Madden Most Valuable Attributes... All Positions

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  • B-Lo-Z-Ro
    Rookie
    • Aug 2009
    • 114

    #1

    Madden Most Valuable Attributes... All Positions

    Here are the non-Physical Attributes that have the most effect on player ratings for each position from the highest to lowest effect. Attributes that are grouped together have the same effect.

    Attributes that have the least or no effect to ratings aren't shown. That doesn't mean they aren't effective in game.

    All Players will say whether you should choose a player with high SPD &/or STR for their position. But of course you want the best athlete you can get with high physical attributes.

    QB - Speed
    1. Throw Power & Awareness
    2. Short Acc. & Med. Acc.
    3. Deep Acc.
    4. Play Action


    note: some people say or think that AWR doesn't work for QB unless CPU operated. Through my testing I noticed with the AWR up his passing trajectories were on point & sharp but stil inaccurate do to other ratings still being low. So in my opinion it does have an effect with user ratings. (you can test this yourself)

    HB - Speed
    1. Awareness, Carry & Ball Carry Vision
    2. Trucking
    3. Spin & Juke Move


    note: I have tested & found with a higher BCV you tend to slightly get more blocks & move better running. (you can test this yourself) I haven't tested AWR with HB's.

    FB - Speed & Strength
    1. Awareness & Run Block
    2. Impact Block
    3. Pass Block & Carry
    4. Trucking
    5. Catch, Ball Carry Vision & Stiff Arm


    WR - Speed
    1. Awareness, Catch & Route Run
    2. Catch In Traffic & Release
    3. Spec. Catch & Carry


    TE - Speed & Strength
    1. Awareness & Run Block
    2. Catch, Catch In Traffic & Route Run
    3. Impact Block
    4. Pass block


    LT - Strength
    1. Pass Block
    2. Run Block
    3. Awareness
    4. Impact Block


    LG/RG - Strength
    1. Pass Block
    2. Awareness & Run Block
    3. Impact Block


    C - Strength
    1. Pass & Run Block
    2. Awareness
    3. Impact Block


    RT - Strength
    1. Run Block
    2. Awareness & Pass Block
    3. Impact Block

    LE/RE - Speed & Strength
    1. Awareness
    2. Fin. Move & Pow. Move
    3. Tackle & Block Shed
    4. Play Rec.
    5. Pursuit


    DT - Strength
    1. Awareness
    2. Block Shed, Pow. Move & Fin. Move
    3. Tackle
    4. Play Rec.


    LOLB/ROLB - Speed & Strength
    1. Awareness
    2. Tackle & Play Rec.
    3. Block Shed, Fin. Move & Pow. Move
    4. Pursuit & Zone Cov.
    5. Man Cov.


    MLB - Speed & Strength
    1. Tackle
    2. Awareness, Play Rec. & Block Shed
    3. Pursuit
    4. Hit Power
    5. Zone Cov., Fin. Move & Pow. Move


    CB - Speed
    1. Man Cov.
    2. Awareness
    3. Play Rec. & Zone Cov.
    4. Press & Tackle


    FS - Speed
    1. Awareness & Zone Cov.
    2. Play Rec. & Tackle
    3. Pursuit & Man Cov.


    SS - Speed & Strength
    1. Awareness
    2. Tackle, Play Rec. & Zone Cov.
    3. Pursuit
    4. Hit Power & Man Cov.


    K - High Kick Acc. & Power
    P - High Kick Power
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  • Fr8Train
    Rookie
    • Mar 2011
    • 104

    #2
    Re: Madden Most Valuable Attributes... All Positions

    Qb awareness only makes the controller vibrate when sensing pressure. If you SIM the game it helps, but not otherwise.

    Ball Carrier Vision has nothing to do with blocks. And it's only relevant for SIM games as it helps the ball carrier find the home. It had zero impact when a user is controlling him. Same goes for awareness, sim games it is important. But zero impact when user controlled

    For the OLine. I would swap awareness to #1 for all positions. This helps them see the rushers and pick up the correct blocks, vs pass rushing and run blocking.

