to 20 seconds. Looks like we'll be turning it down to 5 or 6 minute quarters for the time being.

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