Credit goes to a user named ASTRO_JAX on a different forum!!!
SPEED - the maximum straight line speed of the player
AGILITY - how speed is sustained through changing direction (low agility, speed reduces more when changing direction)
ACCELERATION - the rate at which a player reaches maximum speed
PHYSICAL GRADE - average of speed, agility and acceleration for the position group
INTANGIBLE - increases the chance of lucky plays such as catching a batted ball
AWARENESS - effects the outcome of all user acted abilities (e.g. strip ball ability increased, leading the passer in a direction, increased vibration due to pass rush pressure) also increases the reaction time of the player to the play
PLAY RECOGNITION - the ability to recognise if its a pass or a run and direction of the run and the reaction to screen plays
PASS BLOCKING - reduces chance of a successful power/finesse move
RUN BLOCKING - slightly increases the reactiveness of the blocking AI to changes in direction of the runner
STRENGTH - increases chance of pancake (Oline), increases chance of power move (Dline) increases chance of truck, stiff arm, and increases rate of fall forward (ball carrier)
CATCHING - the ability of a player to catch the ball (affected by multipliers)
CATCH IN TRAFFIC- multiplier effect on default catch rating when caught in contact (e.g. catch 85, catch in traffic 60 - player will catch in open at ease, but will have negative effect when catching in traffic 60 will decrease the original 85; catch 85, catch in traffic 99 - player will catch in open at ease, and when in traffic will sustain this 85 catching almost 100% of the time)
SPECTACULAR CATCH - multiplier effect on default catch rating when caught near sidelines. Also increases chance of one handed or diving catch animation. (e.g. catching 85 with spectacular catch 60 - player will catch the ball at ease, but won't have a high chance at getting feet down; catch 85 with spectacular 99 - player will get feet down consistently and sustain catching 85 ability.
It is important to remember catching is still the main stat, as with catching 1 and spectacular 99, player will drop the ball consistently, even if his feet are down in bounds.
ROUTE RUNNING - increases the rate of cuts and creates more separation from defender.
RELEASE - increases the chance of beating the press coverage for a receiver
INJURY - effects the rate of inury
TOUGHNESS - effects the return rate of injury
STAMINA - reduces fatigue
BLOCK SHEDDING - increases the ability for the player to disengage a block and move sideways or backwards away from the block, but won't effect ability to push past a block downwards
POWER MOVES - increases chance of player shedding the block downwards, also increases success rate of power moves when activated with right stick
FINESSE MOVES - increases chance of player shedding the block downwards, also increases success rate of finesse moves when activated with right stick
PURSUIT - increases reaction to change of direction of offensive player, and increases speed in vicinity of tackle
TACKLE - increases success rate of tackle
HIT POWER - increases chance of injury during tackle, also increases chance of fumble when hit stick activated
BALL CARRIER VISION - decreases rate of engaging in own team blocks, and increases "slipperyness" when moving in between tight hole without hitting your own blocker and falling over, also early results of an increase in the run blocking AI of offensive linemen.
TRUCKING - increases chance of falling forward and breaking tackles using truck stick activation
STIFF ARM - increases chance of falling foward and breaking tackle using stiff arm activation
JUKE MOVE - increases distance of duke, and chance of defender being "shaken" and stuttering their feet
SPIN MOVE - increases spin activation and chance of defender being "shaken"
ELUSIVENESS - decreases chance of tackle being successful

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