End of Game Knee Downs

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  • Godgers12
    MVP
    • Dec 2012
    • 2265

    #1

    End of Game Knee Downs

    This may seem kind of small and insignificant. But when there is 30 seconds left in the game and you call a knee down, and your opponent is out of timeouts, I would really wish it would cut to a scene of the teams converging on the field for hand shakes ect. And end the game, instead of having to wait half a minute for the clock to hit zero.
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  • Stampede_94
    Banned
    • Jun 2012
    • 575

    #2
    Re: End of Game Knee Downs

    Right on. There is zero emotion on that field, and the models are lifeless. EA needs a producer on Madden that wants to make what we see on TV and at real games happen in their game.

    Comment

    • MaddenSaints
      Banned
      • Jul 2012
      • 779

      #3
      Re: End of Game Knee Downs

      Originally posted by CuseGirl
      That sounds like a good idea but only if there's an option to toggle it. I don't think any part of the game should be automatically cut off before the clock hits zero unless the user explicitly allowed it to happen. But I get what you're saying, that last 34 seconds is pointless to the majority of players.

      It's an extra nuance that could be implemented but I doubt it'll ever happen.
      I do not agree with you, people want the game as realistic as possible, this is what happens in real life.

      Comment

      • roll2tide
        3-4 Defense
        • Aug 2006
        • 231

        #4
        Re: End of Game Knee Downs

        Originally posted by MaddenSaints
        I do not agree with you, people want the game as realistic as possible, this is what happens in real life.
        The truth is that what happens is that teams have a choice. The offensive team could either run a play, kneel it again, or just walk away. They virtually always choose to just stand up and mingle on the field. They are not, however, required to do so.

        The truest to life option would be to give the user the same choice.
        GT EarAssassin



        Originally posted by ggsimmonds
        You're doing it wrong EA

        Comment

        • TheWolf1113
          Rookie
          • Jan 2013
          • 96

          #5
          Re: End of Game Knee Downs

          They should do what they do in NCAA....if you have the ball under two minutes you should have the choice to run down the clock, how hard can it be to implement, it had always driven me crazy in madden

          Comment

          • bdeezy89
            Rookie
            • Sep 2011
            • 265

            #6
            Re: End of Game Knee Downs

            Agree, they should give you a choice depending on the scenario. Like a blowout or if it's impossible for the other team to comeback then you can press a button to end the game early

            Comment

            • Multi
              Rookie
              • Jun 2012
              • 218

              #7
              Re: End of Game Knee Downs

              I'd rather nor see what that'd look like with the current engine. It'd be a robotic, clumsy mess.

              Comment

              • decga
                MVP
                • Mar 2004
                • 2469

                #8
                Re: End of Game Knee Downs

                Originally posted by Stampede_94
                Right on. There is zero emotion on that field, and the models are lifeless. EA needs a producer on Madden that wants to make what we see on TV and at real games happen in their game.
                Hey fellas EA and Madden is headed in the right direction. One of developers of the SCEA hit baseball series, MLB the Show is on board with the EA sports team. This was his first year with the company. I am not sure if he had a hand in this year version of the game. But trust I look for better Madden days once again.... Kolbe is his name I think..

                Comment

                • Hooe
                  Hall Of Fame
                  • Aug 2002
                  • 21554

                  #9
                  Re: End of Game Knee Downs

                  This would be a nice little touch to add to the game.

                  Another thing that could be done to the same functional effect, though it doesn't capture the atmosphere of the suggestion, is the re-enable the accelerated clock inside the final two minutes of the fourth quarter if the offense is winning, the defense is out of timeouts, and the offense has enough downs to run out the clock (1st and 10 at 2:00, 2nd and 1 with 1:10 left, 3rd and 79 with 39 seconds left, what have you).

                  Comment

                  • KBLover
                    Hall Of Fame
                    • Aug 2009
                    • 12172

                    #10
                    Re: End of Game Knee Downs

                    Originally posted by CM Hooe
                    Another thing that could be done to the same functional effect, though it doesn't capture the atmosphere of the suggestion, is the re-enable the accelerated clock inside the final two minutes of the fourth quarter if the offense is winning, the defense is out of timeouts, and the offense has enough downs to run out the clock (1st and 10 at 2:00, 2nd and 1 with 1:10 left, 3rd and 79 with 39 seconds left, what have you).
                    The accelerated clock should be active during the final two minutes, period.

