M25 Roster thoughts and ideas

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  • Iteachpercussion
    MVP
    • Jul 2012
    • 1817

    #1

    M25 Roster thoughts and ideas

    All right, I have been starting to think about and plan rosters for the upcoming M25. Yes I played the beta and no I will not comment on it other than to say I really enjoyed it. I have it preordered and I think (hope) that it will prove to be a great game for my classic rosters.

    Something before I dive into particular season ideas.
    Teambuilder: Yes, teambuilder is making its way to Madden. Unfortunately we have very limited information about how it will work, what it can do, or really anything. What we do have is some information from the NCAA teambuilder that is also coming out. It seems, from what I have read and heard, that for NCAA there is a 16 team limit on what you can add to the a dynasty. Also, it appears that teambuilder is for ONLINE dynasties only. In other words, the way I play the game, with 32 team control, will not be an option if using Teambuilder teams.

    Now, I really do not know if that will be the case, because I have heard that the teams can be used in offline dynasties, but that is not confirmed.

    Of course we will get more information on teambuilder eventually, but I am currently running with the assumption that I will NOT be using it for classic rosters. I am hoping that I can use it and use offline franchise and ultimately replace all 32 teams if I wanted; but, I am not expecting that and therefore I am planning on doing classic rosters how I have always done them.

    If is my belief that we will continue to have the relocation options from M24 in the game as well and can move teams at the start of a season just like M24.

    Ok, with all of that out of the way, here are my current ideas on classic rosters for M25. These are in no particular order of preference.

    1985: Though I did 1984 for M24, I pretty much never got to enjoy the roster. M24 was a complete waste of my time and energy due to the 3-4 defense glitch and the horrible run/pass ratios. 1985 is a roster I have not done in quite some time and that is a season I really enjoy due to the Bear's defense and the start of the Kosar era in Cleveland. Of course USFL teams can be used for the expansion teams.

    1986: A great year for my Browns, and lots of good stories that year. Buddy Ryan coaching the Eagles, the Bears still being a really good team, still a lot of legends playing in the league. The USFL was done, but its players could be used on expansion rosters.

    1989: The year of the big Dallas trade! I have always seen 1989 has a transition year in the NFL. Dallas was about to build a dynasty and the Bills were a year away from 4 straight Super Bowls (winning zero of course)

    1992: The current front runner in my mind. The last time I did a 1992 roster was M20. There were several coaching changes in the league going into the 92 season. The Steelers were coming back to life, Favre made his debut, Wyche was gone from the Bengals, the Cowboys dynasty began, just so much going on. Yes, I did just complete 1993 on M23 (for those still playing that game), but 92 was different. The WLAF was around and can give us the expansion teams.

    1975: This is a year I certainly want to redo at some point. I made it several years ago and would like to revisit it again. The WFL was around and teams from that league can be the expansion teams. My concern here is if the game can handle such a run-oriented season. I am just not sure yet.

    1999: The Browns are back, but boy were they BAD. 1999 set the stage for the early 2000s. It was a transition year as many of the old legends were wrapping it up but new ones were emerging.

    2000: The Ravens defense was so good. The Browns still sucked something awful. Tom Brady was a rookie.

    These are just ideas, and I am open to more. So, throw your ideas out there or support the ones I have listed. I am no real hurry to make a decision, just looking for ideas. The more background work I can do the better.
    Just want to get the conversation started.
  • Armor and Sword
    The Lama
    • Sep 2010
    • 21794

    #2
    Re: M25 Roster thoughts and ideas

    Oh boy…..exciting stuff here.

    1985 and 1992 are phenomenal seasons and I also love 1999 and 2000 (Greatest Show on Turf is in full force and you have the mighty 2000 Ravens defense and the Giants of 2000 were pretty damn good too).

    1999 and 2000 were also the end of the Marino era in 99 and the start of till this day the Dark period for the Dolphins.

    1986 is a great year for your Browns and I still play your 1986 on M16. Fantastic season and roster. So many good teams to choose from.


    But yeah I am with you on 1992 and 1985. Awesome seasons indeed.

    A 1975 would be pretty amazing as well.
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    • doncropper
      MVP
      • Jul 2002
      • 1414

      #3
      Re: M25 Roster thoughts and ideas

      1992 & 1975 would be my choices ...........

      Comment

      • Armor and Sword
        The Lama
        • Sep 2010
        • 21794

        #4
        Re: M25 Roster thoughts and ideas

        Originally posted by doncropper
        1992 & 1975 would be my choices ...........
        Would be quite Epic.
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        • nayah2o0
          Rookie
          • Aug 2016
          • 30

          #5
          Re: M25 Roster thoughts and ideas

          I’m currently playing your 1993 on M23 & loving it. My choices for classic seasons, 1975 & 1989. I’m also playing the 1975 rosters for MLB24, even breaking out the APBA team cards. Love all your rosters/playbooks, Great Work!!!

