Tomba's Madden 25 Speed Conversation

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  • Tomba
    TOMBA IS ONLINE
    • Sep 2006
    • 8908

    #1

    Tomba's Madden 25 Speed Conversation

    Something plays right and then something don't look right...

    Then there's things that sliders can fix and then there's stuff I'm scratchin' my head at...

    Where are the testers?

    Where are the tests after the ratings guy rates players?

    Who's into natural movement? I know I am are you?

    Ok that said let me get into what I think would work for Madden 25 Current Gen and I have to say CURRENT gen cuz I know ppl are puting all their hopes and dreams into NEXT GEN being just so amazing at launch(add sarcasm here _______ )

    CONTROLLING SPEED OF PLAYERS AT THEIR POSITION

    That my friends is what its finally all about.

    When Madden 25 game play unfolds there always on commonality through out every play. Players OVEREACTING.

    Why should players who shouldnt be SO aware of where the ball is going be SO aware?

    Is it reality to have 3 players all at once rush towards a deflection of a ball hitting the ground off on incomplete throw?

    Is it a reality to have two players collide because they were both trying to catch up to a receiver they had no business guarding in the first place?

    I implore you all? You the TESTERS and RATERS of Madden Football to just look at what you've done after you've done it!

    Basically players should be GROUPED.
    SPEED GROUPED

    Imagine a world where players would act like their weight...

    Big guys are naturally slower albeit guys like Wilfork. But as an overall average you see it more often than not that it's true.Thinner guys are fast, shorter guys are fast and so it goes again on an average.

    Sliders work this year absolutely love my tests so far, but there's glaring issues ad those issues are simpler due to the lack of work of good follow through on the part of the ratings ppl SEEING what they're ratings actually DO in game after they rate them...

    With Roster Share available this year I feel I can reach a lot more ppl with an edit. Two years ago I edited the bananas out of Madden 12 for Xbox 360 but most of you that used it had to download it onto a usb stick and work it into your profiles. Ontop of that many PS3 users never even got a chance to play with the 2 months work of editing i did for 360, so this year I'd like to do something for the PS3 users.If in fact we can roster share possibly we can transfer rosters over from ps3 to 360 since ways have been found for NBA 2k13

    That all said I'm going to go ahead and do what I do best.


    EDIT

    FOR THE COMMUNITY



    Tomba...as always we real-life it
    Last edited by Tomba; 08-23-2013, 10:44 PM.
    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...
  • Tomba
    TOMBA IS ONLINE
    • Sep 2006
    • 8908

    #2
    Re: Tomba's Madden 25 Speed Conversation

    CAFFEINE NIGHT!

    Ok so I went into player ratings a bit now and edited one simple thing.

    Making sure the disparity of speed/acceleration were no more than 10 either way from each other

    ex:
    speed 90
    acc 99

    speed 99
    acc 90

    From just simply evening out this disparity one thing quickly becomes apparent...

    Players tend to stick to a zone or a field of their own view. meaning players dont go greatly out of position and dont GANG tackle as much even when ball crriers bring it up the middle!

    Kinda cool so far.

    Only did eagles so my test was with eagles VS eagles(ohh zoom cam is LOVELY)

    Saw one minor issue with the man coverage and zone coverage rating/attribute but am unsure if it plays into what i think it plays into...

    Either way it's early progress with the early release!


    Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

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    • Rdogg1026
      Banned
      • Apr 2008
      • 359

      #3
      Re: Tomba's Madden 25 Speed Conversation

      WTF!?!?!!?!?

      Comment

      • Tomba
        TOMBA IS ONLINE
        • Sep 2006
        • 8908

        #4
        Re: Tomba's Madden 25 Speed Conversation

        Originally posted by Rdogg1026
        WTF!?!?!!?!?
        HA! Hi I'm Tomba

        http://www.operationsports.com/Tomba/
        Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

        Comment

        • inkcil
          All Star
          • Jul 2002
          • 5253

          #5
          Re: Tomba's Madden 25 Speed Conversation

          Tomba help get us to a point where we are not complaining about gameplay anymore...

          ps. in the context of speed, how is the framerate on the Ps3 version?

