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Breathing Life Into The Kicking Game [Meter Idea]

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  • #1
    DeuceDouglas
    Madden Dev Team
    • Apr 2010
    • 4297

    Breathing Life Into The Kicking Game [Meter Idea]


    The kicking game needs life. The AFC championship last year was decided on missed 32 yard field goal. 32 yards! I don't think I've missed anything short of 60 since last gen. I've got an idea for a new kick meter that I think would add some additional and much needed challenge but it wouldn't be without some other upgrades as well.

    The Meter


    How It Works


    Basically you have two meters, one on the left and one on the right. You press A and one of them starts going back and forth around the meter. You press A again to stop the bar as close to the middle of the green area as possible. Once you've done that, the meter on the other side does the same thing in the opposite direction. The goal is to get both bars in the green and essentially try to have them line up as close as possible to where you want to kick. You could even have which one starts first decided by the footedness of your kicker for some added depth.

    Power would be determined solely off the kickers ratings while also taking into account how well the meter bars are lined up. The better they're lined up, the more power you get on your kick. If they line up perfectly, you get a slight power increase to account for "hitting the ball perfect".

    There also would be no more arrow. The green area would adjust along the meter to account for the angle you're kicking at. Here's an example of what certain kicks would look like from different spots on the field:


    The Green Zone

    The green zone is used to differentiate the level of kicker. A kicker with a poor accuracy rating will have a smaller green zone. A very accurate kicker will have a much larger area to hit and much more room for error. Here is an example of what a poor, average, and good kickers meters would look like:


    The speed at which the line meters moved would be determined by both the level of difficulty you were playing on (Rookie, Pro, etc.) as well as the kickers rating. The lower the accuracy, the faster they move. Another addition that would be useful to this is a slider that would allow you to adjust the speed of the meter, regardless of difficulty. In addition, the meter would also be condensed for all kickers for the much longer field goals adding an additional challenge to hitting far field goals with poor to average kickers.

    The Elements

    I'm talking mainly wind here. And before I go any further they would have to fix the obnoxious fact that the wind meter is currently backwards and all wrong. Okay, now obviously there should be a power (and maybe even accuracy) decrease when it comes to kicking in adverse conditions like rain and snow. But wind is the most commonly seen thing that affects kicks.

    What I was thinking is that rather than having a constant wind speed, they should go back to the way it was last gen where the wind would vary between an area of MPH. This would be displayed on the meter by having the green zone sway a bit in either direction to basically simulate wind gusts. You could also have the AWR rating play a role in how a kicker is affected by this by maybe having their meter sway a little more if their AWR is low and remain more steady if they have a higher AWR.


    Alright, I believe that is all. Hopefully I didn't leave anything out in all that. I understand it is a long read, especially about something as trivial as kicking but it's just one of those things that has irked me over the years. I look at it like free throws in a basketball game. It's not a huge thing but if Shaq is going to the line and hitting 97 percent of his free throws it kills the feel a little bit.

    Anyways, if you've made it this far I thank you for your time and would love to hear your thoughts!
    Last edited by DeuceDouglas; 11-17-2012, 01:36 AM.
  • #2
    jerwoods
    MVP
    • Jan 2009
    • 3002

    Re: Breathing Life Into The Kicking Game [Meter Idea]


    Re: Breathing Life Into The Kicking Game [Meter Idea]

    Great Idea
    what i would do is like have bobbled snaps and maybe they can try some tiger woods stuff
    but your idea Is outstanding 5 stars

    Comment

    • #3
      DeuceDouglas
      Madden Dev Team
      • Apr 2010
      • 4297

      Re: Breathing Life Into The Kicking Game [Meter Idea]


      Re: Breathing Life Into The Kicking Game [Meter Idea]

      Originally posted by at23steelers
      Great ideas bro!!! I disagree slightly with what you're saying. I LOVE your accuracy bar. Almost like vision cone for kicking. However, for power: what if they set up kicking bar so that depending how far the kicker's power rating is, is how far the meter goes? For example a 100 rating gives the kicker 100% of the meter potential while a 75 rating kicker could be 3/4 meter potential? Also, I hate the difficulty coordinating with how difficult the kicking meter is. Why don't they just have a slider rating that adjusts the kicking meter speed?
      That's basically what I was trying to say in terms of the difficulty. Ideally, there would be a slider for the speed and it would be just like any other slider currently in Madden. Let's say it goes from 0-100. If you were playing Rookie it would be at 0 by default, Pro 20, All Pro 40, All Madden 60 with additional room to make it even tougher for those who want to take it a step further.