    I've never found a use for pursuit in my madden career, but some people say the defenders take better lines at the ball carrier. I've never had an issue either way, so I that's a judgement call
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    Comment

    • B-Lo-Z-Ro
      Rookie
      • Aug 2009
      • 114

      #3
      Re: Madden Most Valuable Attributes... All Positions

      Originally posted by Fr8Train
      Qb awareness only makes the controller vibrate when sensing pressure. If you SIM the game it helps, but not otherwise.

      Ball Carrier Vision has nothing to do with blocks. And it's only relevant for SIM games as it helps the ball carrier find the home. It had zero impact when a user is controlling him. Same goes for awareness, sim games it is important. But zero impact when user controlled

      For the OLine. I would swap awareness to #1 for all positions. This helps them see the rushers and pick up the correct blocks, vs pass rushing and run blocking.

      I've never found a use for pursuit in my madden career, but some people say the defenders take better lines at the ball carrier. I've never had an issue either way, so I that's a judgement call
      Im guessing personal assumption? Im going off of the fact in which these attributes in the order provided effect player ratings the most to the least. Since the fact is no official EA developer has come out to officially say how each work & their purpose I can't say whether you are right nor wrong. All I know is that these all effect the ratings of each player & ratings will go up. How they work on the field in game is all up to the player to decide whether or not they work. So if you want to see your player ratings go up, these are how you do it.
      Last edited by B-Lo-Z-Ro; 09-17-2014, 12:48 AM.
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      • woahprettyricky
        Just started!
        • Jan 2014
        • 1

        #4
        Re: Madden Most Valuable Attributes... All Positions

        BCV certainly has an effect on user controlled runners. You ever see your ball carrier kinda weave his way through a maze of blocks at the line of scrimmage that seems impossible to negotiate? The sort where you know if you tried it with anybody worse he'd just hit a lineman and collapse? That's ball carrier vision. It finds gaps for you by allowing the runner to move slightly on his own to hit gaps that you, as a player, might miss.

        Comment

        • Tha_Mac
          Rookie
          • Jul 2013
          • 244

          #5
          Re: Madden Most Valuable Attributes... All Positions

          Originally posted by B-Lo-Z-Ro
          Here are the non-Physical Attributes that have the most effect on player ratings for each position from the highest to lowest effect. Attributes that are grouped together have the same effect.

          Attributes that have the least or no effect to ratings aren't shown. That doesn't mean they aren't effective in game.

          All Players will say whether you should choose a player with high SPD &/or STR for their position. But of course you want the best athlete you can get with high physical attributes.

          QB - Speed
          1. Throw Power & Awareness
          2. Short Acc. & Med. Acc.
          3. Deep Acc.
          4. Play Action


          note: some people say or think that AWR doesn't work for QB unless CPU operated. Through my testing I noticed with the AWR up his passing trajectories were on point & sharp but stil inaccurate do to other ratings still being low. So in my opinion it does have an effect with user ratings. (you can test this yourself)

          HB - Speed
          1. Awareness, Carry & Ball Carry Vision
          2. Trucking
          3. Spin & Juke Move


          note: I have tested & found with a higher BCV you tend to slightly get more blocks & move better running. (you can test this yourself) I haven't tested AWR with HB's.