          Also let me iterate that YES the PS3 users WILL NEED your rosters this year.

          Thanks!
          Unofficial OS Ambassador of "CPU vs. CPU"

          Now Playing:

          XB1 (Forza Motorsport 6 and Horizon 2)
          Switch (Mario Kart and Zelda)
          PS3 (old 2k games and the Show)

          Comment

          • Tomba
            TOMBA IS ONLINE
            • Sep 2006
            • 8908

            #6
            Re: Tomba's Madden 25 Speed Conversation

            Originally posted by inkcil
            Tomba help get us to a point where we are not complaining about gameplay anymore...

            ps. in the context of speed, how is the framerate on the Ps3 version?

            Also let me iterate that YES the PS3 users WILL NEED your rosters this year.

            Thanks!
            Good question about framerates

            Actually pretty solid for me so far

            An update to what I am personally seeing now

            AI ball carrier intelligence(running out of bounds when they shouldnt have to with a wide open field)

            Defensive line going outside way to much

            Also I'm thinking that high motor can be attributed to rocket like pursuits

            But thats all side stuff I'm more worried about players just being abnormally out of position or just being generally always in the "tackle zone'

            Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

            Comment

            • Tomba
              TOMBA IS ONLINE
              • Sep 2006
              • 8908

              #7
              Re: Tomba's Madden 25 Speed Conversation

              Been play testing seems like awareness this yr is actually ok. Its more of a player speed issue...

              Basically doing a uniformal "check" of all players making sure no players is more than 10 apart when it comes between speed and acceleration then you'll be good with some of zig zagging across the feild that happens occasionally.

              Biggest complaint is the way i feel the infinity engine makes players flop around too much but i feel its tied to an attribute STILL.

              Another problem area (and i say problem area in the sense of the roster will fix it)is the pursuit of defensive linesman off to the side.TOO many times left end tackle will just hop on over to a receiver lane or a pitch route and its annoying...


              Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

              Comment

              • schnaidt1
                All Star
                • Sep 2008
                • 5200

                #8
                Re: Tomba's Madden 25 Speed Conversation

                one thing i do for my roster edits that improves gameplay is to either raise or lower agility to match that players current acceleration rating.


                just throwing it out there to help ya out.
                Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

                Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone

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                Comment

                • Tomba
                  TOMBA IS ONLINE
                  • Sep 2006
                  • 8908

                  #9
                  Re: Tomba's Madden 25 Speed Conversation

                  Originally posted by schnaidt1
                  one thing i do for my roster edits that improves gameplay is to either raise or lower agility to match that players current acceleration rating.


                  just throwing it out there to help ya out.
                  There's that but that doesnt work with madden.

                  From Madden 10 to this...

                  In some cases agility worsens everything
                  Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                  Comment

                  • G_thasportsgamer
                    Rookie
                    • Dec 2011
                    • 28

                    #10
                    Re: Tomba's Madden 25 Speed Conversation

                    Tomba I don't want to hijack your thread but I just wanted to add that another rating(s) that factor's into player movement is Play recognition and Pursuit. I think these should be lowered for instance:

                    Play recognition- Pass rush DE's,DT's -10

                    Run stopping DE's,DT's -5

                    Balanced DE's,DT's -3

                    Run stopping LB's -5

                    Coverage LB's between -7 to -10

                    Cornerbacks -10 for cornerbacks who excel at man to man (since their focus is on reciever)
                    - 5 for cornerbacks who are better in Zone coverage

                    Stron Safety -5

                    Free Safety -10

                    Pursuit rating is the quotient of Speed + Awareness + Block shedding + Play recognition.

                    In my experience in utilizing these edits along with other tweaks I have eliminated unrealistic plays on the defensive side of the ball and therefore have reduced those scratch-your-head moments lol!

