So, now that we have been oh so graciously permitted by the almighty EA to edit players, I got really excited for a moment. Would I finally be able to change Clay Matthews' position to LE, where I've been playing him? Nope. Just from ROLB to LOLB. Ok, I understand that there's solid reasoning behind the decision not to allow us to change say a WR to CB or something super cheesy like that, but changing an OLB to a DE is not only reasonable, but happens every year in the NFL. EA even acknowledges this; for example, Shawn Merriman was a OLB in Madden 12, and he's a DE in 13. Also, for my more serious running teams, I like to play a tackle at TE; the game allows this, but I can't change that tackle's position to TE, so I can't develop his catching skills at all. I'm not asking to allow the free editing of player ratings like in Madden 12, but let's be reasonable here. I should be able to make an OLB into an MLB (this, too, has precedent in Madden: see Brian Cushing's position over the last few years). For that matter, why can't I use a SS as a linebacker? I did this last year with Taylor Mays and had a lot of fun with it. The game doesn't even allow you to edit a TE into a WR or an OG into an OT or C. I haven't looked at every position yet, but it doesn't look like you can make any meaningful positional switches.
I understand that the skills a player can develop and their cost depend on that player's position, but I have an (I think) extremely simple solution: 1. allow all positions to develop every skill, 2. keep track of a player's original position and determine skill point costs according to original position and not current position, 3. make completely out-of-position skills astronomically expensive (like a point in man coverage should cost a WR 4-5 times what it costs a CB). This solution would allow free and reasonable position editing without allowing for too much cheesing.
I understand that the skills a player can develop and their cost depend on that player's position, but I have an (I think) extremely simple solution: 1. allow all positions to develop every skill, 2. keep track of a player's original position and determine skill point costs according to original position and not current position, 3. make completely out-of-position skills astronomically expensive (like a point in man coverage should cost a WR 4-5 times what it costs a CB). This solution would allow free and reasonable position editing without allowing for too much cheesing.
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