          Comment

          • Iteachpercussion
            MVP
            • Jul 2012
            • 1817

            #6
            Re: M25 Roster thoughts and ideas

            I have been playing a lot of M23 recently; both my 1987 and 1993 rosters.

            I forgot how run oriented the Run Heavy playbook was and it really does a nice job of replicating the run/pass ratios of 80s football. If the CPU can run the ball, they will.
            I played Steelers vs Bengals on my 87 roster and James Brooks was killing me on the ground. So the Bengals kept running. Kinnebrew and Jennings also got a handful of carries. The Bengals won 24-10 and they ran 58% of the time.

            If I was smart, I would have made a 70s roster for M23.

            Comment

            • nayah2o0
              Rookie
              • Aug 2016
              • 30

              #7
              Re: M25 Roster thoughts and ideas

              I just finished a 24-20 Lions over Bucs game. Great Fun! Had Detroit, Barry ran 31 times for 90 yards & TB’s Cobb and Workman combined for 26 carries/88 yds. I benched Rodney Peete after 2 picks and a fumble and had Erik Kramer led the game winning TD. Played it on the Portal, next up NE v NYJ!

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              • Armor and Sword
                The Lama
                • Sep 2010
                • 21794

                #8
                Re: M25 Roster thoughts and ideas

                Percussion.....Teambuilder looks like what you want in creating classic rosters from scratch.

                From their Franchise/Presentation blog today:


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                null

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                null

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                • Iteachpercussion
                  MVP
                  • Jul 2012
                  • 1817

                  #9
                  Re: M25 Roster thoughts and ideas

                  This is great news about Teambuilder!

                  I was really worried after the way Teambuilder was put together for College Football.

                  I am also hoping that unlike CF, you can use the Teams in offline franchise mode. But beyond that, this has the potential to be simply amazing!!!!

                  Comment

                  • Iteachpercussion
                    MVP
                    • Jul 2012
                    • 1817

                    #10
                    Re: M25 Roster thoughts and ideas

                    The big question for this year is going to be, did EA fix the run/pass ratios from last year? If that is not fixed, or at least better, classic rosters will suffer.

                    That will be the first thing I test in the game when it comes out.

                    It would be totally fixable if we could use custom playbooks for CPU teams. That would solve so many issues in CPU play calling.

                    I am trying to stay optimistic that the play calling will be better this year.

                    Comment

                    • StormsWarning
                      MVP
                      • Oct 2008
                      • 2193

                      #11
                      Re: M25 Roster thoughts and ideas

                      Originally posted by Iteachpercussion
                      The big question for this year is going to be, did EA fix the run/pass ratios from last year? If that is not fixed, or at least better, classic rosters will suffer.

                      That will be the first thing I test in the game when it comes out.

                      It would be totally fixable if we could use custom playbooks for CPU teams. That would solve so many issues in CPU play calling.

                      I am trying to stay optimistic that the play calling will be better this year.
                      Not going to ruin the beta, since I don't know how all that goes, without getting into trouble but I'll just say I think we are in for a treat and alot of people will be pleasantly surprised.

                      This isn't real life, stats may not be exactly where we want them, but if we take the approach of it's a video game, and to have fun most importantly well be ok.

                      I'm excited for the game in General and if team builder is like they say you'll see some good rosters coming out.

                      The biggest thing for me is what can truly be edited and we won't know that until the game is out.

                      In cfb though you can do alot of really cool creation. And even if it is online, you can create a private league with password, and set your dynasty up as you would Normally.
                      I stream a variety of video games for relaxation and fun.

                      https://youtube.com/@storm_warningz?feature=shared

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                      • Armor and Sword
                        The Lama
                        • Sep 2010
                        • 21794

                        #12
                        Re: M25 Roster thoughts and ideas

                        Originally posted by Iteachpercussion
                        This is great news about Teambuilder!

                        I was really worried after the way Teambuilder was put together for College Football.

                        I am also hoping that unlike CF, you can use the Teams in offline franchise mode. But beyond that, this has the potential to be simply amazing!!!!
                        Yeah that’s the only thing that was not revealed. Can teambuilder teams be used in offline franchise.

                        Regardless Percussion if not….you can do it the way you always have and like Storm eluded to about the beta….we are in for a treat this cycle.
                        Now Playing on PS5:
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                        • Iteachpercussion
                          MVP
                          • Jul 2012
                          • 1817

                          #13
                          Re: M25 Roster thoughts and ideas

                          As long as there is not some strange bug again (hello 3/4 defense issue) that creeps up out of nowhere, the only things that is of a concern for me at this point is the CPU play calling. The run/pass ratios in 24 were simply out of control and ruined the any hope of creating a realistic experience for any season, including current.

