Re: Doug Flutie’s Maximum Football 2020 Patch 1.07 Available For PlayStation 4, Soon For Xbox One - Patch Notes
Re: DFMF 20 Content Update - Available Now on PS4 (1.07) & soon for Xbox (4.0.85)
woohoo! Thanks Spear! Going to update and then try my CPU vs CPU games and see how it looks now! ...can you imagine EA listening to us as much as spear and his team? hahahha. Thank you guys for your continued efforts.
Re: Doug Flutie’s Maximum Football 2020 Patch 1.07 Available For PlayStation 4, Soon For Xbox One - Patch Notes
Re: DFMF 20 Content Update - Available Now on PS4 (1.07) & soon for Xbox (4.0.85)
Originally posted by Spear
We are looking into an issue with new Dynasty’s where the game may crash when starting a new game.
Sent from my iPhone using Tapatalk
During my first game in my Dynasty post new patch, I've come across a couple of bugs.
1. After selecting a play, the play clock is resetting back to the full amount.
2. After a punt is downed, the game clock continues to run.
3. After a run play to end the 3rd quarter, the 4th quarter began and the clock continued to run before a play was ran.
4. Blocked a field goal and player jumped on the ball, which I couldn't stop him from doing.. Instead of taking over from the original line of scrimmage or spot the ball was kicked from, I began my possession at the recovery spot, which was the 2 yard line.
5. After a delay of game penalty on the offense in the 4th quarter, the clock continues to run. I was able to run out the clock the last three minutes by just taking delay of game penalties over and over.
Re: Doug Flutie’s Maximum Football 2020 Patch 1.07 Available For PlayStation 4, Soon For Xbox One - Patch Notes
Re: DFMF 20 Content Update - Available Now on PS4 (1.07) & soon for Xbox (4.0.85)
Originally posted by Spear
If you experience this - the workaround is to go into your depth chart and press Y or triangle to autofill.
If you go to play your Dynasty game in Week 1 and your team is displaying "0" as your team ratings. You can either simulate week 1 or if you want to play week 1, you need to autofill your depth chart by navigating to the depth chart screen and pushing "auto-fill".
We will be in the office tomorrow to add a checker in-place to fix this workaround.
Owner, Spear Interactive
Indie Game Publisher & Developer | Canada
Building Varsity – The first-ever High School Football video game
Coming to Steam, Xbox, & PlayStation
Re: Doug Flutie’s Maximum Football 2020 Patch 1.07 Available For PlayStation 4, Soon For Xbox One - Patch Notes
Re: DFMF 20 Content Update - Available Now on PS4 (1.07) & soon for Xbox (4.0.85)
Originally posted by polyduster
During my first game in my Dynasty post new patch, I've come across a couple of bugs.
1. After selecting a play, the play clock is resetting back to the full amount.
2. After a punt is downed, the game clock continues to run.
3. After a run play to end the 3rd quarter, the 4th quarter began and the clock continued to run before a play was ran.
4. Blocked a field goal and player jumped on the ball, which I couldn't stop him from doing.. Instead of taking over from the original line of scrimmage or spot the ball was kicked from, I began my possession at the recovery spot, which was the 2 yard line.
5. After a delay of game penalty on the offense in the 4th quarter, the clock continues to run. I was able to run out the clock the last three minutes by just taking delay of game penalties over and over.
Sent from my SM-G960U using Tapatalk
There is still work for us on the game clock front. The biggest issue is that our play call screen can only be accessed once when people are playing local multiplayer, which requires us to stop the game clock at times, which is now flowing over into single player work.
Owner, Spear Interactive
Indie Game Publisher & Developer | Canada
Building Varsity – The first-ever High School Football video game
Coming to Steam, Xbox, & PlayStation
Re: Doug Flutie’s Maximum Football 2020 Patch 1.07 Available For PlayStation 4, Soon For Xbox One - Patch Notes
Re: DFMF 20 Content Update - Available Now on PS4 (1.07) & soon for Xbox (4.0.85)
Not even finished my first game of my El Paso Dynasty and this is a huge improvement - getting crushed by Austin 35-7 in the 3rd quarter. My QB can't make the throws but he's low rated so he shouldn't be able to.
Re: Doug Flutie’s Maximum Football 2020 Patch 1.07 Available For PlayStation 4, Soon For Xbox One - Patch Notes
Re: DFMF 20 Content Update - Available Now on PS4 (1.07) & soon for Xbox (4.0.85)
Originally posted by dh13king
Not even finished my first game of my El Paso Dynasty and this is a huge improvement - getting crushed by Austin 35-7 in the 3rd quarter. My QB can't make the throws but he's low rated so he shouldn't be able to.
That's good to hear because I was testing with El Paso/West Texas against Tuscaloosa and I was experiencing the same thing.
But when I played as Tuscaloosa it was a DIFFERENT STORY!
Owner, Spear Interactive
Indie Game Publisher & Developer | Canada
Building Varsity – The first-ever High School Football video game
Coming to Steam, Xbox, & PlayStation
Re: Doug Flutie’s Maximum Football 2020 Patch 1.07 Available For PlayStation 4, Soon For Xbox One - Patch Notes
Re: Doug Flutie’s Maximum Football 2020 Patch 1.07 Available For PlayStation 4, Soon
Hey spear and all! I would have posted this in the sliders thread, but it’s really more of a question after the patch update...I’m still struggling for a slider sweet spot still after the update in cpu vs cpu games. Don’t get me wrong the fix has made a lot of difference already! We’re getting close which makes me feel like it may be my sliders. The sliders all down to 1 had the game at 0-0 in the third quarter with a 93 overall to a 62 overall, so I went to more default sliders and that made an improvement. 93 team won 16-3 in a ten minute game, college rules , but second game they won 10-7...anyone have a sweet spot for me!? Like I said it’s much improved already so I applaud you and your team spear!!
Comment