Kinda sorta fix to passing sim stats

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  • violentcj
    Rookie
    • Feb 2012
    • 1

    #1

    Kinda sorta fix to passing sim stats

    hi i found a little sorta kinda fix to the passing sim stats, so far i have gotten 10 qbs to pass over a 60% completion percentage, with the leader being peyton with 70%. Drew, Russell and Ryan have 67, Eli, Colin, Griffin,Rodgers,Luck, Brady and Vick go from 60-64. It also helped with the passing yards and td to int also as 9 qbs went for 4000+ yards and none threw for more than 20 ints.

    What i did was put increase all the qbs toughness and stamina to 99 and then i increased their confidence and consistency to 5. Im sure if i mess with some other traits for the lesser qbs i can get some better numbers, i just thought id share.
  • The ArkanSaw
    Rookie
    • Aug 2012
    • 421

    #2
    Re: Kinda sorta fix to passing sim stats

    Originally posted by violentcj
    hi i found a little sorta kinda fix to the passing sim stats, so far i have gotten 10 qbs to pass over a 60% completion percentage, with the leader being peyton with 70%. Drew, Russell and Ryan have 67, Eli, Colin, Griffin,Rodgers,Luck, Brady and Vick go from 60-64. It also helped with the passing yards and td to int also as 9 qbs went for 4000+ yards and none threw for more than 20 ints.

    What i did was put increase all the qbs toughness and stamina to 99 and then i increased their confidence and consistency to 5. Im sure if i mess with some other traits for the lesser qbs i can get some better numbers, i just thought id share.
    This could be a huge factor in me buying this game, hope others can confirm this.

    Comment

    • Sturzinator
      Pro
      • Aug 2012
      • 917

      #3
      Re: Kinda sorta fix to passing sim stats

      Originally posted by violentcj
      hi i found a little sorta kinda fix to the passing sim stats, so far i have gotten 10 qbs to pass over a 60% completion percentage, with the leader being peyton with 70%. Drew, Russell and Ryan have 67, Eli, Colin, Griffin,Rodgers,Luck, Brady and Vick go from 60-64. It also helped with the passing yards and td to int also as 9 qbs went for 4000+ yards and none threw for more than 20 ints.

      What i did was put increase all the qbs toughness and stamina to 99 and then i increased their confidence and consistency to 5. Im sure if i mess with some other traits for the lesser qbs i can get some better numbers, i just thought id share.

      That's cool. Right about where it should be.

      If I understand it correctly, however, you can only modify the roster at one time and that is prior to starting a CFM. After that, you would have a slow erosion back to the starting point right?

      This is certainly better than the current state of affairs. Hopefully someone at EA will catch wind of this and fix the rosters and draft classes going forward.

      Good stuff.
      Last edited by Sturzinator; 09-09-2013, 08:45 PM.

      Comment

      • JaymeeAwesome
        Dynasty Guru
        • Jan 2005
        • 4152

        #4
        Re: Kinda sorta fix to passing sim stats

        Sim stats has been a sore point for some time now. I hope they fix with first patch.
        -

        Madden 15 Sliders: Realistic Game Stat Sliders for Madden 15

        Madden 15 Dynasty: The NFL Reborn...

        Comment

        • fringeelement
          Rookie
          • Sep 2005
          • 172

          #5
          Re: Kinda sorta fix to passing sim stats

          Please continue to test and post your results. For example, does it work multiple seasons in, or only for the first season? Is it true that you can only edit players before starting a CFM? From what I read, I thought you could do it in between seasons as well.

          The poor sim stats are the reason that I do not yet own the game and it's killing me not being able to get my football fix. If this actually works on a consistent basis, I'll finally be able to get on board.

          Thanks in advance

          Comment

          • T5063
            Pro
            • Oct 2010
            • 802

            #6
            Re: Kinda sorta fix to passing sim stats

            If their toughness and stamina are both at 99 wouldnt that mean that they'd never get injured?

            That would make it even more unrealistic than the poor stats.

            Comment

            • Mjphillips
              MVP
              • Feb 2005
              • 1153

              #7
              Re: Kinda sorta fix to passing sim stats

              Originally posted by fringeelement
              Please continue to test and post your results. For example, does it work multiple seasons in, or only for the first season? Is it true that you can only edit players before starting a CFM? From what I read, I thought you could do it in between seasons as well.