          FB - Speed & Strength
          1. Awareness & Run Block
          2. Impact Block
          3. Pass Block & Carry
          4. Trucking
          5. Catch, Ball Carry Vision & Stiff Arm


          WR - Speed
          1. Awareness, Catch & Route Run
          2. Catch In Traffic & Release
          3. Spec. Catch & Carry


          TE - Speed & Strength
          1. Awareness & Run Block
          2. Catch, Catch In Traffic & Route Run
          3. Impact Block
          4. Pass block


          LT - Strength
          1. Pass Block
          2. Run Block
          3. Awareness
          4. Impact Block


          LG/RG - Strength
          1. Pass Block
          2. Awareness & Run Block
          3. Impact Block


          C - Strength
          1. Pass & Run Block
          2. Awareness
          3. Impact Block


          RT - Strength
          1. Run Block
          2. Awareness & Pass Block
          3. Impact Block

          LE/RE - Speed & Strength
          1. Awareness
          2. Fin. Move & Pow. Move
          3. Tackle & Block Shed
          4. Play Rec.
          5. Pursuit


          DT - Strength
          1. Awareness
          2. Block Shed, Pow. Move & Fin. Move
          3. Tackle
          4. Play Rec.


          LOLB/ROLB - Speed & Strength
          1. Awareness
          2. Tackle & Play Rec.
          3. Block Shed, Fin. Move & Pow. Move
          4. Pursuit & Zone Cov.
          5. Man Cov.


          MLB - Speed & Strength
          1. Tackle
          2. Awareness, Play Rec. & Block Shed
          3. Pursuit
          4. Hit Power
          5. Zone Cov., Fin. Move & Pow. Move


          CB - Speed
          1. Man Cov.
          2. Awareness
          3. Play Rec. & Zone Cov.
          4. Press & Tackle


          FS - Speed
          1. Awareness & Zone Cov.
          2. Play Rec. & Tackle
          3. Pursuit & Man Cov.


          SS - Speed & Strength
          1. Awareness
          2. Tackle, Play Rec. & Zone Cov.
          3. Pursuit
          4. Hit Power & Man Cov.


          K - High Kick Acc. & Power
          P - High Kick Power

          Also if you QB has low AWR the defense he's playing against their zone will look like it's about 14 players on the field because they'll play it so tight.

          Comment

          • CaseIH
            MVP
            • Sep 2013
            • 3945

            #6
            Re: Madden Most Valuable Attributes... All Positions

            Maybe its just that I havent played Madden in quite a few years, but I do believe QB Attributes like Awareness do play a role when you are controlling them as well as CPU.

            Now I havent controlled Peyton yet, but I have controlled Luck and Tannehill, and I can tell a difference between Luck and Tannehill. I always feel Im just a play away with Luck but with Tannehill I uneasy most of the time,lol.

            It does seem with M15 that there is a big difference between good QB's and scrubs. I played against the Pats and had quite a time trying to stop Brady, but when I played the Jets, Geno Smith was about as dumb as he is IRL at QB.
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            Comment

            • ajra21
              MVP
              • Oct 2011
              • 2170

              #7
              Re: Madden Most Valuable Attributes... All Positions

              Originally posted by Fr8Train
              Qb awareness only makes the controller vibrate when sensing pressure. If you SIM the game it helps, but not otherwise.

              Ball Carrier Vision has nothing to do with blocks. And it's only relevant for SIM games as it helps the ball carrier find the home. It had zero impact when a user is controlling him. Same goes for awareness, sim games it is important. But zero impact when user controlled

              For the OLine. I would swap awareness to #1 for all positions. This helps them see the rushers and pick up the correct blocks, vs pass rushing and run blocking.

              I've never found a use for pursuit in my madden career, but some people say the defenders take better lines at the ball carrier. I've never had an issue either way, so I that's a judgement call
              Originally posted by woahprettyricky
              BCV certainly has an effect on user controlled runners. You ever see your ball carrier kinda weave his way through a maze of blocks at the line of scrimmage that seems impossible to negotiate? The sort where you know if you tried it with anybody worse he'd just hit a lineman and collapse? That's ball carrier vision. It finds gaps for you by allowing the runner to move slightly on his own to hit gaps that you, as a player, might miss.
              ball carrier vision makes a huge difference for both CPU & player RB.

              also, the pursuit attribute makes a difference too. the D player with good pursuit will break off blocks quicker i the right direction to track down a QB or RB running away from the pocket.

