Does any one just simulate their games.
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Does any one just simulate their games.
I play the practices and simulate games, it is just the way I prefer to play. When simming my games, even with a decent team or at least I think so, I usually come out with a loosing record. Do sliders effect game play when simming? What all does effect game play or when you sim is the win or loss completely random? I use the Cowboys with an over all offense of 85 and defense of 83. Its not great, but its not horrible. Can anyone give advice on a better win ratio when simming games without cheesing?Tags: None -
Re: Does any one just simulate their games.
Simming is HEAVILY weighted in favor of teams that have a franchise QB. We're talking high accuracy and AWR and 90+ OVR.
I had a string of QBs when I was testing simming, and kept making the playoffs, even got to the Super Bowl once, but lost it against Stafford and the Lions.
The rest of my team was insane, but because I didn't have a star QB, my chances of winning the Super Bowl were probably less than 1%.
After the Super Bowl loss I drafted that like 38-year old QB Pop Warren, who starts with ridiculously high overalls but only stays in the league a handful of years.
Won the Super Bowl that very season.
Immediately stopped simming out of disgust. -
Re: Does any one just simulate their games.
The thing that keeps me playing almost every game in the last many years of Madden iterations is the anger I get at the horrible sim stats.There's always something that stands out enough to make you want to not save and try again.Comment
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Re: Does any one just simulate their games.
I only practice when my QB is so bad he can't get XP otherwise. I sim regular season games and play some playoff games. Most of the time I am messing around with different percentages when you create a new coach. I've found that if you want QBs to not throw a ton of interceptions when you sim you put it conservative. I have mostly been trying to get a Peyton Manning level production from QB. I used to always set it at a slightly aggressive (55 or so) and the QBs would have nearly as many INTs as TDs even if they had 4000 yards--with it set more conservatively even average QBs seem to play better simmed. And defensively it is fun to try out different defenses to see which are productive simming. The one I got now is pretty good. Along with productive QBing I've been trying to get some rushing stats out of rushing QBs. I can't for the life of me get rushing stats near where they should for a running QB.Comment
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Re: Does any one just simulate their games.
Simming is HEAVILY weighted in favor of teams that have a franchise QB. We're talking high accuracy and AWR and 90+ OVR.
I had a string of QBs when I was testing simming, and kept making the playoffs, even got to the Super Bowl once, but lost it against Stafford and the Lions.
The rest of my team was insane, but because I didn't have a star QB, my chances of winning the Super Bowl were probably less than 1%.
After the Super Bowl loss I drafted that like 38-year old QB Pop Warren, who starts with ridiculously high overalls but only stays in the league a handful of years.
Won the Super Bowl that very season.
Immediately stopped simming out of disgust.
that being said simming is pretty bad in madden.Last edited by GamingSavedMySanity; 04-01-2014, 01:52 PM.Comment
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Re: Does any one just simulate their games.
But it seems like you need 90+ to have any sliver of chance of winning the Super Bowl. All other factors regarding your team appear to be mostly irrelevant. If you don't have the QB, you simply can't win it.Comment
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Re: Does any one just simulate their games.
There really isn't any settings unless you mean schemes...it isn't entirely defense it does require something offensively. The only time my defense truly carries is when it gets a lot of turnovers which simming is fleeting. Some years a lot of turnovers most of the time average or below. But the easiest way for sim sacks I've found is, in a 4-3--the easiest defense to set up and have an idea of what's happening in sim, good DL depth. At least 3 pass rushers, a pass rushing DT and balanced DT and the more backup pass rushers you have the better. If I have an adequate third DT they often end up with 4-5 sacks which is pretty good. You can adjust subs I guess to find the right balance if you want. Linebackers good in coverage and fast. The secondary I like balanced I try to get big and fast and develop them. Top 10 is okay but if your defense is going to be the reason you win, the closer to one the better.
If you get guys at the right price, you can have most of a defense for the price of a QB. Heck if you develop one from cheap long term contracts, after a few years you have a boss defense for 20-25 million. And because of how the draft classes are, pass rushers grow on trees.
As I said you can't have a totally broken offense. The easiest offense to set up is a running one. All you really need is a RB(and speed or at least quick ones at that; I get way more simmed broken tackles with the quick ones, often the quicker guy ends up with just as many BTK as a power guys but in half the carries. and an OL. I find that west coast tends to be a good offensive philosophy. If you have an absolutely putrid QB don't expect much--you can be good with an average one but a guy like Blaine Gabbert is pretty much only going to be any good if you practice. Unless you stumble into an outlier in probability he isn't even going to meet any goals to get any XP and if he does it will be not very much.
If you want to play a certain style find the team that plays that style and copy them.Comment
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Re: Does any one just simulate their games.
For people talking about "simming" games, are you guys referring to going into the actual game, and then putting it on autopilot (or is that called coach mode?), or are we referring to that one-click thing where you hit simulate on the "To-Do List" screen and/or simply advance the week without manually playing the game?
Because when I say I "sim" the games, I just use that one-click instantaneous simulation thing. I don't sit there and actually watch the CPU run all the plays.Comment
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Re: Does any one just simulate their games.
I'd consider an 85-89 QB in Madden to be a franchise QB. RGIII for instance.
But it seems like you need 90+ to have any sliver of chance of winning the Super Bowl. All other factors regarding your team appear to be mostly irrelevant. If you don't have the QB, you simply can't win it.Comment
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