              The poor sim stats are the reason that I do not yet own the game and it's killing me not being able to get my football fix. If this actually works on a consistent basis, I'll finally be able to get on board.

              Thanks in advance
              I'm in the same boat. Don't want to buy it just to play my cousin in head to head games.
              They call me "The Manual"

              Comment

              • HakeemDaDream
                Rookie
                • Apr 2011
                • 304

                #8
                Re: Kinda sorta fix to passing sim stats

                Originally posted by violentcj
                hi i found a little sorta kinda fix to the passing sim stats, so far i have gotten 10 qbs to pass over a 60% completion percentage, with the leader being peyton with 70%. Drew, Russell and Ryan have 67, Eli, Colin, Griffin,Rodgers,Luck, Brady and Vick go from 60-64. It also helped with the passing yards and td to int also as 9 qbs went for 4000+ yards and none threw for more than 20 ints.

                What i did was put increase all the qbs toughness and stamina to 99 and then i increased their confidence and consistency to 5. Im sure if i mess with some other traits for the lesser qbs i can get some better numbers, i just thought id share.
                I tried this on the top ten rated quarterbacks in the game and though there was some promising results (Peyton Manning threw for 5000+ yards, 48 TDs, 8 INTs, with a 70% completion rate) overall throwing yards were still too low. Only two other quarterbacks had more than 4000 yards passing. The only thing I changed was that I bumped up the injury rating for each QB to 99. Completion percentages were okay as they hovered around the mid-60's among the elite quarterbacks as well as the TD to INT ratio which were around 30-15 (which may be okay for very good QBs like Stafford and Luck, but not great ones like Brees and Rodgers.)

                So upon further digging to see why the passing yards and TDs were muted, I discovered that the backup QBs were seeing too much playing time. Though Brees played all 16 games, his backup also played 16 games. I'm guessing though Brees missed no gamedays, he must have been knocked out for a quarter or two which meant that he wasn't getting the usual reps that constituted his monstrous numbers the past couple of years. The same applied to Brady who also played all 16 games along with Mallet. And this is after bumping up the injury ratings.

                So I'm up in the air about this. I'm hoping that the latest roster update did some under the hood tinkering that will generate more true-to-life stats.

                Comment

                • ajk49er
                  Pro
                  • Sep 2011
                  • 715

                  #9
                  Re: Kinda sorta fix to passing sim stats

                  they MUST patch this.I have tried everything, and I mean everything. I still get these 2400 yard 16 game seasons, or 3 touchdown 5 int seasons, stuff like that. just STUPID.

                  if they fix the sim stats....heck, you can leave the slow corners, at least I could SIM with this game. as of now I can't do either without just silly silly statistics.
                  360-Chiefs-)

                  Comment

                  • timhere1970
                    MVP
                    • Sep 2013
                    • 1810

                    #10
                    Re: Kinda sorta fix to passing sim stats

                    Did the backups have significant stats.... They will get credit for playing in the game because they are the holder on field goal attempts.

                    Comment

                    • tdogg097
                      Pro
                      • Jun 2012
                      • 853

                      #11
                      Re: Kinda sorta fix to passing sim stats

                      The only reason backups play in every game is because they are the default holder for FG's. The aren't actually taking snaps from the qb. Look at the attempts for the elite qb's, they are pretty close to realistic; maybe a little on the high side. I think Peyton had 700+ in my season.

                      Comment

                      • tdogg097
                        Pro
                        • Jun 2012
                        • 853

                        #12
                        Re: Kinda sorta fix to passing sim stats

                        Originally posted by T5063
                        If their toughness and stamina are both at 99 wouldnt that mean that they'd never get injured?

                        That would make it even more unrealistic than the poor stats.
                        Actually they way they protect qb's now, not having a qb's hurt is pretty realistic.

                        Comment

                        • tdogg097
                          Pro
                          • Jun 2012
                          • 853

                          #13
                          Re: Kinda sorta fix to passing sim stats

                          Ok I simmed a season where I set all the starting qb's consistency and confidence to 5 without changing stamina or toughness. I don't know if stamina and toughness are the actual fix but I know changing those traits aren't it. The top 5 qb ratings are at least respectable but after that it is ugly. The biggest problem is completion %, there were 18 qb's with more than 250 att's that had a comp % less than 55%, there were 4 last year in the NFL.

                          Here are the top 5 and bottom 5 in qb rating.