              Comment

              • Fr8Train
                Rookie
                • Mar 2011
                • 104

                #8
                Re: Madden Most Valuable Attributes... All Positions

                Ball carrier vision ONLY applies to CPU controlled players. Guaranteed. Looman and Moore have commented on this in the past.

                Pursuit isn't Blockshed. (That's what makes them get off the block), that's why it's called "Blockshed". Pursuit is chasing down ball carriers and taking better angles at the ball carrier
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                Looking for some leagues to take our on MSL Competition Team in a mini tournament! Let me know if you are interested.

                Comment

                • Fr8Train
                  Rookie
                  • Mar 2011
                  • 104

                  #9
                  Re: Madden Most Valuable Attributes... All Positions

                  I decided to ask Donny since we were discussing here is his reply.

                  ImageUploadedByTapatalk1412376026.407525.jpg
                  MaddenSimLeagues
                  Play Sim, Play Hard, No Whining.

                  Looking for some leagues to take our on MSL Competition Team in a mini tournament! Let me know if you are interested.

                  Comment

                  • B-Lo-Z-Ro
                    Rookie
                    • Aug 2009
                    • 114

                    #10
                    Re: Madden Most Valuable Attributes... All Positions

                    if that is the case, why don't they put a list out of attributes that are meant for CPU play only so users don't waste time & XP upgrading those that don't apply to help the user? Can you ask them what attributes are for computer play only? AWR cant be just for computers, I have played games with Geno Smith, EJ Manuel & CJ spiller & only upgraded their AWR & saw a big difference while controlling them.
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                    • Fr8Train
                      Rookie
                      • Mar 2011
                      • 104

                      #11
                      Re: Madden Most Valuable Attributes... All Positions

                      Originally posted by B-Lo-Z-Ro
                      if that is the case, why don't they put a list out of attributes that are meant for CPU play only so users don't waste time & XP upgrading those that don't apply to help the user? Can you ask them what attributes are for computer play only? AWR cant be just for computers, I have played games with Geno Smith, EJ Manuel & CJ spiller & only upgraded their AWR & saw a big difference while controlling them.

                      Any player controlled player isn't going to use the awareness trait, except QBs. And the only thing AWR does for them is shake the controller if you are under pressure.

                      You could have had a confidence boost, just made better decisions, played a bad team/user. There are a bunch of different reasons.

                      I've been talking to him about coming on a podcast, maybe I can get him on and go over the attributes more in detail
                      MaddenSimLeagues
                      Play Sim, Play Hard, No Whining.

                      Looking for some leagues to take our on MSL Competition Team in a mini tournament! Let me know if you are interested.

                      Comment

                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15345

                        #12
                        Re: Madden Most Valuable Attributes... All Positions

                        LOL!

                        Thanks for that reply by Donny in regards to BCV

                        Just a few weeks ago I was trying to tell this guy it has no IMPACT on the Human player and neither does Awareness.

                        But the guy decided to argue with me anyway over the attributes.

                        Either way IMO awareness trumps all in regards to CPU players on the field.

                        Just from editing both Madden and NCAA Football over the past years I refuse to set awareness low for players because it just makes for horrible gameplay if you enjoy playing in single player mode.

                        For years I've felt as if EA rated QB's in general way too low for awareness and that leads to pop warner decisions by them on the field leading to high frequency of sacks and INT's vs the USER player.

                        The game has ratings that can be edited to make Madden stellar on the field but it's time consuming and most guys won't want to edit or change the ratings anyway.

                        I personally haven't used a EA's default roster in Madden or NCAA myself in years....just not a fan of their way of rating players which leads to issues every year out of the box for gameplay.
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                        • B-Lo-Z-Ro
                          Rookie
                          • Aug 2009
                          • 114

                          #13
                          Re: Madden Most Valuable Attributes... All Positions

                          Originally posted by Fr8Train
                          Any player controlled player isn't going to use the awareness trait, except QBs. And the only thing AWR does for them is shake the controller if you are under pressure.

