6 min per half variation on OS sliders - EA FC 24

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  • hassassinscreed
    Rookie
    • Sep 2021
    • 14

    #1

    6 min per half variation on OS sliders - EA FC 24

    Hey guys, try this on 6 mins a half and let me know how you get on. Working on tweaks. I feel like the fun of dribbling and gameplay is maintained but driving runs are slightly less effective and scorelines are kept in check.

    PS5 - User v AI - 6 mins v3 - EA FC 24 Sliders (Next Gen) - KICK OFF - Slow Speed Test - Updated 5th October 2023

    Half Length - 6 mins
    Difficulty - World Class
    Game Speed - Slow
    Game Settings Preset - Default
    Competitor Mode - Off
    Player Based Difficulty - Off
    Defending - Tactical Defending
    Attributes - Default
    Camera - Any
    Rules - Normal Referee
    Formations - Any
    Injuries (optional) - On

    USER GAMEPLAY CUSTOMISATION
    Sprint Speed (User) - 19
    Acceleration (User) - 51
    Shot Error (User) - 63
    Pass Error (User) - 95
    Shot Speed (User) - 48
    Pass Speed (User) - 39
    Injury Frequency (User) - 65
    Injury Severity (User) - 35
    Goalkeeper Ability (User) - 50
    Marking (User) - 50
    Run Frequency (User) - 35
    Line Height (User) - 50
    Line Length (User) - 35
    Line Width (User) - 49
    Fullback Positioning (User) - 50
    Power Bar (User) - 50
    First Touch Control Error (User) - 100

    CPU GAMEPLAY CUSTOMISATION
    Sprint Speed (CPU) - 53
    Acceleration (CPU) - 52
    Shot Error (CPU) - 63
    Pass Error (CPU) - 82
    Shot Speed (CPU) - 48
    Pass Speed (CPU) - 41
    Injury Frequency (CPU) - 65
    Injury Severity (CPU) - 35
    Goalkeeper Ability (CPU) - 50
    Marking (CPU) - 50
    Run Frequency (CPU) - 35
    Line Height (CPU) - 50
    Line Length (CPU) - 35
    Line Width (CPU) - 49
    Fullback Positioning (CPU) - 50
    First Touch Control Error (CPU) - 100
    Last edited by hassassinscreed; 10-05-2023, 05:13 PM. Reason: Version 3
  • hassassinscreed
    Rookie
    • Sep 2021
    • 14

    #2
    Re: 6 min per half variation on OS sliders - EA FC 24

    New version in the OP incorporating some of the OS V3 changes and I’m finding it’s an amazing base. Perfect for the default controls, 6 min per half type player looking for realistic scorelines and challenge.

    For the next versions I’m going to work on improving the crosses but it’s a tough compromise as a slight reduction in error can change the balance a lot.

    Also working on AI v AI sliders (for that tactical view career mode) and will try to create a 3 min per half set as well.

    Comment

    • theoutcast99
      Rookie
      • Oct 2023
      • 31

      #3
      Re: 6 min per half variation on OS sliders - EA FC 24

      hey bro I really like your speed and acceleration sliders. before I could sprint on the wings from my own box and score it was just too easy and frustrating. I've even bumped my cpu up to 59 to make it even more challenging so im testing that out. nobody else who is posting their sliders has a speed difference like this and I feel this is the answer to a lot of people complaining its too easy (cb jockey issues etc.)

      have u made any updates to your sliders? and what type of shooting settings do you use?

      Comment

      • hassassinscreed
        Rookie
        • Sep 2021
        • 14

        #4
        Re: 6 min per half variation on OS sliders - EA FC 24

        Originally posted by theoutcast99
        hey bro I really like your speed and acceleration sliders. before I could sprint on the wings from my own box and score it was just too easy and frustrating. I've even bumped my cpu up to 59 to make it even more challenging so im testing that out. nobody else who is posting their sliders has a speed difference like this and I feel this is the answer to a lot of people complaining its too easy (cb jockey issues etc.)

        have u made any updates to your sliders? and what type of shooting settings do you use?
        Hey bud I haven’t been working on these for a while. But glad to hear it is proving an interesting change. It took ages to test to even get it to this point. Will get back round to these soon for improved versions.

        Comment

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