                    Comment

                    • Tomba
                      TOMBA IS ONLINE
                      • Sep 2006
                      • 8908

                      #11
                      Re: Tomba's Madden 25 Speed Conversation

                      Originally posted by G_thasportsgamer
                      Tomba I don't want to hijack your thread but I just wanted to add that another rating(s) that factor's into player movement is Play recognition and Pursuit. I think these should be lowered for instance:

                      Play recognition- Pass rush DE's,DT's -10

                      Run stopping DE's,DT's -5

                      Balanced DE's,DT's -3

                      Run stopping LB's -5

                      Coverage LB's between -7 to -10

                      Cornerbacks -10 for cornerbacks who excel at man to man (since their focus is on reciever)
                      - 5 for cornerbacks who are better in Zone coverage

                      Stron Safety -5

                      Free Safety -10

                      Pursuit rating is the quotient of Speed + Awareness + Block shedding + Play recognition.

                      In my experience in utilizing these edits along with other tweaks I have eliminated unrealistic plays on the defensive side of the ball and therefore have reduced those scratch-your-head moments lol!
                      Im finding that in general players pursuits are whats making the game look bad in some cases

                      lowered speed and acc by ten for all players play tested and it somewhat fixed this issue but pursuit(when editable for a player) hasnt been tested
                      Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                      Comment

                      • G_thasportsgamer
                        Rookie
                        • Dec 2011
                        • 28

                        #12
                        Re: Tomba's Madden 25 Speed Conversation

                        I agree with your acceleration theory in that reducing it alleviates some of the spastic, unreallistic movements and plays made on the defensive side of the ball.

                        From what i've been reading about in the forums is that editing of rosters (Madden 25) can only be done before you start a CFM and if that's the case then our edits will all be for naught because the subsequent draft classes will come in with ridiculous ratings thereby creating an unbalanced experience.

                        I would be interested know if you have a work-around or other way to maintain the integrity of the edits of the rosters. I've appreciated your work in the past with the NBA 2k series and so I'll definitely be paying attention to what type of edits and theories you come up with.

                        Comment

                        • lVlAtlZiX
                          Rookie
                          • Aug 2004
                          • 310

                          #13
                          Re: Tomba's Madden 25 Speed Conversation

                          You know the first rule I learned in graphic design class was that centering your text makes it difficult to read, now I see why................

                          Comment

                          • slthree
                            MVP
                            • Sep 2003
                            • 2529

                            #14
                            Re: Tomba's Madden 25 Speed Conversation

                            Tomba, do you have a rough estimate of how long the edits will take?

                            I'm on PS3 and want to use your edited rosters.

                            Comment

                            • EricFreakingBerry
                              Rookie
                              • Jul 2010
                              • 382

                              #15
                              Re: Tomba's Madden 25 Speed Conversation

                              Originally posted by G_thasportsgamer
                              I agree with your acceleration theory in that reducing it alleviates some of the spastic, unreallistic movements and plays made on the defensive side of the ball.

                              From what i've been reading about in the forums is that editing of rosters (Madden 25) can only be done before you start a CFM and if that's the case then our edits will all be for naught because the subsequent draft classes will come in with ridiculous ratings thereby creating an unbalanced experience.

                              I would be interested know if you have a work-around or other way to maintain the integrity of the edits of the rosters. I've appreciated your work in the past with the NBA 2k series and so I'll definitely be paying attention to what type of edits and theories you come up with.
                              This is why I don't understand why people spend a lot of time tweaking ratings for this game. I could understand if this was Tecmo Bowl and you had one season to play and then had to start over and editing actually "improved the gameplay experience." But the moment the game advances into Year 2, regardless of whether it's an NCAA draft class or a Madden-generated class, these tweaks will be overridden by the rookies entering the league, causing all sorts of problems I'd imagine.

                              Sure, Madden should allow for full editing but even if they did, I also doubt even most sim-style players would want to continually overhaul each class of rookies to align with the rating goals of the gameplay experience.

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