      As for the power, the way I was looking at it is that if you get both bars in the green, you're going to pretty much get what you're kickers ratings are. And let's say you get them both in the green but they aren't exactly close together, the power drop suffered wouldn't be that significant so he might go from hitting it 100% to hitting it 95%. If you're in the green on one, and in the red for the other, the kick is going to take more so a drop in accuracy than it would power. Ideally it wouldn't really come too much into play except for longer field goals where you would have to be a little more precise.

      Comment

      • #4
        DeuceDouglas
        Madden Dev Team
        • Apr 2010
        • 4297

        Re: Breathing Life Into The Kicking Game [Meter Idea]


        Re: Breathing Life Into The Kicking Game [Meter Idea]

        Originally posted by at23steelers
        Well, the one would be for direction and other for power. So if accuracy in green but power in red, then it would be perfect aim but probably fall short, depending on how far the kick is. Im not sure if the distance should also take in consideration in how far the kick is. Should it be dependent on the other factors, or be a factor itself on the meter?
        I guess I was looking at it as more of an accuracy meter than a full on kicking meter. Where the players ratings play more of a role in the power of a kick than anything else. I figure in real life, there isn't whole lot of difference between kicking a 30 yarder and a 40 yarder. The power result between the two is usually the same whether they're good or no good and. I have the two meters to add a level of challenge while also allowing for a larger variation of possibilities. So basically they are acting together as a universal accuracy meter while the power is more determined by the skill of the player you're using while allowing for a potential boost created by user skill.

        My thinking was that in terms of power is that it isn't really going to come too much into play on anything less than 50+ yard field goals where in that scenario, the meter would become a bit smaller and tougher but also with the added benefit of a power boost if you hit the meter perfectly.

        Comment

        • #5
          aznstarplayr
          Rookie
          • Jul 2011
          • 73

          Re: Breathing Life Into The Kicking Game [Meter Idea]


          Re: Breathing Life Into The Kicking Game [Meter Idea]

          As long it will challenge players not make easy field goals then great idea.
          Also your idea will be great with the development idea from bad kickers trying to improve.

          This kicking idea is good, but i wonder it could be used with holders or snappers as the red zones would mean botched hold or poor snap.

          Comment

          • #6
            bccards13
            Rookie
            • Dec 2010
            • 197

            Re: Breathing Life Into The Kicking Game [Meter Idea]


            Re: Breathing Life Into The Kicking Game [Meter Idea]

            I really like the idea of this but without the kicking arrow how are you going to determine the height of the kick? And with a new meter how would the punting and kickoff game change?

            I really like this idea though. The challenging element is great, and an added difficulty factor for clutch situations would be great. You could base it off of their awareness ratings and in game winning situations with a low rated awareness a kicker's meter could be smaller and add the element of difficulty that the current system doesn't.
            I say it every year, no matter how many people laugh at me, "The Spurs/Texans/Astros will win the championship this year!"

            Comment

            • #7
              Big FN Deal
              Banned
              • Aug 2011
              • 5993

              Re: Breathing Life Into The Kicking Game [Meter Idea]


              Re: Breathing Life Into The Kicking Game [Meter Idea]

              I like the idea OP but I keep wondering why any meters are even necessary for the kicking/punting game. Meaning, I think kicking/punting should just be a right stick function for the kick/punt, pull downward/south on the right stick to snap the ball and push it forward/north to kick/punt. So the force/speed with which the right stick is move forward is the power, the motion/path of the stick is the direction of the leg and the ending position of the right stick is the aiming point.