                          You could have had a confidence boost, just made better decisions, played a bad team/user. There are a bunch of different reasons.
                          Ive read something somewhere a few maddens ago (maybe not from an official EA website) that passing trajectories have to deal with AWR on user & CPU controlled. I never noticed the vibration on the controller for the fact I turned it off to save battery life lol.

                          Im not sure about what could have happened I havent played enough to get used to the way Madden 15 plays yet.

                          I would love to know what Madden 15 is suppose to be played on In order to get the real ratings out of the players & teams? Pro or All-Madden...? My guess would be Pro, or is there no such thing? I was even asking Charter04 his opinion on what he felt between Pro & All-Pro. But for some reason it seems like no matter what difficulty you have it one th CPU QB is going to get over 300 yards on you no matter what.

                          But back to BCV, like I said it feels like you have some type of assist either way, more so in M25 with AWR also. Look at it this way, does BCV turn off or drop to 0 once switched to that player for user control? If not, then it does assist in some way because that what its programmed to do. If I suck at running the ball & have a high BCV, am I better off letting the CPU run for me? Im not saying that the developers are wrong about their own game, just an explanation about certain key attributes would help clear all the smoke. Maybe including info on the attributes on an in game manual would help sort out whats best used for SIM & User.

                          PS. thanks for all of the input, I know Im not the only one trying to figure all of this out.
                          Last edited by B-Lo-Z-Ro; 10-05-2014, 03:00 AM.
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                          • Davon_A_Brown
                            Pro
                            • May 2013
                            • 532

                            #14
                            Re: Madden Most Valuable Attributes... All Positions

                            Originally posted by B-Lo-Z-Ro
                            Ive read something somewhere a few maddens ago (maybe not from an official EA website) that passing trajectories have to deal with AWR on user & CPU controlled. I never noticed the vibration on the controller for the fact I turned it off to save battery life lol.

                            Im not sure about what could have happened I havent played enough to get used to the way Madden 15 plays yet.

                            I would love to know what Madden 15 is suppose to be played on In order to get the real ratings out of the players & teams? Pro or All-Madden...? My guess would be Pro, or is there no such thing? I was even asking Charter04 his opinion on what he felt between Pro & All-Pro. But for some reason it seems like no matter what difficulty you have it one th CPU QB is going to get over 300 yards on you no matter what.

                            But back to BCV, like I said it feels like you have some type of assist either way, more so in M25 with AWR also. Look at it this way, does BCV turn off or drop to 0 once switched to that player for user control? If not, then it does assist in some way because that what its programmed to do. If I suck at running the ball & have a high BCV, am I better off letting the CPU run for me? Im not saying that the developers are wrong about their own game, just an explanation about certain key attributes would help clear all the smoke. Maybe including info on the attributes on an in game manual would help sort out whats best used for SIM & User.

                            PS. thanks for all of the input, I know Im not the only one trying to figure all of this out.

                            All-Pro is the best difficulty to use when facing the CPU as far as letting the ratings play out goes.



                            Th3 Chos3n On3

                            Comment

                            • kcsam
                              Pro
                              • Feb 2011
                              • 676

                              #15
                              Re: Madden Most Valuable Attributes... All Positions

                              Originally posted by Davon_A_Brown
                              All-Pro is the best difficulty to use when facing the CPU as far as letting the ratings play out goes.



                              Th3 Chos3n On3
                              I'm playing 25 and have yet to get into my CFM. I'm still trying out sliders in Play Now games. I see that when I change sliders it goes from All-Pro to Custom. Does that matter? And if so, should I still reload sliders and change to All-Pro? Confused on what the difference is between Custom and the other difficulty sliders. I play coach mode, if that matters.

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