                          M.Ryan 67%; 32tds, 6ints, 4084yds, 100.3 qb rating
                          P.Manning 70%; 29-11, 5020, 99.3
                          Brees 65%, 30-11, 4484, 93.5
                          Kaepernick 62%, 21-9, 3019, 88.9
                          RGIII 60%, 19-7, 3334, 87.9

                          Dalton 45%, 6-9, 1973, 57.9
                          Palmer 53%, 11-25, 3031, 57.1
                          Gabbert 43%, 11-13, 2496, 55.3
                          Pryor 43%, 5-8, 1713, 53.7
                          Weeden 35%, 6-7, 1681, 46.8

                          There were 9 qb's with an 80+ rating. The 32nd ranked qb in the NFL last year had a rating of 66.7. In my sim there were 10 qb's with a lower rating.

                          What do I get out of this? Be careful what you wish for. Last year everyone complained that the qb stats were inflated. EA fixed that by giving us this garbage. I actually think the stats from M13 were probably a good forecast of what we will see in the NFL with the way the rules of the game are.

                          Unfortunately, I wouldn't hold out much hope of this being corrected in a patch. Last year the special teams sim stats were completely broken and they were never fixed. I don't know why this is so hard since the have years of statistical data to help them. Weeden stats would have been bad during the inaugural year of the forward pass let alone in today's NFL.

                          Comment

                          • gr18
                            MVP
                            • Sep 2007
                            • 2325

                            #14
                            Re: Kinda sorta fix to passing sim stats

                            Starting qb's getting hurt when simming has been a problem for years now.Unfortunately to get a better sim you have to turn injuries off.I can't remember how many years now that it's been that way.If you only have 2 qb's on your roster you run the risk of having your punter having passing stats.

                            Comment

                            • gr18
                              MVP
                              • Sep 2007
                              • 2325

                              #15
                              Re: Kinda sorta fix to passing sim stats

                              Originally posted by tdogg097
                              Ok I simmed a season where I set all the starting qb's consistency and confidence to 5 without changing stamina or toughness. I don't know if stamina and toughness are the actual fix but I know changing those traits aren't it. The top 5 qb ratings are at least respectable but after that it is ugly. The biggest problem is completion %, there were 18 qb's with more than 250 att's that had a comp % less than 55%, there were 4 last year in the NFL.

                              Here are the top 5 and bottom 5 in qb rating.

                              M.Ryan 67%; 32tds, 6ints, 4084yds, 100.3 qb rating
                              P.Manning 70%; 29-11, 5020, 99.3
                              Brees 65%, 30-11, 4484, 93.5
                              Kaepernick 62%, 21-9, 3019, 88.9
                              RGIII 60%, 19-7, 3334, 87.9

                              Dalton 45%, 6-9, 1973, 57.9
                              Palmer 53%, 11-25, 3031, 57.1
                              Gabbert 43%, 11-13, 2496, 55.3
                              Pryor 43%, 5-8, 1713, 53.7
                              Weeden 35%, 6-7, 1681, 46.8

                              There were 9 qb's with an 80+ rating. The 32nd ranked qb in the NFL last year had a rating of 66.7. In my sim there were 10 qb's with a lower rating.

                              What do I get out of this? Be careful what you wish for. Last year everyone complained that the qb stats were inflated. EA fixed that by giving us this garbage. I actually think the stats from M13 were probably a good forecast of what we will see in the NFL with the way the rules of the game are.

                              Unfortunately, I wouldn't hold out much hope of this being corrected in a patch. Last year the special teams sim stats were completely broken and they were never fixed. I don't know why this is so hard since the have years of statistical data to help them. Weeden stats would have been bad during the inaugural year of the forward pass let alone in today's NFL.
                              Changing the traits to 5's wouldn't be it because they would have to stay on the hot streak not to change from week to week.It would have to be a rating that you can alter before you start the franchise but wouldn't change.

                              In '12 you could change the traits ratings each week in franchise.I don't think it does much for that version.There was a test that awareness is the rating that will most affect offensive players stats while play recognition is the rating for defensive players.

                              I wish I could dig up the specific test for '12 but the difference between a qb rated 50 awareness or 99 only amounted to around 3% on average.Same with a rb's ypc would be around .2 or so.Amazingly for receivers the yards per catch changed quite a bit when awareness was changed.This was probably the biggest statistical change for some reason.

                              Awareness made little to no difference for defensive players but play recognition made a big difference in many stats.

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