Draft strategy / New Gameplan

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  • bmcauley
    Rookie
    • May 2009
    • 153

    #1

    Draft strategy / New Gameplan

    So I am totally changing my draft strategy I have been using for the last couple years in Madden. Before I would scout awareness and impact traits per position (example= block shed for LBs and DEs or Catch/speed for WRs).

    I would often times find that high awareness guys would have higher overalls immediately so I thought these were the best players.

    NOW, after reading some advice in these forums I am hearing that drafting those physical traits (that cost more xp pts) is the way to go and NOT to draft based on high awareness necessarily.

    This makes a lot more sense now that I think about it because a guy that comes in at 73 OVR will develop (also depending on how good player dev is) a lot faster that a guy that comes in at 82 but has lower phys traits.

    Does anyone have a list of traits that cost the most xp pts? For example, I know speed is one of the most expensive. I think the list would help when scouting to see which traits I should care about more.
    Follow me on https://twitter.com/ for NFL Draft and football news. @MackDraft
  • ghostbinder
    Rookie
    • Oct 2009
    • 16

    #2
    Re: Draft strategy / New Gameplan

    What traits would you scout for lbs now?


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    • bmcauley
      Rookie
      • May 2009
      • 153

      #3
      Re: Draft strategy / New Gameplan

      For LBs I would scout "Speed" and "Block Shed".
      Follow me on https://twitter.com/ for NFL Draft and football news. @MackDraft

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      • Turfbeast
        Rookie
        • Aug 2003
        • 13

        #4
        Re: Draft strategy / New Gameplan

        Primary for lb's I scout speed, acceleration, block shed, tackle, durability, injury, toughness. Acceleration is so important in this game now. Secondary stats are hit power, pursuit, play recognition, zone and man coverage.

        They have to have B's in speed, acceleration, durability, injury. Hit power I like to see A's but I'll take a B if the other stats are good.

        Speed is good, but with poor acceleration he can't get to the edge before the hb or qb.

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        • LordTC
          Rookie
          • Mar 2010
          • 53

          #5
          Roster Space and Backups

          I find one of the most important attributes is age. If you have the slot for that backup that barely plays, you can get 40,000+XP/year from practices (more with the coach upgrades that make players gain more and make things cost less).

          I agree you want low awareness players: awareness is very cheap to upgrade.

          Depending on how gamey you think it is you probably want to consider pass-rushing LB's at DE. It's much cheaper to upgrade strength, and acceleration on an LB than a DE so over time they develop into much better players.

          You may actually want to scout awareness for the opposite reason: a player with a high OVR and low awareness tends to be a beast who upgrades into a gem.

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          • bmcauley
            Rookie
            • May 2009
            • 153

            #6
            Re: Draft strategy / New Gameplan

            Which attributes are the most expensive to improve?

            Speed
            Development
            ?
            Follow me on https://twitter.com/ for NFL Draft and football news. @MackDraft

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            • Turfbeast
              Rookie
              • Aug 2003
              • 13

              #7
              Re: Draft strategy / New Gameplan

              Originally posted by bmcauley
              Which attributes are the most expensive to improve?

              Speed
              Development
              ?
              Speed, acceleration and agility are expensive for every position. Hit power is another. There are some that are position specific like man and zone coverage is expensive for line backers. Durability is one stat you really want a b grade in or your new rookie stud will be sitting out most of the season like McFadden.

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              • Greensparrow
                Rookie
                • Sep 2013
                • 26

                #8
                Re: Draft strategy / New Gameplan

                Originally posted by Turfbeast
                Speed, acceleration and agility are expensive for every position. Hit power is another. There are some that are position specific like man and zone coverage is expensive for line backers. Durability is one stat you really want a b grade in or your new rookie stud will be sitting out most of the season like McFadden.

                To add to this, I think strength is one the more expensive ones as well.

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                • Greensparrow
                  Rookie
                  • Sep 2013
                  • 26

                  #9
                  Re: Draft strategy / New Gameplan

                  Originally posted by Greensparrow
                  To add to this, I think strength is one the more expensive ones as well.
                  If you are talking about positions other than LB.

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                  • Thefurrypanda00
                    Just started!
                    • Dec 2013
                    • 2

                    #10
                    Re: Draft strategy / New Gameplan

                    I you guys did a fantasy draft, who would you be draft? (Be realistic)
                    Also would you draft tyler eifert in a later round over jimmy graham in like the first or second round?

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                    • bogeyexpress
                      R**k**
                      • Oct 2002
                      • 67

                      #11
                      Re: Draft strategy / New Gameplan

                      Strength
                      Speed
                      Acceleration

                      Attributes above 80 generally cost at least 1000xp and above.
                      "The only thing for evil to triumph is for good men to do nothing." - Edmund Burke

                      Comment

                      • RAVENOUS
                        Rookie
                        • Jan 2012
                        • 142

                        #12
                        Re: Draft strategy / New Gameplan

                        Hit power is actually a pretty bad and worthless stat for defense, LBs in particular. The reason being that the higher a player's hit power, the more likely he is to go for a big hit, and big hit attempts are extremely likely to result in a missed tackle...
                        ORIOLES
                        RAVENS

                        Comment

                        • ajra21
                          MVP
                          • Oct 2011
                          • 2170

                          #13
                          Re: Draft strategy / New Gameplan

                          Originally posted by Turfbeast
                          Speed is good, but with poor acceleration he can't get to the edge before the hb or qb.
                          you're right. but their are some exceptions. daimone blue 43DT (or 34DE with a position switch) has only 79 ACC but because his SPD is 90, he's unbelievable.

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