Gatorade Development

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  • RunMyBlock
    Rookie
    • Apr 2012
    • 10

    #1

    Gatorade Development

    How long does it take to make up the 25k invesment into rookies with the Gatorade Development trait? It seems like a high price to pay if it doesn't have really good returns in experience.
  • LordHorc
    Rookie
    • Aug 2013
    • 78

    #2
    Re: Gatorade Development

    It makes upgrades cost 5% less

    Comment

    • cordoroy
      Rookie
      • Oct 2012
      • 12

      #3
      Re: Gatorade Development

      currently the dev traits aren't having a large payoff, and in some CCMs are causing a DECREASE in xp gain...

      Comment

      • roll2tide
        3-4 Defense
        • Aug 2006
        • 231

        #4
        Re: Gatorade Development

        I've had 2 different players in online CFMs pick up 15k+ in one game with quick dev. The last was a WR who returned 2 KOs for TDs in one game. I used the XP for CTH and CIT and moved that young WR from 5th to 3rd on the DC and now he'll see playing time every game.
        GT EarAssassin



        Originally posted by ggsimmonds
        You're doing it wrong EA

        Comment

        • allhailben7
          Rookie
          • Aug 2010
          • 335

          #5
          Re: Gatorade Development

          I think it will only take a little bit, if they have good games...
          It seems like the points go up much higher if you have a good game...

          For example, Sammy Watkins just got 11k points with Normal development after having 7 catches 169 yards 2TDs... Add Practice on top of that and he could have 25k in 2 just over weeks of xp.

          Comment

          • twinky34
            Rookie
            • Jun 2008
            • 11

            #6
            Re: Gatorade Development

            Is this just for quick development or does it include star to not being quick

            Comment

            • ncaa98
              Rookie
              • Sep 2011
              • 270

              #7
              Re: Gatorade Development

              Originally posted by LordHorc
              It makes upgrades cost 5% less
              So I guess this is right and everyone decided that it is not worth it?
              Sounds like to me you would have to earn 500,000 XP for it to be worth it unless I am miss calculating?

              Comment

              • roll2tide
                3-4 Defense
                • Aug 2006
                • 231

                #8
                Re: Gatorade Development

                I'm under the impression that in addition to the 5% cost reduction that they also gain points faster in quick or superstar dev.
                GT EarAssassin



                Originally posted by ggsimmonds
                You're doing it wrong EA

                Comment

                • ncaa98
                  Rookie
                  • Sep 2011
                  • 270

                  #9
                  Re: Gatorade Development

                  Originally posted by roll2tide
                  I'm under the impression that in addition to the 5% cost reduction that they also gain points faster in quick or superstar dev.
                  IDK NFL is BS anyway...SEC....SEC...SEC...8inarow!!!!

                  Comment

                  • ruttentud
                    Rookie
                    • Jan 2013
                    • 268

                    #10
                    Re: Gatorade Development

                    Originally posted by roll2tide
                    I'm under the impression that in addition to the 5% cost reduction that they also gain points faster in quick or superstar dev.
                    Yes, it increases their weekly goal gains by 5% xp too. I'm assuming Superstar tacks on another 5%, I haven't bothered to check. I'm really unsure if the XP gain includes standard game stats, or if you have to complete the weekly goals. Milestone goals don't get an XP boost though.
                    No TV and no beer make Homer go something something

                    Comment

                    • Robrain
                      Rookie
                      • Apr 2013
                      • 208

                      #11
                      Re: Gatorade Development

                      The Dev Traits will be useful if you get them ASAP for young players and you plan on playing 3-8 seasons in your CCM.

                      It will help stave off regression later in the player's career.

                      Comment

                      • ncaa98
                        Rookie
                        • Sep 2011
                        • 270

                        #12
                        Re: Gatorade Development

                        Originally posted by Robrain
                        The Dev Traits will be useful if you get them ASAP for young players and you plan on playing 3-8 seasons in your CCM.

                        It will help stave off regression later in the player's career.
                        Yea there might be a couple of players worth spending it on if you play with for most of their career. Which is the way is should be.

                        Comment

                        • Trelocke
                          Rookie
                          • Sep 2013
                          • 42

                          #13
                          Re: Gatorade Development

                          It's basically a simple math breakdown.

                          Cost to go from Normal to Superstar: 48,750xp (25,000xp normal to quick; 23,750xp quick to superstar).

                          Assuming at least 50,000xp per season (easily doable with most starters) with normal development, you will earn an additional 5,000xp per year AND it will buy an additional 5,000xp worth of upgrades (for total gain of 10,000xp).

                          So towards the end of your fifth year with a player, you will start to see a return on your investment. Of course the more xp you gain with a player the sooner it will "pay off" and regardless of how you earn the xp (milestones/practices which AREN'T increased by development), how you spend the xp will still be reduced. So realistically you're looking at probably 4 years before it pays off for most players, much sooner for your studs. In my opinion it's worth it for just about any player 25 and younger that you plan on keeping around for at least a 6-year contract.

                          This also assumes it's not glitched for your CFM (so far all of my online CFMs are working correctly, can't attest to offline).

                          Comment

                          • PSCMPUNK
                            Banned
                            • Oct 2012
                            • 44

                            #14
                            Re: Gatorade Development

                            I'm in yr 6 offline & it definitley works as intended. If you got a young stud you want to keep for long term definitley worth it. Old vet, nah I'll pass, someone in the middle, If I'm going to keep them long term sure, why not. It works

                            Comment

                            • yungbull
                              Rookie
                              • Apr 2010
                              • 13

                              #15
                              Re: Gatorade Development

                              Originally posted by PSCMPUNK
                              I'm in yr 6 offline & it definitley works as intended. If you got a young stud you want to keep for long term definitley worth it. Old vet, nah I'll pass, someone in the middle, If I'm going to keep them long term sure, why not. It works
                              thats pretty much the theory i use. I m a CC Owner of the Titans so theres a few young guys that im saving up for...Casey, Warmack, Z.Brown and Wright.

                              Comment

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