                    It's silly that I can huddle up and call a play faster than actually using the hurry-up offense...
                    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                    Comment

                    • Hooe
                      Hall Of Fame
                      • Aug 2002
                      • 21554

                      #11
                      Re: End of Game Knee Downs

                      Originally posted by KBLover
                      The accelerated clock should be active during the final two minutes, period.

                      It's silly that I can huddle up and call a play faster than actually using the hurry-up offense...
                      That's a really good point. I've never noticed this really because, unless I'm winning and deliberately running out the clock, I always go no-huddle unless the clock has stopped. Hmm.

                      Comment

                      • steelersfan77
                        Banned
                        • Sep 2009
                        • 483

                        #12
                        Re: End of Game Knee Downs

                        Originally posted by KBLover
                        The accelerated clock should be active during the final two minutes, period.

                        It's silly that I can huddle up and call a play faster than actually using the hurry-up offense...
                        Man I've been clamoring this for years. Its ******** the accelerated clock disappears under 2 minutes. If it was still an aspect it'd for the user or AI to have to run no huddle, use the sidelines, spike the ball and use timeouts more wisely. As it is now the middle of the field can be used to frequently and teams can huddle without penalty to the game clock or play clock.

                        Comment

                        • JosephyW
                          Rookie
                          • Sep 2008
                          • 44

                          #13
                          Re: End of Game Knee Downs

                          Something seems off about the play clock in general. I was playing online, and I was up 6 with 1:38 on the clock. My opponent had only one time out. I got in victory formation, running the clock down to nothing each down, but he strangely ended up with 20 or so seconds left on the clock. He hit two hail mary passes in a row to Randy Moss and won the game.

                          That should have bee game, right? Is there some weird corner of the NFL rulebook where time should not have expired in that scenario?

                          Comment

                          • KBLover
                            Hall Of Fame
                            • Aug 2009
                            • 12172

                            #14
                            Re: End of Game Knee Downs

                            Originally posted by JosephyW
                            Something seems off about the play clock in general. I was playing online, and I was up 6 with 1:38 on the clock. My opponent had only one time out. I got in victory formation, running the clock down to nothing each down, but he strangely ended up with 20 or so seconds left on the clock. He hit two hail mary passes in a row to Randy Moss and won the game.

                            That should have bee game, right? Is there some weird corner of the NFL rulebook where time should not have expired in that scenario?

                            Hmm...

                            98 seconds left. 1 TO.

                            You kneel, I call my last TO, probably 96 seconds left.

                            You kneel, 40 seconds run off - 56 seconds left, 3rd down

                            You kneel, 40 seconds run off - 16 seconds left, 4th down.

                            Yep, you should have been able to run it down on 4th down without having to punt.

                            I don't play online so, I don't know if there's some kind of glitch or issue. But the math works out that you should have won.

                            Never mind the 2 hail mary passes to win thing. What were your DBs doing? Probably the "watch him catch it" thing that happens sometimes on deep balls.
                            "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                            Comment

                            • Hooe
                              Hall Of Fame
                              • Aug 2002
                              • 21554

                              #15
                              Re: End of Game Knee Downs

                              Originally posted by KBLover
                              Hmm...

                              98 seconds left. 1 TO.

                              You kneel, I call my last TO, probably 96 seconds left. (2nd down)

                              You kneel, 40 seconds run off - 56 seconds left, 3rd down

                              You kneel, 40 seconds run off - 16 seconds left, 4th down.

                              Yep, you should have been able to run it down on 4th down without having to punt.
                              I may be missing something, but:

                              As soon as the offense fails to convert a fourth down, the clock stops due to the turnover; that is, he runs his five second play (assuming a legitimate attempt to convert on fourth down) and if the conversion fails the ball is turned over with 11 seconds remaining. There aren't many legitimate plays in the playbook that let one run sixteen seconds off the clock without some sort of tomfoolery (retreating 40 yards backwards with a scrambling QB, for example, which is a terrible play to make because it's going to take a ton of effort to not give your opponent great field position), so the offense can't realistically run out the clock on fourth down that way, either. A punt (the safe play) would run that down to about 8 to 16 seconds, depending on the return. A fourth down conversion would in-fact end the game, but given the kneeldowns is probably strategically out of the question.

                              Doesn't explain the massive defensive breakdown, however.

                              Comment

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