              All this of course with kicker/punter ratings capping maximum power/accuracy, along with the weather playing a role. Wouldn't a more sensible kicking/punting control mechanic be better than an expanded meter system?

              Comment

              • #8
                Sotendo
                Banned
                • Sep 2012
                • 90

                Re: Breathing Life Into The Kicking Game [Meter Idea]


                Re: Breathing Life Into The Kicking Game [Meter Idea]

                How about this

                You control the longsnapper and punter/back-up QB to snap and hold on to the ball (this will actually make bad snaps and bobbled holds happen for once) then you make the kicker run, and then, yeah, you'll use what Big F'N Deal said.

                Comment

                • #9
                  BigBlue
                  Pro
                  • Feb 2003
                  • 661

                  Re: Breathing Life Into The Kicking Game [Meter Idea]


                  Re: Breathing Life Into The Kicking Game [Meter Idea]

                  My opinion: best kicking mechanic was in All Pro Football 2K8. Meter was always moving in the higher difficulties and you had to pull back the stick to snap the ball, time the kicker's step and push forward to complete the kick. The harder/faster you pushed forward, the more distance on the kick. It was effective and not always successful. So anything over 35 yards can be missed.

                  It's the mechanic that EA refuses to imitate, but should consider if kicking needs to more challenging, which I feel would greatly improve this game in the special teams department.

                  BigBlue

                  Comment

                  • #10
                    DeuceDouglas
                    Madden Dev Team
                    • Apr 2010
                    • 4297

                    Re: Breathing Life Into The Kicking Game [Meter Idea]


                    Re: Breathing Life Into The Kicking Game [Meter Idea]

                    Originally posted by bccards13
                    I really like the idea of this but without the kicking arrow how are you going to determine the height of the kick? And with a new meter how would the punting and kickoff game change?

                    I really like this idea though. The challenging element is great, and an added difficulty factor for clutch situations would be great. You could base it off of their awareness ratings and in game winning situations with a low rated awareness a kicker's meter could be smaller and add the element of difficulty that the current system doesn't.
                    I was trying to think about kicking and punting and didn't really come up with a lot. For punting, I think a lot of things would need to be fixed in terms of how the ball bounces. Right now, probably 90% of punts I get inside the 20 are a result of kicking the ball out of bounds with another 9% being the returner fair catching. Most of the punts I see downed inside the 20 in the real NFL are as a result of a good bounce and/or good coverage, two rarities in Madden 13.

                    I think if I was going to decide, I would have the accuracy green zone go back and forth so you can choose the general direction you want to kick it and then have the power of the kick be determined more off the player ratings and how well the accuracy was lined up. Punting is where it would be tough. Ideally, I'd like to see the ratings play the majority of the role in how well a punter hits punts inside the 20. One thing I've always hated in terms of special teams in Madden is how easy it is for a player to overperform because of user input.

                    Originally posted by Big FN Deal
                    Meaning, I think kicking/punting should just be a right stick function for the kick/punt, pull downward/south on the right stick to snap the ball and push it forward/north to kick/punt. So the force/speed with which the right stick is move forward is the power, the motion/path of the stick is the direction of the leg and the ending position of the right stick is the aiming point.
                    I think that's very similar to what you get now if you don't move the arrow at all and attempt kicks. I just don't think I'm a fan of the RS method and I guess I just feel like it would be too easily perfected. I do think that something like having the meter start at the snap of the ball isn't a bad idea as it would force quick reaction time and be more difficult.
                    Last edited by DeuceDouglas; 11-18-2012, 01:59 AM.

                    Comment

                    • #11
                      Sourpickes
                      Rookie
                      • Apr 2008
                      • 59

                      Re: Breathing Life Into The Kicking Game [Meter Idea]


                      Re: Breathing Life Into The Kicking Game [Meter Idea]

                      This is some thing I posted about about 2 some thing years ago but I didnt use cool graphics lol Its pretty much the same idea as the old pitching system in MLB The Show. Id be totally for a change

                      Comment

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