I'm in my first year in Owner Mode of the current Madden NFL 25. Is it just me or is it harder to effectively manage your players' salaries throughout the year and off-season? When entering a negotiation, you're blindly handed a desired contract by your player. From here it is rather difficult to distinguish whether that player is worth said offer. In Madden 13, there were a couple nifty tools that I cannot seem to find in this years game. There was an "Average Starter Salary" for that position around the NFL, as well as bar graphs of team's positional salaries and where they stood with the rest of the NFL. Those tools were actually extremely beneficial. Now, I cannot find them anywhere, so I assume that Madden took them out. I'm forced to enter the Team Salaries menu, after backing out of the sluggish front menu, and cycling through the salaries of positions on each individual team to get a gyst of what the norm is for a salary of players at certain skill levels. That's tedious, and the spreadsheet-like UI in the Salaries menu is a pain, to boot. So, now that I'm done with that little rant, my question,
What is everyone doing in their CCMs to effectively and efficiently handle their Player and Staff salaries, and Cap? Anyone have any little tricks or tips, or are we all forced to either blindly throw money at players if we want them, or to navigate through the painfully slow and tedious menus if we actually want any comparative statistics to help us make our CAP decisions?
What is everyone doing in their CCMs to effectively and efficiently handle their Player and Staff salaries, and Cap? Anyone have any little tricks or tips, or are we all forced to either blindly throw money at players if we want them, or to navigate through the painfully slow and tedious menus if we actually want any comparative statistics to help us make our CAP decisions?
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