Progressing Speed with a Star Player.

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  • mavfan21
    MVP
    • Jul 2007
    • 1842

    #1

    Progressing Speed with a Star Player.

    So I really like a prospects #s but he has 86 speed and I really like a little more oompf. I need at least 90 to be happy with a starting HB.

    He has Star progression. How long will it take to progress him 4-6 points in speed? Anyone tried this?
    Don't look back too long and don't look too far ahead.
  • steamboat
    Rookie
    • Dec 2004
    • 481

    #2
    Re: Progressing Speed with a Star Player.

    Quite a long time. IMO this years madden is the first one where this is not a big deal to me. I have just as much success with an 86 with good attributes then a 90 with lesser if not more so. Speed is no longer the be all end all.

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    • mavfan21
      MVP
      • Jul 2007
      • 1842

      #3
      Re: Progressing Speed with a Star Player.

      Originally posted by steamboat
      Quite a long time. IMO this years madden is the first one where this is not a big deal to me. I have just as much success with an 86 with good attributes then a 90 with lesser if not more so. Speed is no longer the be all end all.
      Yeah, I'm trying to get over my speed addiction. I used Michael Turner a lot before age and his contract caught up with him. I still like the home run potential of a speedy back.

      I saw somewhere a guy got this player (the one I am thinking of drafting) and he had him to 97 speed in 3 years but he "cheesed" a bit by winning rookie of the year/MVP/OPOY which I won't do in the first few years for sure.
      Don't look back too long and don't look too far ahead.

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      • KingDeDeDe
        Rookie
        • Jan 2009
        • 84

        #4
        Re: Progressing Speed with a Star Player.

        Year one of an online dynasty and I've got Jimmy Graham at 96 speed by week 16. It's not so hard.

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        • moveitsjosh
          Rookie
          • Nov 2011
          • 154

          #5
          Re: Progressing Speed with a Star Player.

          I got 2 Running backs with less then 88 speed from 2 drafts ago, My starter, Joshua Adams, also I believe has quick progression, is decent, but even though he has 90 carrying, he fumbles a lot, which brings me to use Sokolov (one of the story players)
          I actually managed to find Adams just by looking for power ratings Carry/Trucking/Stiff Arm/etc, when I got him, and wanted to progress him, I was happy to find that he had quick progression.

          Anyway, its hard to progress speed, and usually not worth it, it takes usually 2 years to get enough xp for a star to only increase his speed by 4 points.

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          • illini519
            Rookie
            • Oct 2011
            • 37

            #6
            Re: Progressing Speed with a Star Player.

            Originally posted by steamboat
            Quite a long time. IMO this years madden is the first one where this is not a big deal to me. I have just as much success with an 86 with good attributes then a 90 with lesser if not more so. Speed is no longer the be all end all.
            I disagree, speed is still the end all stat for running backs since ball carrying, vision, and all the other ratings mean little when a human is controlling the back.

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            • Dempseylicious23
              Rookie
              • Oct 2012
              • 196

              #7
              Re: Progressing Speed with a Star Player.

              Originally posted by illini519
              I disagree, speed is still the end all stat for running backs since ball carrying, vision, and all the other ratings mean little when a human is controlling the back.
              I agree with this guy to an extent.

              I'm in my 4th season CCM with the Bears. Matt Forte is 29 and has 98 speed which is plenty for me. If you're like me and you use a lot of zone running plays like stretch plays and quick tosses out of a single back set, speed can mean the difference between a 3-6 yard gain or a touchdown. Having the speed to bounce the run outside and around the corners and safeties is critical to this type of run scheme. Also of note, Forte also has pretty high elusiveness (93) which is also an immensely expensive stat to increase. It is one of the best for evading tacklers though in my experience (it seems to increase the effectiveness of juke/spin moves as well as make you harder to bring down if the tackler isn't taking a proper angle). I also tend to throw in a lot of draw plays and screen plays which take advantage of high speed over high strength.

              On the other hand, if your run scheme is a more traditional power offense ground and pound type of game, then you would probably favor high strength, stiff arm and trucking over speed. Runs out of the I formation (strong, weak, what have you) are often power run plays that involve a tackle or guard pulling from the weak side to create the hole. In this case having too much speed can actually hurt you because it can lead to you outrunning your lead lineman (and sometime even your fullback) and we all know how nice the stumbling animation in this game looks, way better than a halfback putting his arm out to brace himself against his own lineman and wait for the hole to develop am I right or am I right?

              In any case, depending on how you operate your run game, you should favor high speed or high strength. Zone run schemes and vertical offenses work well with high speed and elusiveness, whereas power offense schemes work well with high strength, stiff arm and trucking.



              Where I somewhat agree with the poster above is in the fact that having a really quick halfback is very satisfying.

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