                          Unfortunately, that was still a hot topic on the feedback. I am hoping it was addressed, but that is something we will not know until we get to play the game. I will be testing it right from the start.

                          Also, as soon as there are Teambuilder teams available, I will be looking at the importing into franchise and how it functions.

                          Make no mistake, I am very excited for M25. But, after M24, I am a bit cautious. M24 had so much potential, but the bugs just destroyed the cycle for me.

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                          • Armor and Sword
                            The Lama
                            • Sep 2010
                            • 21794

                            #14
                            Re: M25 Roster thoughts and ideas

                            Originally posted by Iteachpercussion
                            As long as there is not some strange bug again (hello 3/4 defense issue) that creeps up out of nowhere, the only things that is of a concern for me at this point is the CPU play calling. The run/pass ratios in 24 were simply out of control and ruined the any hope of creating a realistic experience for any season, including current.

                            Unfortunately, that was still a hot topic on the feedback. I am hoping it was addressed, but that is something we will not know until we get to play the game. I will be testing it right from the start.

                            Also, as soon as there are Teambuilder teams available, I will be looking at the importing into franchise and how it functions.

                            Make no mistake, I am very excited for M25. But, after M24, I am a bit cautious. M24 had so much potential, but the bugs just destroyed the cycle for me.
                            Same here......I played 6 full seasons on 23 and enjoyed it a lot depsite zero penalties.

                            24 had zero penalties but OOTB the gameplay was beautiful.....after update 1.6 I was done. They ruined the smoothness of tackling and cratered to the MUT Mob.

                            I pray that 25 does not follow the same vicious cycle.

                            The Beta was great....penalties were great.

                            As far as play call ratios.......the issue is modern game vs classic game. Today's NFL is a wide open vertical passing game or short west coast approach and of course some teams have RPO built QB's which has also changed the landscape of playcalling strategies and tendencies.....very few teams ground and pound anymore. So finding that playbook or playbooks and scheme that open up the run/pass balance is the key to longevity.

                            I yearn for the day EA Madden can follow the NBA 2K model of Era mode. I can't praise 2K23/24 enough in that regard of having gameplay tuned to specific era's and player tendencies pretty on point for an OOTB experience. Yeah guys fiddle and tweak to make it even more accurate....but 2K gives players those critical tools to do so.

                            Fingers crossed on M25 because CFB 25 is a monster game and will be a forever kind of game for me.....already know it.
                            Now Playing on PS5:
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                            MLB The Show 25 - 2025 Yankees Year 1
                            MLB The Show 25 1985 Yankees Year 1
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                            • Iteachpercussion
                              MVP
                              • Jul 2012
                              • 1817

                              #15
                              Re: M25 Roster thoughts and ideas

                              Originally posted by Armor and Sword
                              Same here......I played 6 full seasons on 23 and enjoyed it a lot depsite zero penalties.

                              24 had zero penalties but OOTB the gameplay was beautiful.....after update 1.6 I was done. They ruined the smoothness of tackling and cratered to the MUT Mob.

                              I pray that 25 does not follow the same vicious cycle.

                              The Beta was great....penalties were great.

                              As far as play call ratios.......the issue is modern game vs classic game. Today's NFL is a wide open vertical passing game or short west coast approach and of course some teams have RPO built QB's which has also changed the landscape of playcalling strategies and tendencies.....very few teams ground and pound anymore. So finding that playbook or playbooks and scheme that open up the run/pass balance is the key to longevity.

                              I yearn for the day EA Madden can follow the NBA 2K model of Era mode. I can't praise 2K23/24 enough in that regard of having gameplay tuned to specific era's and player tendencies pretty on point for an OOTB experience. Yeah guys fiddle and tweak to make it even more accurate....but 2K gives players those critical tools to do so.

                              Fingers crossed on M25 because CFB 25 is a monster game and will be a forever kind of game for me.....already know it.
                              I agree about the modern NFL compared to what I try to replicate. However, even at that, the Madden run/pass ratios do even come close to modern NFL standards. The sad thing is that it is a VERY easy fix yet EA seems uninterested in fixing it. Even if they do not want to mess with playbooks themselves, a super easy fix is to allow users to assign custom playbooks to CPU teams in franchise mode. That alone could solve the problem.

                              I am very hopeful M25 will be the game it can be. I was VERY impressed with beta, and add to that all of the new franchise mode additions and Teambuilder. This SHOULD be an epic game.

                              I too am loving CFB25. I have not been able to play as much as I want, but I enjoy it every time I play. Oddly enough, the CPU play calling in CFB is outstanding. The CPU will run the ball, and for many teams, run it a lot.

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